jhgtyre Posted March 27, 2003 Share Posted March 27, 2003 I am sure I left out someones favorite element so go ahead and vote "Other" and then post your choice below. Link to comment Share on other sites More sharing options...
Al Capizzo Posted March 27, 2003 Share Posted March 27, 2003 I like stages that truly are freestyle. Generally this means more movement and more props such as doors, vision barriers and the like so people have a choice as to where and when to engage targets. One thing I like about R.O.ing at a large match is to see the different ways stages can be shot (assuming I'm assigned to a good stage anyway). I've noticed that the first shooter in a squad often seems to set the approach for that squad. There may be 6 ways to shoot a stage, but many times each squad shoots it a particular way. Al Link to comment Share on other sites More sharing options...
benos Posted March 27, 2003 Share Posted March 27, 2003 Other. I use the word "technical" to describe stages I find particularly challenging. To me the word technical means precise, and includes shot placement, body position(ing) throughout the stage, or timing (of either moving your body, or timing your gun's movement to the targets). If all three of those elements are present then you have a great stage. Even if just one is present, you have an above average stage. Link to comment Share on other sites More sharing options...
jhgtyre Posted March 27, 2003 Author Share Posted March 27, 2003 "Technical," I like that. I have also noticed the point that Al brings up about the majority of a squad all shooting it the same way. Probably following the lead of the Alpha Blaster (or Alpha GAMER )for that group. -ld Link to comment Share on other sites More sharing options...
Nolan Posted March 27, 2003 Share Posted March 27, 2003 I like stages with lots of choices along with a good mix of tight shots, shooting on the move and at least a couple of hoser targets so that all of your skills are tested. Hoser stages are fun, but they only test how fast you can index the gun and crank the trigger. Precision stages are challenging, but a whole stage of hard cover/no shoot/upper A/B only shots gets boring. Prop stages can be fun (if you don't mind getting wet) as long as the designer doesn't forget the shooting parts of the stage while designing/building the props. Contortionist stages suck! I really wouldn't want to shoot the great Egret stage with an Open blaster, and I truly hate ground level low ports shot weak hand while juggling bowling balls with your strong hand. Link to comment Share on other sites More sharing options...
Nik Habicht Posted March 30, 2003 Share Posted March 30, 2003 I like true freestyle stages where there are choices and trade-offs, i.e. You can shoot that group of targets from 25-30 yards or you can run downrange and shoot them later from ten yards. The most gratifying thing about designing stages is to watch experienced shooters in different divisions studying my stage for three or four minutes only to have them shoot it differently. Link to comment Share on other sites More sharing options...
Phil Dunlop Posted March 30, 2003 Share Posted March 30, 2003 I too love the choice thing, and especially love stages with a great variety of targets, from close range hosers, to partials at long range. I hate hoser stages, especially where the shooter blows patches/plasters all over the range. P.D. Link to comment Share on other sites More sharing options...
sperman Posted October 7, 2009 Share Posted October 7, 2009 (edited) I'm sure there are lots of stage designers out there putting their ideas together for the production nationals, so my question is, "What makes a good stage?" I always try and build in different options, but what else? Lots of swingers, clamshells, dropturns, etc? Texas Stars and other challenging steel? Lots of running (not just shuffling 3 steps from one shooting position to another.) I guess I could have made this a poll, but nobody really likes polls, do they. Edited October 8, 2009 by Flexmoney Merged threads. Link to comment Share on other sites More sharing options...
Hi-Power Jack Posted October 7, 2009 Share Posted October 7, 2009 "What makes a good stage?" Most interesting stage I've ever shot was a "blind stage" - just a door, behind which lay the totally unknown. Talk about pressure, and "shoot them as you see them". It caused some problems with taping/pasting, since none of the shooters could peek behind the door before they shot the stage, but it was worth it if you can overcome that one problem. Link to comment Share on other sites More sharing options...
wide45 Posted October 7, 2009 Share Posted October 7, 2009 Options. Link to comment Share on other sites More sharing options...
Matt P. Posted October 7, 2009 Share Posted October 7, 2009 I voted other and here is what I think makes a good stage, Short, medium, and long shots. eliminate no shoots- tight shots can be setup versus a white target to restrict. movement no carnival rides and most important, MULTIPLE WAYS OF SHOOTING the stage. Link to comment Share on other sites More sharing options...
shooterbenedetto Posted October 7, 2009 Share Posted October 7, 2009 (edited) +1 on Brian TECHNICAL shots with MOVERS,SWINGER, BOBBERS AND STEELS.. plus more than 1 option to shoot the stage. SB Edited October 7, 2009 by shooterbenedetto Link to comment Share on other sites More sharing options...
wide45 Posted October 7, 2009 Share Posted October 7, 2009 I'm sure there are lots of stage designers out there putting their ideas together for the production nationals, so my question is, "What makes a good stage?"I always try and build in different options, but what else? Lots of swingers, clamshells, dropturns, etc? Texas Stars and other challenging steel? Lots of running (not just shuffling 3 steps from one shooting position to another.) I guess I could have made this a poll, but nobody really likes polls, do they. It's a poll now. Some reading for you; http://www.brianenos.com/forums/index.php?showtopic=4284 http://www.brianenos.com/forums/index.php?showtopic=4326 http://www.brianenos.com/forums/index.php?showtopic=4318 Link to comment Share on other sites More sharing options...
short_round Posted October 7, 2009 Share Posted October 7, 2009 My favorite stages? The ones I win Link to comment Share on other sites More sharing options...
matt2ace Posted October 7, 2009 Share Posted October 7, 2009 (edited) Other.I use the word "technical" to describe stages I find particularly challenging. To me the word technical means precise, and includes shot placement, body position(ing) throughout the stage, or timing (of either moving your body, or timing your gun's movement to the targets). If all three of those elements are present then you have a great stage. Even if just one is present, you have an above average stage. +1 Brian What you describe has become something of a philosophy for me as a stage designer. I generally like to design longer stages, but more importantly, I want to have stages that challenge the shooter to come up with an efficient solution and use as many of shooting skills as possibles. Getting a stage designed the provides multiple solutions that require changes in focus (long, short distance shots), wide transitions, and a mix of target types (mover, steel, hardcover, no shoots, etc.) is a source of great satisfaction to me. Anyone who has shot my stages at DCPA knows just how serious I take stage design. Edited October 7, 2009 by matt2ace Link to comment Share on other sites More sharing options...
JThompson Posted October 7, 2009 Share Posted October 7, 2009 Freestyle! & Flow! A great stage for me will really feel like you flow through it the gun hardly even stops. Shoot in shoot out then index shoot in shoot out... that the stuff I love. Link to comment Share on other sites More sharing options...
boz1911 Posted October 8, 2009 Share Posted October 8, 2009 I really enjoy stages that make you change speeds both with movement and splits. Oh, I love options too... Link to comment Share on other sites More sharing options...
dand38s Posted October 8, 2009 Share Posted October 8, 2009 I like high round counts. If there are enough rounds they will work in the harder things also. Nothing worse than having to clean a gun after a 60 or 70 round match. If I am going to have to clean my gun I want to have hosed a few rounds and burned some ammo. I used to like the 4H charity match that they held in Coleman. If I remember correctly the last match I went to was 8 stages 40 rounds per stage. That was FUN. Link to comment Share on other sites More sharing options...
gmantwo Posted October 8, 2009 Share Posted October 8, 2009 Other Almost any novel approach to the setting up of a course. I like starts that are not wrists above shoulders OR hands hanging relaxed at sides. I like laying down starts with the gun in a drawer beside the "bed". Unlike Matt P, I DO like carnival rides. I've set up a stage a couple of times at the local club match that puts the shooter in a yard cart pulled by a lawn mower, I called it "mow 'em down". Everyone who shot it thought it was the most fun stage they'd ever shot. Shoot the targets as they come to you, and don't get behind, because the mower doesn't stop!. Innovation, I like that in a stage design, something I haven't done 27 times before. I love Texas Star's! I would love to shoot the "Polish plate rack" thingy. Link to comment Share on other sites More sharing options...
CAB33 Posted October 8, 2009 Share Posted October 8, 2009 Field course with options. Link to comment Share on other sites More sharing options...
SA Friday Posted October 8, 2009 Share Posted October 8, 2009 Many have said it, options. When three GM's can't agree on the best way to shoot it you have succeeded in a high quality stage. I've found that giving multiple shooting positions on many targets and mixing close and far shots with a little salt and pepper thrown in gets pretty close to success regularly. Link to comment Share on other sites More sharing options...
shooterbenedetto Posted October 8, 2009 Share Posted October 8, 2009 lots of VOLUNTEERS to help set up and tear down! more help better ideas and better stage design. Link to comment Share on other sites More sharing options...
Flatland Shooter Posted October 8, 2009 Share Posted October 8, 2009 I like a stage where I walk up and realize it requires a shot or position that is totally new to me and its something I never ever considered to include in my practice sessions. Bill Link to comment Share on other sites More sharing options...
sperman Posted October 8, 2009 Share Posted October 8, 2009 I'm sure there are lots of stage designers out there putting their ideas together for the production nationals, so my question is, "What makes a good stage?"I always try and build in different options, but what else? Lots of swingers, clamshells, dropturns, etc? Texas Stars and other challenging steel? Lots of running (not just shuffling 3 steps from one shooting position to another.) I guess I could have made this a poll, but nobody really likes polls, do they. It's a poll now. Some reading for you; http://www.brianenos.com/forums/index.php?showtopic=4284 http://www.brianenos.com/forums/index.php?showtopic=4326 http://www.brianenos.com/forums/index.php?showtopic=4318 I guess the search button would have made a lot of sense. Sorry about that. Link to comment Share on other sites More sharing options...
larry cazes Posted October 8, 2009 Share Posted October 8, 2009 A great stage for me is one where I walk away with a smile on my face. Specifically, I enjoy longer field courses (20-25 rounds) with a mix of long and close shots, lots of movement, lots of choices to make, and a stage description that basically says "Shoot em as you you see em" and very little else. Yeah that about does it Link to comment Share on other sites More sharing options...
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