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MikeBurgess

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Everything posted by MikeBurgess

  1. So I have recently played the fix ejection game with a upright Cmore. what I found has made a big difference is slide velocity, if I use to much recoil spring and slow the slide too much the ejection gets erratic and I get the caught under mount jams, if I lighten the recoil spring and speed the slide up it stops having that issue. the extractor and ejector are tuned well in this gun to the point that it pretty much stacks brass in a pile when I shoot it
  2. Cha-Lee hit it on the head, if you can sell 1000 sights and of that half end up on pistols and of that 1 ends up on a pistol that gets shot in any kind of real quantity, you can replace lots and lots of sights for free for way less cost than making one that can actually stand up to the tens of thousands of rounds many of us put through our guns.
  3. I don't think you are crazy, I think you are trying to explain something in a way that make sense to you. while all brains are not created equal they all require some time to take in input make a decision about it and start an act based on the decision, the time it takes for people to do this, even very experienced people is longer than the time available between shots for anything reasonably close and open. Some perspective on reaction times, at high level track meets the starting blocks have pressure sensors in them, if you press on the blocks before .1 second AFTER the gun goes off you are called for a false start. this ensures they are reacting to the gun not guessing the guns timing. So lets break down a .15 split on a open target, the gun is finished cycling at about .05 seconds, so now we are at .1 seconds to see the sights, decide if they are aligned enough and press the trigger, there are way to many mental processes there to do in that amount of time. You could possibly get close to see sight return fire but even that is super unlikely in that amount of time, but add to that any sort of decision about the sights alignment and there is no way. Luckily we get to practice this action at multiple ranges and target difficulties regularly so we are able to make predictions about what will happen in the future based on this past experience, so now we can run through our stage plans and go target by target, hard shot see 2 good sight pictures have 2 good trigger presses snap eyes to open close target fire 2 shots snap eyes to next target ect. now the fun part is while we are shooting the stage we get to watch the gun and see what is actually happening, I may have decided to fire 2 shots at the open target a fraction of a second after my eyes get to it but if I see the sights do something other than what I expect I may decide to take some corrective action, this is the decision point, not the sights returning for the second shot but what the sights did after I decided to fire the 2 shots in the first place.
  4. I have traveled with guns and ammo many times and have never seen a restriction on what checked bag the ammo is in, almost every trip I have had ammo either in all my checked bags, breaking it up to disguise how far over the 11LB limit I actually am, or in the bag without the guns to keep both bags under the weight limit. That said if you can fly Alaska Air, their ammo limit is 50lb like any other bag, for the 9 days of nationals last year I flew with a little over 2000 rounds in my luggage .
  5. I'm going to say using the other hand to adjust your grip, assuming that involves touching the gun, would result in a procedural. The rule seems pretty clear on that (and very different from the USPSA version) if your grip is truly horrific, perhaps gaming the system by racking a round out as if there was a malfunction would be enough to avoid the procedural.
  6. https://www.amazon.com/Mako-Universal-Picatinny-Mount-Pistols/dp/B004O6CDV0 I think something like this is what you are looking for
  7. Steel challenge, you can transition from target to target while standing with your finger on the trigger when moving between boxes you can't untill your gun is back up pointing at the target and your stepping in to the other box. USPSA If you are moving (walking running stepping standing up siting down etc) and your gun is pointed "at" a target and you are in a location that you could engage said target then you can have your finger in the trigger guard because you could be shooting that target on the move.
  8. a couple things come to mind for me with this situation. 1 I shoot target focused 90+% of the time with irons, on closer range go fast stuff I tend to use the fiber front sight like a red dot and just aim with that, occasionally I will grip wrong after a reload (revo so lots of them) and end up seeing the fiber to the right or left of the rear sight not in the notch, so shooting fast suddenly the hits are way off even though I called "good" shots, I am working on paying more attention to the rear blade to fix this. 2 several have mentioned it above, aiming at a spot on the target makes a huge difference, aiming at the middle is not the same as aiming at a spot on the target, when calling shots its much easier to see that the sight was 2" to the left of the spot you were aiming at than 2" to the left of some nebulous area you think of as the middle.
  9. I think I made my point poorly I was referring to your assertion that a B class speed demon being able to out run an out of shape national level shooter and there by compete with them on a stage makes the stage bad. Should we also say that if a super accurate B class guy with 2 bad knees and a bad limp can compete with a super fast national level guy on a accuracy intensive stand and shoot it is by definition a bad stage? I think testing skills to failure be they physical or marksmanship whatever are fine as long as the match is in balance.
  10. I disagree with this statement. USPSA tests many aspects of shooting and movement and while they should be tested in balance that balance does not need to be on every stage. a whole match of track meet stages would suck, but not making people run at all because it is bad for the old or slow is not good for the sport either. My experience designing stages has been, even when I design in a opt out option for the more physical challenges most of those who's scores would benefit from using the opt out tend not to because they know they are not going to win the match to begin with and seem to enjoy doing the same challenges as everyone else.
  11. how about this for a stage start as above with a 25yard run of some sort then pick up and load gun and engage 1 mini popper at 40 yards. As part of a match it would account for 5 match points (otherwise known as nothing) it would give the speedy young guys a moment in the sun showing off their lightning speed footwork, likely followed by getting embarrassed when a older Gent trots up a little slower then hits the popper on the first shot.
  12. I think the occasional "track meet" stage is just fine, this is not bullseye and yes some competitors are going to be at a disadvantage in the foot race portion as they should be, if it bothers you that foot speed and agility are part of our sport there are other games that may interest you. I used the term Occasional because I think Matches should strike a balance and include many types of stages that test many skills. The stage start as described above does not sound great to me but without further knowledge of the skill tests that the actual shooting part may entail I am hesitant to say its a bad idea.
  13. that's a "feature" no atomic wedgie if you forget to "unlock?" it
  14. I see bit of a issue with the speed the RO moves the flag and starts the timer not being the same for everyone. with our time recorded to the hundredth of a second it seems like there is way to much variability in that. If you want to induce a bunch of running prior to shooting to get the shooters hear rate up you could put their ammo on a barrel/table 10 yards up range then have their gun on a barrel/table 10 yards down range with targets immediately available at the gun location. then have the RO start them normally. the shooters will then run back for their ammo then forward to their gun (because this order is 10 yards shorter than getting the gun first they are super unlikely to go that way) the RO can then walk slowly down range while the shooter runs up and back everyone gets the same start and the RO doesn't need to sprint. Another option is to just make the shooting that needs to be done at the gun pickup location technical enough that it gives the RO time to catch up, if your concerned about watching the shooter just have the assistant RO start in that location and watch the shooter till the timer RO catches up, they just need to get to the shooter before they fire their last shot.
  15. The newer RIA 9mms have supported ramped barrels (they use a CP ramp) so that could be a option depending on your budget.
  16. I may be weird but as I have improved I have found that if I miss getting the perfect spot when I grab the gun I can make adjustments to my grip as it is being presented to the first target. Also the likelihood that cutting .01 of your draw on a field course is going to change how you place at a match is very very low.
  17. This ^^^ be reloading or pulling the trigger all the time, along the same line, many people try to stage the trigger for harder shots (pull till cyclinder locks up then stop) I am not a fan of this as in my experience it never seems to work as well as hoped for, I prefer to rip through the first 80-90% of the trigger pull fast then slow it down (but not stop) as needed as the sights settle and the shot breaks.
  18. Try some different powders and billets and see what YOU like the feel of better, but be prepaired for the reality that there is no magic combination that is way softer or a ton flatter. All the mucking about we do with loads makes very little actual difference, its all just small changes at the edges. Also you hear a lot about loads that have the dot never leave the glass, i have yet to see that gun or load. I think what most people that say their dot never leaves the glass actually are seeing is their dot returns close to where it left where it went when the slide bottomed out on the frame they did not actually see. As said above the open gun you shot at a 3 gun match was likely running minor and yes a decent minor load in a open gun is silly soft. Sent from my SM-N960U using Tapatalk
  19. My experience is that as shooters improve they find the advantages of a "better"? trigger system to be less and less important to their shooting, basically once you learn how to pull a trigger correctly "better" triggers are more of a preference point vs a performance improvement.
  20. 8.3.6 “If You Are Finished, Unload and Show Clear” or “Unload and Show Clear” – If the competitor has finished shooting, he must lower his firearm and present it for inspection by the Range Officer with the muzzle pointed downrange, magazine removed, slide/bolt locked or held open, and chamber empty. Revolvers must be presented with the cylinder swung out and empty. If a competitor has been stopped by the Range Officer, they will be given “Unload and show clear” as the command. sounds like they are doing their job and are just expecting you to do yours
  21. So you look but do not present for them to look? add that step and you will never have be annoyed again
  22. Honest question, why the rush to get holstered? I have run thousands of shooters and most unload and present the gun for the RO to inspect, they may flip and catch they may not, but almost universally they present and wait for "IF Clear..."
  23. divisions tend to be regional to a certain extent, the 2019 A1 two weeks ago had 84 CO to 64 Prod a couple years ago in this area Production was the second largest division, this year it just beat out PCC for 4th (Lim 112, Open 110, CO 84, Prod 64, PCC 53, SS 31, L10 6, Rev 5)
  24. I would make you show me again if you did not let me see the first time even if I saw everything on your list. Why? because you may eventually find it annoying enough to actually start "showing clear" as the rules call for. I am sure you are not and have never been this guy but I have seen shooters forget to remove the mag when unloading at the end of a really bad run quite a few times, if their SOP was a rushed, flip, catch, pull trigger, nobody needs to look, their day would have ended early.
  25. One other thing, the 10mm case itself seems to eject much further than other cases from My Tanfoglios even when loaded with the same powder and bullet at the same velocity as 40sw cases.
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