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IVC

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About IVC

  • Birthday 12/13/1970

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  • Gender
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  • Location
    Temecula, CA
  • Real Name
    I. V. Cadez

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Calls Shots

Calls Shots (8/11)

  1. That one didn't save you time and looked like it was just for fun. Like most of the magazine activations...
  2. Not as much. One comment is about not missing, the other is about not waiting for the sound confirmation. Both are about not wasting time.
  3. Even if it works, saving time on one prop on one stage won't make you a better shooter. And if you're a contender, you will only try it if it won't cost you extra time in case you miss. But it's always fun when people try different things.
  4. The basic lean requires you to counter your weight that is on the side of your center of gravity with your leg, which is the only extremity that you can "spare" to provide counterbalance. So, if you want to have both legs on the ground, you have to go low - an outstretched leg at a severe angle won't touch the ground unless your primary leg is very low. Alternatively, if you're finishing the stage or continuing in the direction of the lean, you can keep the leg outstretched and in the air - less balance, but faster. This is often used for finishing a stage with a hard lean. Whatever you do with your body to keep the center of gravity somewhere between your legs is secondary fine tuning. You can't get around the leg position physics.
  5. For USPSA distances, except for some "standards" stages with very long shots, fuzzy sight will not be (much of) a detriment. An acceptable sight picture is usually way less precise than a bit of fuzziness you get from less-than-perfect focus.
  6. For experiment, I analyzed a few stages on paper and matched them to the actual setup. Everything I looked at had angles that were either slightly off, or it was hard to tell whether a target would be visible from a specific location, so only the most obvious plans would work both on paper and in the match. Since then, I use match book just to get a general idea about the type of match it's going to be (and I find out which classifier will be included).
  7. What you say in this paragraph is precisely the tradeoff between speed and accuracy. The theory behind the empirical part "hammered out in practice" is the "1/HF per point lost." The practice just makes it subconscious in order to avoid the calculation in real time, but the tradeoff is still there and the theory behind it is still in the math equations. In fact, if you analyze your empirical data, you will see that it will confirm that the correct "level of Fast and Patient deployment" is exactly where the theory says it is. So, the most efficient way to train for this tradeoff is to be aware of the expected hit factor and experiment around that value to train it into the subconscious. In other words, the "level of Fast or Patient deployment" is not only per-target, where each target is analyzed on its own, but also per-stage. It's the same concept, just with a broader context of "target difficulty and expected stage HF" vs. just "target difficulty." The calculation in this broader context is slightly different and provably optimal. Is it going to make me personally a better shooter? No. Is it going to help my scores? Only if I execute it correctly, which brings us back to practice - to use HF in evaluation of stage one must get it into subconscious during practice. The "striving to shoot all points" is the usual cop-out (and I don't mean it in disrespectful way), with "striving" being the weasel word - Any top level competitor can shoot all the points. There is nothing to strive for when they can do it. Not shooting all points is a choice. The proof that it's a choice is easy - here is a screen shot from the last years Nationals: Percentage of A-s is 77%, 75%, 70%, 79% and 72% respectively. There are quite a few D-s, in fact it's between 1.3% and 5% for the top five. Yet, the stages are a mix of paper and steel, and all these guys shot 100% A-s on steel (the few M-s are likely not steel). One doesn't go from mid 70s% accuracy to 100% by coincidence. It's by choice and by calculation. The top guys most certainly chose to leave some points on the table in exchange for time. They chose to be accurate on steel because steel is very expensive in terms of HF. The same concept of "expensive" and "cheap" points exists on stages with different HF. Sure, most of the time one can ignore it since most stages have similar HF-s, but that's not relevant for the OP - the differences do exist and the calculation changes with wildly varying "expected HF-s" per stage. In fact, taking into account the expected HF on stages that are "unusual" is something that can help the top competitors way more than it can help those with "B class mentality" - tweaking the speed of shooting is a a top level skill, not something for local matches.
  8. Yet there is always a tradeoff between the two and HF happens to be the exact value that quantifies this tradeoff. If points are expensive (low hit factor), the tradeoff goes towards more patience and more A-s. If points are cheap (high hit factor), the tradeoff goes towards more speed and it can even make a D or two acceptable. By "expensive" and "cheap" I mean in terms of time - the tradeoff between points and time. The rest of your post is spot on.
  9. It's quite amusing to see the emotions Revolver division stirs. It's a division that requires a bit different skill set and it's very useful for refining the separation of grip and trigger pull. One cannot get away with trying to cheat the concept of "pull the trigger while keeping the sights on the target" by using the "sights are lined up, done, pull the trigger quickly." The reload is also a fun skill to practice and possess, much like quad-loading a semi-auto shotgun now that magazine-fed shotguns are readily available. If you don't like it, don't shoot it. Let people shoot what they want. It's the same course of fire and the same shooting whether it's scored in Revolver division or any other division. Drop Revolver and people will shoot it in Open. Doesn't matter. As for arguing the speed, Limited is slower than Open and Production is slower than Carry Optics and Limited. If we go by performance alone, those shooting Glocks are dinosaurs who need to get on with the times and shoot Open. It's the fastest and everyone else should just get with the program, right? Tactical Timmies might even argue that everyone should be shooting PCC because it's what snipers use (sarcasm, obviously) and everything else with low capacity and iron sights is soooo two centuries ago. Besides, as we all know, PCC don't need reloading (ever) which is a waste of time with the historical divisions. Time to start discussing "15 round limit in Production." That's a novel concept that nobody has yet brought up and it would help with saving another division because, obviously, 15 is better than 10...
  10. Normally you say nothing. Until the competitor gets into start position you assume he is visualizing and getting ready. There is some wiggle room with new shooters at level one, or when a competitor is clearly assuming incorrect start position, but it's usually sorted out with a quick sentence or two.
  11. I find it funny both ways - one group thinking that small tweaks will make a difference and another group getting upset that the small tweaks the first group is using are not consistent with their intent. In reality, I have never seen a match where the person who shot the best didn't win.
  12. On steel, you have to be patient with the sight picture. If it's a borderline shot, don't take it. It might feel "slower" but it's not about speed, it's about vision. Make sure you see the sights and are sure of the shot before pulling the trigger.
  13. Or the "magazine outside the gun" - I've shot at least one classifier (Tick-Tock, 13-05) where the location of the magazine wasn't specified except to be "outside the gun" so it could be lined up with the magwell, just barely not touching it. You pick up the gun by slamming the magazine into the gun even before you get your grip. Our local matches always have a mark for where the gun is centered and a mark or area where the magazine needs to be when defining an unloaded start. Either be specific in the WSB, or don't fret when people follow written instructions in the way you haven't anticipated...
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