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Gunfighting: USMC vs. USN


Wakal

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USMC and NAVY Rules for Gunfighting  

USMC Rules for Gunfighting

1. Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns.

2. Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.

3. Only hits count. The only thing worse than a miss is a slow miss.

4. If your shooting stance is good, you're probably not moving fast enough nor using cover correctly.

5. Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred)

6. If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun.

7. In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived.

8. If you are not shooting, you should be communicating, reloading, and running.

9. Accuracy is relative: most combat shooting standards will be more dependent on "pucker factor" than the inherent accuracy of the gun.

9.5 Use a gun that works EVERY TIME. "All skill is in vain when an Angel pisses in the flintlock of your musket."

10. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.

11. Always cheat; always win. The only unfair fight is the one you lose.

12. Have a plan.

13. Have a back-up plan, because the first one won't work.

14. Use cover or concealment as much as possible.

15. Flank your adversary when possible. Protect yours.

16. Don't drop your guard.

17. Always tactical load and threat scan 360 degrees.

18. Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them)

19. Decide to be aggressive ENOUGH, quickly ENOUGH.

20. The faster you finish the fight, the less shot you will get.

21. Be polite. Be professional. But, have a plan to kill everyone you meet.

22. Be courteous to everyone, friendly to no one.

23. Your number one Option for Personal Security is a lifelong commitment to avoidance, deterrence, and de-escalation.

24. Do not attend a gunfight with a handgun, the caliber of which does not start with a "4."

Navy Rules to Gunfighting

1. Go to Sea

2. Send the Marines

3. Drink coffee

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...cream and sugar please!

"..8. If you are not shooting, you should be communicating, reloading, and running. .."

That makes for some funny IPSC.  I know a guy who "communicates" all the time.  Even if he did nothing wrong, he yells "shiet-shiet-shiet!" as he shoots.  Very funny.

Just for the record, I tried very hard while in the Navy to get my Expert pin, but it never happened.  The Brass kept telling me the "ammo funds" were for Aircrew and Secuity forces only.

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I'm very dense....

Is the sheep reference in the context of :

-We use them Marines like some boys in Montana use sheep?

......or........

-They're being led to slaughter like sheep?

Help me understand!

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I won't respond to the sheep part ofthe thread because it is going downhill pretty fast, but the rules for Marines sound like Jeff Cooper to me, Still my guy!!!

Anyone who cuts his 70th birthday cake with a Sword is pretty cool.

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  • 2 weeks later...
  • 2 years later...

USMC Rules for Gunfighting

1. Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns.

2. Anything worth shooting is worth shooting twice. Ammo is cheap. Your life is expensive.

3. Only hits count. The only thing worse than a miss is a slow miss.

4. If your shooting stance is good, you're probably not moving fast enough nor using cover correctly.

5. Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred.)

6. If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun.

7. In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived.

8. If you are not shooting, you should be communicating, reloading, and running.

9. Accuracy is relative: most combat shooting standards will be more dependent on "pucker factor" than the inherent accuracy of the gun.

9.5 Use a gun that works EVERY TIME.

10. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.

11. Always cheat; always win. The only unfair fight is the one you lose.

12. Have a plan.

13. Have a back-up plan, because the first one won't work.

14. Use cover or concealment as much as possible.

15. Flank your adversary when possible. Protect yours.

16. Don't drop your guard.

17. Always tactical load and threat scan 360 degrees.

18. Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them).

19. Decide to be aggressive ENOUGH, quickly ENOUGH.

20. The faster you finish the fight, the less shot you will get.

21. Be polite. Be professional. But, have a plan to kill everyone you meet.

22. Be courteous to everyone, friendly to no one.

23. Your number one Option for Personal Security is a lifelong commitment to avoidance, deterrence, and de-escalation.

24. Do not attend a gunfight with a handgun, the caliber of which does not start with a ".4"

Navy Rules to Gunfighting

1. Go to Sea

2. Send the Marines

3. Drink Coffee

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USMC Rules for Gunfighting

1. Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns.

...

3. Only hits count. The only thing worse than a miss is a slow miss.

4. If your shooting stance is good, you're probably not moving fast enough nor using cover correctly.

5. Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred.)

...

8. If you are not shooting, you should be communicating, reloading, and running.

9. Accuracy is relative: most combat shooting standards will be more dependent on "pucker factor" than the inherent accuracy of the gun.

9.5 Use a gun that works EVERY TIME.

...

12. Have a plan.

...

13. Have a back-up plan, because the first one won't work.

...

19. Decide to be aggressive ENOUGH, quickly ENOUGH.

A-men brother... I especially like #3... cause I have had the slow miss! :D

Ira

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the post forgot these...

ARMY

See USMC Rules for combat.

Add 60 to 90 days.

Hope the Marines already destroyed all meaningful resistance.

NAVY

Spend three weeks getting somewhere.

Adopt an aggressive offshore posture.

Send in the Marines.

Drink Coffee.

Bring back the Marines.

AIR FORCE

Kiss the spouse good-bye.

Drive to the flight line.

Fly to target area.

Drop bombs and fly back.

Pop in at the club for a couple of drinks with the guys.

Go home, BBQ some burgers and drink some more beer

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Sorry 'bout that, I searched before hand and thought nobody had posted this before, oh well. I was taught those rules in school and always got a kick out of it. BTW, You know what the Marines call a helicopter? (points to sky) Oooh! Ooooh! Oh!

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  • 4 weeks later...

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