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thermobollocks

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Everything posted by thermobollocks

  1. The only situation I'm not sure is clear under USPSA rules (or others, at times) is if the dump barrel isn't secured and derps out, thus either breaking or depositing the gun elsewhere. If the shooter chucks their gun across the table like the hood of the General Lee, or Shaq attacks the bucket so hard it bounces out, that's still on them.
  2. I load my .223 on a 550. More so with 69/75 grain bullets, if the bullet wiggles at all during the seating upstroke, and I don't catch the slightly different resistance, it seats crooked and gets jammed all the way into the case neck. Surely I am not the only person to have this experience. Will different dies reduce the probability of this happening?
  3. What in the world are they trying to accomplish? Shouldn't it be cheaper to just...make normal brass?
  4. Yep. It's certainly a thing here, though if someone wants to do that they need to squad as two people (and have their crap together). Even more of a thing for Super Classifier matches.
  5. The same reason Single Stack major only lets you hold 8, IPSC Standard makes you fit in the box, and Production excludes single action: Because
  6. I had a calibration go my way at...I think it was Aurora last time? It was like seeing the Loch Ness monster.
  7. Not on the M&P, no. The M&P starts to run into reliability problems when you drop below 15.
  8. 3.1-ish of Titegroup and the Bayou 147 at 1.14" (or possibly shorter, depending on how your chamber is) is pretty sweet. No need to shy away from Titegroup or coated bullets due to experience level. Just remember to seat and crimp in separate steps and flare the case mouth generously.
  9. It's what the written stage briefing says the target must do. "Paper must have one A/B hit or two anywhere to neutralize. Knockdown plates must fall, clays must break, shotgun spinner must spin, and rifle flashers must flash to score. RO will call hits on rifle flashers, and 'over' on spinner. Failure to spin spinner will incur two misses and a 30 second procedural."
  10. One thing to remember about powder for pistol loads is for popular minor power factor stuff, you're going to get upwards of if not more than 2,000 rounds per pound of powder, and availing yourself of that keg price once you settle on something. If VV winds up being 35 bucks per pound for you, that's not even two cents per round, compared to primers being twice that, and inexpensive coated bullets being 7-8 cents a round. If your goal is the minimum price per round possible irrespective of other factors, which is not necessarily the direction most competitors take, using a light-for-caliber bullet has more savings to offer. All that said, I use Titegroup in 9mm and .40 because it is accurate, soft-shooting, clean-metering, and available. It simply happens to be inexpensive, which is icing on the cake. .45, I lose zero sleep on my love of N310, since on lead alone I'm already chucking dimes downrange. Rifle, on the other hand, if you shoot a ton, that keg of powder doesn't go nearly as far
  11. They'll be big shoes to fill.
  12. The rules explicitly permit it, so if it's what you enjoy, go for it.
  13. I read the entire entry, and I also read the side of the gun where one says "performance center" and another one doesn't.
  14. The "performance center" distinction may render it a different model for purposes of the Production gun list, and therefore not on the list, ported barrel or no.
  15. Complexity and difficulty do not necessarily coincide
  16. Make an effort to move the gun as soon as you know where the shot went. If you don't know where the shot went before the gun's finished recoiling, then work on knowing where the shot went faster.
  17. It also serves as a bottle opener and toothpick.
  18. Apparently there's more than one person out there who ignores "LIVE FIRE AREA. DO NOT ENTER" signs.
  19. That's surprisingly reasonable. I've always wondered how the rulebook interprets such a situation... I see it more in Steel Challenge with rimfire shooters not wanting to retain the last round after it's been fed in.
  20. You already seem to have solved the problem with your bullets and your gun.
  21. S&W mod 38 and one extra speed strip.
  22. Everything's not final until people have had a chance to review and challenge their scores...
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