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About StealthyBlagga

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    Special Little Snowflake

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    The Uzi Triangle (Gilbert, AZ)
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    Richard Bhella

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  1. Simple question: If the classification system is supposed to pit shooters of like ability together, why does classification get locked at the highest class a shooter ever attains? We all get older and less sharp over time, and HHFs get higher, so shouldn't the system recognize that reality? Yes, I know there is a mechanism for asking to be downgraded, but my guess is few do this because of the prestige and self-esteem associated with a higher ranking. An automatic downgrade according to current performance would ensure folks were placed in a class reflective of their true ability regardless of ego. An agreeable further benefit would be reduction in the “paper GM” problem, and perhaps a reduced incentive for some folks to work the system to get a GM card by what we might call nefarious means. I get that some folks might sandbag to get into a lower class, but I am confident a suitable algorithm could minimize any gaming of the process. Thoughts?
  2. It's all about the up-front match design - once the first shot is fired, the die is cast: Design and build the match in advance using a dedicated crew - don't ask the shooters to setup or their asses will be dragging before their first stage. We setup the afternoon of the previous day. If you can partner with another match before or after, you can greatly reduce everyone's workload. Limit the number of stages, but make them really interesting. If your paradigm is 6-8 stages, you are going to be phoning-in at least a couple of those designs, everyone can expect to be there all day, and the number of shooters you can push through will be limited. At the end of that day, everyone will be dead on their feet and not looking forward to the next match. Sometimes less is more - our monthly is a 4-stage affair, but our goal is for all four of those stages to be great and for folks to be counting the days to the next month. Accept that EVERY stage does not have to involve all three guns (or even a gun transition). Making ready with 2 or 3 guns and then clearing them afterwards absolutely kills the schedule. Typically only one or two stages at our monthly matches will have a gun transition (the others will be one-gun stages). If we have a 3-gun stage, we follow it with a quicker stage so any delay is absorbed in the total match schedule. We also preload shotguns to save time. Use self-resetting targets as much as possible. Unlike USPSA, outlaw MDs can use whatever targets we want. Ringing steel is a staple - we hang them on firehose or rebar stands and they work awesome. Engaging the self-resetters from multiple locations lets you create an enjoyable shooting challenge without a lot of reset work. Limit the round count - think quality over quantity. Sometimes the temptation is to jazz-up boring stage designs with uber-high round counts. Higher round counts mean more time shooting, more time resetting and more money spent on ammo, but seldom mean more fun. Squad sizes need to be manageable. Bigger squads mean too much standing around, smaller squads mean not enough resetters. We settle on 4 x 13 person squads for our monthly multigun matches, and we run 2 relays (7:00am-10:30am and then 10:30am-2:00pm) for a total of 104 shooters. Each shooter is in and out inside 4 hours. Populate each squad with a couple of experienced RO butt-kickers who ensure resetting is done efficiently and safely, and shared equitably. If you want a bigger/multigun stage, design it with defined shooting areas progressively further downrange from one another so guns can be cleared and targets reset behind the shooter (of course, some common sense is needed with gun clearing as regards placement and who does the clearing). I hope this makes sense. Feel free to post additional questions.
  3. We have three monthly Multigun matches within 1 hour drive. All use the same rules (IMA-SMM3G). At my match (Rio Salado) you can shoot 4 stages in 3-1/2 hours.
  4. These are important points. Shotgun is 1/3 of the guns but more than 1/2 the gear (pricey guns, heavy/bulky ammo, expensive shotshell caddy systems etc.). Those choosing 2-Gun over 3-Gun appreciate only having to bring about half the stuff, and younger guys - the next generation of shooters - don’t want to spend big $$$ on specialized shotgun gear that is useless for anything outside our narrow game. Some who are already established in 3-Gun like to dismiss these points as “excuses”, but my experience as a Multigun MD says otherwise. Our matches are growing, and the lion’s share of that growth is coming from new 2-gunners.
  5. Over the last couple of years, since we created 2-Gun versions of our regular 3-Gun divisions, we have grown our monthly multigun match participation steadily to the point where the matches sell out in minutes. Typical participation is 2/3 3-Gun and 1/3 2-Gun. Some 2-Gun participation has certainly been cannibalization of existing 3-Gun shooters, but a lot has been new shooters or returning shooters who tired of the shotgun loading game. Whether you want to believe it or not, shotgun loading IS the number one barrier to new shooter entry... a barrier easily overcome by offering 2-Gun as an option.
  6. You can start that way if you wish, though you will be doing more reloads. If you get more serious, you can get yourself a dedicated 9mm lower later. CMMG Guard is a great system.
  7. IMHO for USPSA handgun matches (max range 50 yards), the MRO is a better choice based on parallax and FOV. The difference is small, but may be noticeable at 50 yards under the right circumstances. I would not rush out to replace an Aimpoint I already had, but if buying a new optic I’d favor the MRO.
  8. 1) Parallax: The Aimpoint is designed to be parallax-free at 200 yards, so at 25-50 yards the dot needs to be centered as best you can. For this reason, my USPSA PCC wears a Trijicon MRO (designed to be parallax-free at only 50M). 2)Wind drift: 9mm bullets are surprisingly prone to wind. Any significant cross wind could be causing part of your issue. 3) Accuracy: Most 9mm PCCs shoot mediocre groups at 50 yards. If you are only shooting 3- or 5-shot groups, that variability alone may mislead you into thinking you have a problem. When I zero my PCC at 50 yards, I shoot 10-shot groups to dial it in exactly.
  9. LOCATION: Rio Salado Sportsman's Club, Mesa, AZ MATCH DATES Staff Match: March 18-19, 2020 Main Match: March 20-22, 2020 REGISTRATION Registration will open tomorrow morning (Tuesday October 15th at 6am) on PractiScore. As in previous years, we will have an extended enrollment period (1 week), after which we will allocate match slots using the PractiScore Lottery feature. For more details, visit the REGISTRATION PAGE. NEW 2-GUN OPTION In 2020, in addition to our regular 3-Gun divisions, we will be offering a 2-Gun division; Tactical 2-Gun. The equipment rules will be the same as for Tactical 3-Gun, but a shotgun will not be used (only a rifle and a pistol). Competitors in Tactical 2-Gun division will shoot the same stages as the 3-gunners, but with a unique stage briefing. Tactical 2-Gun division will be scored separately and will have its own dedicated prize table. We hope this new division will make life a bit easier for visitors traveling from out of town. RULES UPDATES We have also made some exciting rules changes since the 2019 match. You can find the full current IMA Multigun Rules document at our website, but here is a summary of the major changes: We have introduced a new "formal warning" system for specific off-the-stage gun handling infractions (e.g. changing a shotgun choke outside a safety area, removing a holstered pistol from the belt etc.). Every year we struggle with folks who are unfamiliar with our USPSA-inspired gun handling protocols, and we don't want to DQ folks for practices they bring from their home clubs. Major infractions, like sweeping, and any infraction during a stage (e.g. breaking the 180) will, of course, still be subject to DQ without warning. Stealth Division: The rifle bipod may now be added and removed between stages; it no longer has to stay on the rifle for the entire match (but it can't be ditched during a stage). Other support devices (e.g. tripods, bags) are prohibited. Heavy Metal Division: A bipod is now allowed on all HM rifles (same guidelines as Stealth), and folks running a non-magnified rifle optic are allowed unrestricted rifle magazine capacity (but scoped rifles are still limited to 20 rounds per mag). Pistols in .40 caliber are now HM-legal, but are still subject to the 10 round mag limit and the power factor requirements. Knock-down targets are scored more generously; they may now fall, rotate over center or turn at least 45 degrees from the start orientation to be deemed "hit". Loaded off-safe abandonment is not longer a match DQ - instead, it results in a Stage Not Fired penalty (i.e. zero points for that stage). Lady category is now aligned with International Olympic Committee guidelines. Various other match policies that used to be in the Match Book are now incorporated into the Rules. STAGE DESCRIPTIONS We will no longer be keeping our stages "mysterious" - we plan to send out a PDF version of the match book to all registered competitors a week or so before the match. The stages will still be subject to change after we send them out, but you'll get a good idea of what to expect. If you have any immediate questions, please email us (info@smm3gun.com), post here or reach out directly to the relevant contact listed on the PractiScore registration page. Otherwise, we look forward to seeing you at SMM3G 2020.
  10. I am deep in the M&P ecosystem and run them in USPSA and 3-Gun. Like others, I love the ergonomics - the M&P feels like it was made for my hand. For USPSA Limited I have an M&P40 5" Pro with Apex FSS trigger, SSS brass magwell, a 2.0 grip insert, and a tungsten guide rod. It is no STI, but not too far off - I shot about the same scores with both guns and eventually got rid of my STI. The advantage for me is that the M&P is dead nuts reliable, runs regular-length ammo, fits the same belt rig as I use for 3-Gun, and feels the same as my 3-Gun and carry gun setups. I've even carried it loaded with 195PF loads when hiking in bear country. For 3-Gun I run an M&P9 5" Pro with Apex FSS trigger and semi-fit barrel, an old SSS aluminum magwell (they fit TTI bases just fine - SSS changed the dimensions on their newer magwells), a 2.0 grip insert, and a regular steel guide rod. For 3-Gun. I prefer the lighter weight of this setup. Like the M&P40, this pistol is boringly reliable... I just shake the rocks out of the magazines and carry on. I own several other M&Ps - for specialized 3-Gun divisions, for carry (M&P9 2.0 Compact) and for home defense (M&P9 2.0 5"). The accuracy issue with the 9mm 1.0 was fixed with the 2.0 - they are now quite adequate for what we do, especially 3-Gun. I literally trust my life to them, and I can't recommend them highly enough. Unless you are all-in with .40S&W, or are shooting Heavy Metal, a 9mm version makes more sense for 3-Gun. As others have mentioned, a pistol without a manual safety makes a lot more sense due to the abandonment rules at most 3-Gun matches; the Apex FSS is close to a 1911 trigger but without the hazard of a manual thumb safety. Here are my babies (photo predates the 2.0 grip inserts):
  11. At an L1, assuming it’s a new shooter needing coachng, I’d approach the RO and ask in a loud voice: “Do I have your permission to tell the shooter he forgot his magazines?”
  12. The 2019 match is in the record books. We hope everyone had a great time. The results are posted HERE . Congratulations to the division winners: 1st Irons Division: John Slade AZ State Champion, Irons Division: John Slade 1st Limited Division: Zack Smith (+HOA) AZ State Champion, Limited Division: Joseph Murray 1st Open Division: Glenn Shelby AZ State Champion, Open Division: Matt Kitzmiller
  13. We have no minimum power factor requirement, but bear in mind that a 147gr 9mm at 850fps (125PF) zeroed at 25-yards would drop about 80-inches at 200 yards - that is more than the height of an industry standard Don Bednorz
  14. I don't know what the answer is, but I stopped shooting Production because I got tired of bending over to pick up magazines
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