BOOST Posted March 26, 2013 Share Posted March 26, 2013 What are they really? if they are ,are they bad? I design a lot of stages that has hidden targets or targets that can be shot in multiple positions. Sometimes shooters will engage the same target twice because of the stage design. Do you hate them? Link to comment Share on other sites More sharing options...
B_Seehawer Posted March 26, 2013 Share Posted March 26, 2013 I love em. And love even more when people hate them:D Link to comment Share on other sites More sharing options...
BillChunn Posted March 26, 2013 Share Posted March 26, 2013 Stages that have multiple solutions are what my club is know for. As a stage designer, you have to offer a challenge to the shooters regardless of magazine capacity. You have to create something that while being entertaining, it also has to test their skills. Targets visible from two locations... good. Targets visible from 3 or 4 locations... GREAT!!! Poppers that activate swingers on the other side of a vision barrier, doors that have to be opened to activate drop-turners.... it's all good. BC Link to comment Share on other sites More sharing options...
bikerburgess Posted March 26, 2013 Share Posted March 26, 2013 I think any stage that makes you think is great, but I don't think there is any such thing as a gotcha stage, if during your walk through you are not coming up with the right number of shots to fill you score sheet you probably need to figure it out before you are up to shoot. and yes I have missed targets in a stage and shot the same target twice but it was not the designers fault it was mine. Mike Link to comment Share on other sites More sharing options...
Flexmoney Posted March 26, 2013 Share Posted March 26, 2013 Stages with options...stages that make you think...gotcha stages... Those are all different things, IMHO. Link to comment Share on other sites More sharing options...
BOOST Posted March 26, 2013 Author Share Posted March 26, 2013 Stages with options...stages that make you think...gotcha stages... Those are all different things, IMHO. Thats what I call it, stages with options... The haters call it gotcha stages.... Link to comment Share on other sites More sharing options...
Graham Smith Posted March 26, 2013 Share Posted March 26, 2013 We try and setup at least one stage each match that permits the shooter to engage targets from multiple positions. This can result in someone shooting one target twice and not shooting another target at all. Some people call these "gotcha" stages, some call them "memory" stages and others call them challenging. It's pretty much a matter of perspective. Link to comment Share on other sites More sharing options...
MarkCO Posted March 26, 2013 Share Posted March 26, 2013 A "gotcha" stage is one where the designer is intending to trick or trip up shooters or break the flow so as to disrupt top shooters...or too stupid to realize that is what the stage does. Ones where the target HAS to be engaged at 179.5 (basically half a tick off or on the 180) and if you miss your step by 2mm, DQ. Those are ridiculous gotcha stages, but we still see them. Memory stages, ones with the multiple postitions on targets, choices, options for high risk/high reward (not safety based) are good and should be encouraged. When a normal D class shooter can NOT complete the stage because it is too difficult, that might too is likely a "gotcha" stage. Link to comment Share on other sites More sharing options...
lugnut Posted March 26, 2013 Share Posted March 26, 2013 I hate memory stages..... not sure if this is a subset of gotcha stages. I want to be challenged on my shooting skills... not memory. I've only shot a handful of what I would call memory stages... all stages require you to remember some things. Link to comment Share on other sites More sharing options...
BOOST Posted March 26, 2013 Author Share Posted March 26, 2013 A "gotcha" stage is one where the designer is intending to trick or trip up shooters or break the flow so as to disrupt top shooters...or too stupid to realize that is what the stage does. Ones where the target HAS to be engaged at 179.5 (basically half a tick off or on the 180) and if you miss your step by 2mm, DQ. Those are ridiculous gotcha stages, but we still see them. That is EVIL Link to comment Share on other sites More sharing options...
SLM Posted March 26, 2013 Share Posted March 26, 2013 I hate memory stages..... I want to be challenged on my shooting skills... not memory. I agree. There is no M in DVC. Link to comment Share on other sites More sharing options...
B_Seehawer Posted March 26, 2013 Share Posted March 26, 2013 There is no such thing as a "memory" stage. Link to comment Share on other sites More sharing options...
lugnut Posted March 26, 2013 Share Posted March 26, 2013 There is no such thing as a "memory" stage. Sure there are. If I can't figure out how to shoot/engage all targets in 5 minutes it's a memory stage. You can't tell me how to define stages. Link to comment Share on other sites More sharing options...
TBeazlie Posted March 26, 2013 Share Posted March 26, 2013 Carnival stages are fine and even the memory stages are ok though at my age I ......what were we talking about? Oh, yeah gotcha stages. I believe these are the ones that make you flirt with the 180 and as a general rule should be condemned out of hand. Link to comment Share on other sites More sharing options...
juan Posted March 27, 2013 Share Posted March 27, 2013 when it takes 2 people to walk the stage to make sure your seeing everything. and 5 mins is not long enough, thats memory stage Link to comment Share on other sites More sharing options...
lugnut Posted March 27, 2013 Share Posted March 27, 2013 when it takes 2 people to walk the stage to make sure your seeing everything. and 5 mins is not long enough, thats memory stage +1 Link to comment Share on other sites More sharing options...
B_Seehawer Posted March 27, 2013 Share Posted March 27, 2013 I'll call bullshit on this one. If you need more than 5 minutes, then you were doomed from the start and didn't walk the stages the day before. There is always an easy way to shoot a stage. Link to comment Share on other sites More sharing options...
BOOST Posted March 27, 2013 Author Share Posted March 27, 2013 I would think that a memory type stage is essential for any practical shooting match. I try to mix it up to balance things out. -Memory -Hoser -Accuracy -Moving targets -run & gun -weak/strong hand -retreat -etc -etc Link to comment Share on other sites More sharing options...
Poppa Bear Posted March 27, 2013 Share Posted March 27, 2013 I like stages that give you options on where to engage the targets. I also like to design stages that require a target to be taken from a specific position that is easy to run past, or hidden behind a wall such that it is hidden until you get more than half way past the opening. These walls are usually set up parallel to the back stop. I do not have a problem with stages that allow you to break the 180 because you ran faster than you could engage the targets, ie you outrun the gun. I do have a problem with stages that require engagement in the 170 to 179 range. I like stages that use barriers to hide the targets once they come close to the 180 mark. Link to comment Share on other sites More sharing options...
Carmoney Posted March 27, 2013 Share Posted March 27, 2013 I'll call bullshit on this one. If you need more than 5 minutes, then you were doomed from the start and didn't walk the stages the day before. There is always an easy way to shoot a stage. This raises an interesting question--should you be forced to arrive early and walk the stages the day before in order to be competitive at the match? That can happen if the stages become overly complex or "memory-reliant." Link to comment Share on other sites More sharing options...
seanc Posted March 27, 2013 Share Posted March 27, 2013 I'll call bullshit on this one. If you need more than 5 minutes, then you were doomed from the start and didn't walk the stages the day before. There is always an easy way to shoot a stage. This raises an interesting question--should you be forced to arrive early and walk the stages the day before in order to be competitive at the match? That can happen if the stages become overly complex or "memory-reliant." I know this is USPSA, but doesn't IPSC specifically disallow this? Link to comment Share on other sites More sharing options...
B_Seehawer Posted March 27, 2013 Share Posted March 27, 2013 I'll call bullshit on this one. If you need more than 5 minutes, then you were doomed from the start and didn't walk the stages the day before. There is always an easy way to shoot a stage. This raises an interesting question--should you be forced to arrive early and walk the stages the day before in order to be competitive at the match? That can happen if the stages become overly complex or "memory-reliant." I walk the stages the day before just to see if I need to practice any goofy starts. And to take a day away from the wife:p Link to comment Share on other sites More sharing options...
38SuperDub Posted March 27, 2013 Share Posted March 27, 2013 Can someone show an example of a "memory" stage that they could not figure out? My biggest problem in stage design is this: 8 shot array, move, 8 shot array, move, 8 shot array, move, 8 shot array If all your stages follow that method. Give up stage design. I like stages that make you think. That make you move rearward instead of forward. That make you take a 45 yard shot or waste seconds moving to a closer position. Link to comment Share on other sites More sharing options...
seanc Posted March 27, 2013 Share Posted March 27, 2013 This is what I consider a memory stage.... http://www.icore.org/archive/2012/irc_stages/Stage4-LouisianaX.pdf I'm not even sure its legal in USPSA? Link to comment Share on other sites More sharing options...
38SuperDub Posted March 27, 2013 Share Posted March 27, 2013 That is an ICORE stage first off - second - what about that is hard? Heck you don't even have to move from one spot! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now