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Brian Enos's Forums... Maku mozo!


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  • Location
    NE Georgia
  • Real Name
    Justin Manglitz

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  1. Angling the plate down a bit directs more of the splatter downward but some definitely travels in all 360 degrees. The 8 foot side berms of my personal home range gets chewed up maybe 20% as much as the ground beneath the angled plates. I think more attention needs to be paid to the type of eyes people are wearing to shoot matches with steel plates. I see a lot of glasses that offer protect from the front, but a shooter spends only a small fragment of time actually facing the targets shooting. Most of the time you are looking down loading mags or 180 degrees to the plates talking etc, and a clear path to the eye is the last thing you want in those positions. I also see a good many shooters using glasses that probably would not stop a direct frontal hit from a decent sized fragment coming back from a close plate. Maybe I am extra sensitive because my dad lost an eye to college baseball and my uncle to a BB, but I have been hit by a good bit of material, at home and at matches. Took a direct ricochet to the head from a cast .45 reload (just the bullet base bounced back). It was winter so it just glanced off my thick wool cap but it still hurt. And that was at 15 yards. My Revolution glasses would have stopped it (I hope) but maybe not some walmart specials. All that being said, being so cautious as to torpedo the sport is no bueno. We could just stay inside and knit afterall. Get the right eye gear and accept that even knitters get poked on occasion.
  2. I use an 11 round tube but the front 2.75" is occupied by a lead rod, so effectively its 10 rounds. I load two at the beep instead of 4 to get up to max capacity (If needed) and that has worked fine. When THAT is the thing that is holding me back I will be very happy to bump up tube size haha. Also, it somewhat depends on the characteristics of the specific 3-gun matches you are going to be shooting.
  3. Dammit, now I wanna do that.
  4. He is talking about shooting open/unlimited class for 3-Gun, I believe. With a good 9mm handload it should be plenty soft for 3-Gun open with no comp needed. Since slide mounted optics also puts you in open in our game, the TSO with the frame mount red dot would have an advantage over the non 2011 pistols you see in open. I shoot my TSO in Tac Ops and have no plans on changing. I do carry a box of factory 124 grn for spinners and stars though.
  5. I use the zoro 20/40 grit. it is pretty fine. Works great and is a lifetime supply. It is a bit dusty though.
  6. 50/50 headshots on steel at 10 yards. Then from a draw. Then fully loaded. Then faster 50/50 draws into center of plate. Then fully loaded at different distances. Then add in some more targets for transitions. Then change number of shots per target. Mix in 50/50 headshots once in awhile. There are endless permutations so it stays interesting and multiple skills are covered at once. Watch the sights, work the tigger.
  7. You know, for $1700 you'd think CZ could color code or tag the springs. Although if I had inexhaustable access to $1 liters of Czech Pilsners I probably wouldn't get a lot of color coding or tagging done either.
  8. My information was just verified by my right hand. Pulling back the slide.
  9. I don't think this is correct, at least with the springs that came with my TSO. The one that came in the gun has noticeably denser coil count, that is the 16. Of the other two the shorter one is absolutely the 11 lb as it is noticeably easier to rack than the longest spring which is noticeably easier than the stock.
  10. I have used many Aero stripped uppers and lowers. I particularly like their enhanced upper design for easy gas tube alignment and super secure hand guard.
  11. The McFadden lightning grip loader has worked great for me for years. Only downside is they do not have an adapter for ruger factory 10/22 mags.
  12. A 16" intermediate will be very close to 18" rifle, so you would probably be best deciding based on the format of the matches you will attend, ie lots of tight hallways and windows or tons of long range etc. In the long run it doesn't have to be an either or situation, as you can build a few different uppers to select from depending on the specific match layout.
  13. I really hate being on squads that have an atmosphere of rush. It's usually just a few people pushing it and most of the time those rushed squads just end up waiting at the next stage while the previous squad finishes anyway. Often the rushers seem to be the least likely to reset too. I can think of one individual in particular. This is supposed to be fun and that atmosphere can ruin it. There is a difference between running smoothly in a timely fashion and rushing, which is conducive to neither fun nor safety.
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