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MarkCO

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Everything posted by MarkCO

  1. I just don't install one in the first place.
  2. 80% or better As. I find if I drop below 90% of points, I can always point to some sloppy shooting or a trashed stage.
  3. Dwight, should have checked your email after last world's. Lots of people did fill out the questionnaires.
  4. Are competitors that are shooting two guns allowed to shoot back to back? I did not allow 2 guns in the three prior Worlds and my recomendation was to not allow back to back runs in different divisions if two are allowed. Other than that, I do not know what the final verdict will be.
  5. Agreed However, based on the participants that filled out questionnaires, more people wanted Random draw than order of finish. It is also what the host range for Worlds requested. Just a reminder, any range can submit a proposal for Worlds for 2017. The more submittals, the more choices NSSF has as to how the match is configured.
  6. The Rules committee has been updating the rules and Random draw will be allowed for the Worlds. If shooting 2 Divisions, the Open gun must be shot before Limited...that will not change.
  7. Chrome lining can debond, crack and cause issues, and will eventually do so around the gas port after many thousands of rounds. However, it sounds like you got a bad barrel. I would suggest you contact them about it.
  8. Agree it is not a rule I like. But I think it is in response to the naysayers who think all the suppressed AR9s are not able to be picked up on the shot timers. An extra upper, rail and barrel for the second upper was only $300, so it was not a huge deal.
  9. If I am doing an entire match, I attempt to look at the forest first, then the trees. Supposedly, scoring and poppers reward power in USPSA, but not enough. Anyway, I consider a skill, or set of skills to be challenged. With 8 divisions, that can be difficult, but it is still a baseline. -Shooting on the move (open targets at middle distances with a controlled position to follow) -Posting up (in and out of positions) and shooting -Accuracy (steel, hardcover, distance, no-shoots) -Speed (steel, open targets hardcover, max traps, drop turners) -Changing speed (mixing of targets and engagements) -Reloading (round counts at 22-24 leaving only a few targets and not much movement at the end tests all but Open) -Movers (swingers, stars) -Strong and weak hand only (Standards, walls with tight targets to insides) -Positional Shooting (walls, props) -Keeping track of shots (memory stages, 1, 3, 4 or 5 required hits per paper instead of 2) There are of course others. Once you have picked a skill, or maybe 2 or 3, to test, consider the ways in which it can be tested, but which can be accomplished by D class shooters, just with more time or less points. I never want impossible shots or those that only A and up shooters can accomplish. For a local match, I try not to challenge all the same skills. I will, in practice set up an array and shoot it, have a M or GM shoot it, have my 12 year old shoot it, and balance the complexity, and HF of that array, tweak as needed. After that is done, then it is time to add in creativity, which I will admit is not my strongest suit, at least the artsy part of it. My stages are often seen as more challenging than they looked. Knowing the metrics of top shooters and D class shooters and being able to space the targets and challenges out with great flow for the GMs while making them achievable for the Ds takes time and skill to get good at. When I see a stage, or a match where people who are in the bottom half rave about it but the top shooters will only attend if it is close or their sponsor sends them, tells me it is a juvenile stage design (maybe fun and great artwork, but not challenging to the top shooters), and frankly, the amount of those has been increasing of late. Cha-Lee is an excellent stage designer and a lot of it comes from seeing a lot of stages, but also in his deep understanding of the elements of shooting pistols fast and accurately. Knowing what kinds of vision issues challenge the shooters who will win and those in the pack. Take your dry or live fire skills book to the range and set those up as mini-stages. The ones you struggle with, pluck out those arrays and make them stages in a match. Also a great way to change up stages to test skills and not become stale.
  10. The least expensive car to drive is the one you own...the vast majority of the time. If you really need a fixed car payment and don't rack up the miles, a lease can be cheaper than owning.
  11. I just built two uppers. One a 16" barrel with a pistol comp on the end (for competition), the other a 8.5" barrel that is at the gunsmith and will be an integrally suppressed barrel for other things.
  12. Great advice.One thing I do on pistol stages is have the count (how many paper and how many steel) go downrange while everyone else is bogarting the start position and look back to the start from behind the targets. Do my count and make sure what I can see of the shooting area from the white side of the targets. Since steel has no danger of double engaging, other than deciding where to shoot it from, I then run through the stage looking at paper from the shooting area and counting paper targets while grouping them into chunks. Then plan reloads. After that, I try to get 2 or 3 clean movements through the course with no one in my way. I am trying to move through at the actual speed I would shoot. Then it is get away and burn that walk in with visualization constantly until I shoot. On reset, I pick a group in the stage and try to be as repetitive as possible. When in the hole, detach and walk away, don't watch another shooter and go through the visualization another 6 to 8 times.
  13. No length restriction, but reloads must come from the belt, so no mag couplers.
  14. Kurt, laxative, fast acting. Take a nice big swig before you shoot... You will shoot faster, guaranteed.
  15. There are several people who have been using it in 9, .40 and .45 for several years. Almost all I use these days.
  16. Check the video I tagged you in on FB for an explanation of parallax.
  17. JP spring and gutted carbine buffer is excellent. Inexpensive, no plastic parts moving against metal, light, soft recoil.
  18. Heads up for those of you competing at a Regional...The Rimfire Rifle stage has been changed as of the Great Lakes Regional. It is 7 plates, 10-16 yards. You get 10 rounds to hit the 7 plates, 3 strings all combined for score.
  19. Yes they do! What I run. You can always lighten your .22 upper with some lighter parts. 4 pounds is not that hard to get to complete and since you already have it, that might be a good choice too.
  20. I think there are 3 that have been affected.
  21. No "in a way" about it. It sucks and I am not happy about it, but rules are rules.
  22. Is this the spacer http://www.brownells.com/rifle-parts/receiver-parts/buffer-tube-parts/buffer-tube-hardware/ar-15-m16-fixed-stock-to-carbine-spacer-prod44739.aspx?avs%7cMake_3=AR-15 Yes. I just cut a short piece off of that. You need to make sure that the trigger re-sets and you have at least 1/4" of travel past where the follower will engage the bolt stop. A little more does not hurt. I have about 1" of travel past where my trigger re-sets and 3/8" past where the bolt stop engages. Just realize doing it "dry" may have different results than when actually shooting, so be prepared to test it out a bit and possibly make adjustments.
  23. With a carbine buffer tube, 9mm buffer and a JP bolt, the travel was still too long for my liking, over an inch past the bolt catch. I cut about 5/8" off a polymer 9mm spacer (from Brownells) and now have 3/8" travel past the bolt catch which is about right. QC10 Glock mag lower, POF trigger, Seekins safety, AR15 upper with a plugged FA, Faxon 16" melonite barrel, 9mm pistol comp and a 15" HG. Topped with a Burris ARF3 optic.
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