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MikeBurgess

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Everything posted by MikeBurgess

  1. I think the skill set transfers pretty well from one handgun division to another but rifle to handgun not so much. Sent from my SAMSUNG-SM-G935A using Tapatalk
  2. There is one new wrinkle in the whole Sand Bagging world, and that's PCC there are several of the classifiers (specifically strong and weak hand no reload long range types) where the high hit factor is so out of whack that it is easy to classify higher than your real skill level. I have a friend that is a solid B class shooter with a handgun but initially classified A with a PCC and now is having to carefully not make master with PCC and pull all his B's up to an A where he would be non competitive. Either we need to redo all the PCC HHFs or decouple PCC from the pistol classifications so you could be more than one class different. By solid I mean, better than C class but not in contention to win B
  3. you just make fun of me because they are purple
  4. you just make fun of me because they are purple
  5. The big thing lots of people miss with foam plugs is getting them put in correctly. I see people with plugs just barely stuck in all the time, when I put them in I joke that I'm only wearing one and it goes all the way through. As for muffs, I got my blast sensitive wife a set of the Pro Ears Mag Gold muffs and they are great, she went from needing to double plug for anything more than a 22 being fired around her to just the muffs, I tried them out and just picked myself up a set as well, they are as quiet for me as plugs but I can still hold a conversation. only down side is they are huge
  6. Even in limited the gun (as long as it runs) IS such a minor part of your performance it's comical. If you like shooting factory 40 go limited and don't believe anyone that tells you your gun is holding you back. Sent from my SAMSUNG-SM-G935A using Tapatalk
  7. From a mental processing perspective you really need to have made the decision to drive the gun to the next target before the last shot has actually broken. it takes well more than .1 seconds to consciously go from input to output, as in call good shot decide to move to next target. watch any top shooter make a make-up shot on steel or the last shot on a paper target and you will see them have to stop their transition and move the gun back (or if possible finish what they were going for and come back to the target in question) this is because they made the decision to transition before they called a good shot, the transition had already started when the decision to make up the shot was processed and turned into an action. Try this in practice by starting with your gun up and finger on trigger with it prepped and ready to go on the beep break the shot, if you are faster than .2 you are doing pretty good. Fun fact. In track and field sprints, the sport's governing body, the IAAF, has a rule that if the athlete moves within 0.1 seconds after the gun has fired the athlete has false-started.[2] This figure is based on tests that show the human brain cannot hear and process the information from the start sound in under 0.10 seconds
  8. I think a good drill for this is one we did in Ben Stoegers class. set up 3 targets a yard or so apart at 5 yds and shoot 2 on each with the same split and transition cadence (not the normal bang,bang,----bang,bang more bang, bang, bang, bang) start slow and increase the cadence with each run, He had us keep going faster and faster until we really fell apart on the transitions (pulling shots off the last target shooting too early on the next ect.) on this drill it is ok to fail the idea is to learn to drive the gun to the next target the instant the shot breaks
  9. yep a GM buddy of mine just got his production classification 40somthing percent Master
  10. When my son was about the same age I taught him to decock a Tanfoglio for production (using the thumb roll), we practiced a little and it became second nature, no problems at all. The funny thing was going to match where he was going to shoot limited with the same pistol and I told him he could just use the safety, no need to decock and he wouldn't do it, to him the idea of having the hammer back while in his holster freaked him out, safety on or not.
  11. If someone offers to help, let them, find something, anything they can do that will help even a little with what knowledge or ability they have. That guy that is new and doesn't know anything today but shows a little enthusiasm may grow to be a huge help in the future. Stage design take a lot of practice to get right, new stage designers will give you bad stages, help them make the base idea of their stage work so they learn how to make good stages.
  12. This is the one has been my largest struggle.
  13. My apologies I saw it on the main page and missed that part. now I will try to remove my foot from my mouth
  14. Me too If you lower you gun would the but still be above the top of the belt ? if not the holster position would be illegal and need to be adjusted. you would need to have interesting anatomy to have your wrist below your belt and your gun in a legal position with your hand around the grip :-)
  15. 5.4 in what rule book? USPSA 5.4 is about eye and hearing pro IPSC 5.4 is about eye and hearing pro NRA AR 5.4 is blank IDPA, 5.4 is about DQ (and race holsters are a no go anyway) I believe in USPS there used to be rules that described jumping in reference to holsters but that is no longer the case. For USPSA you are fine with the holster unlocked at the start, you may choose to lock it if you have a bunch of movement you need to do at the start but it is not a requirement.
  16. So? Does it actually make you faster on the draw than how you would normally stand when you practice? I have run stages with "hands in any legal position" in the WSB and you see all sorts of weird hand positions trying to game the start, I have never seen it be noticeably faster for anyone, but I have seen it be slower as they are not starting from their normally practiced position.
  17. I could see shallow flutes on a 9mm barrel like what we see on aftermarket GLOCK barrels.
  18. so far we (my wife and I) have bent 1 in about 15K fired, someone stepped on it but it was left on the range during the next run so really our fault.
  19. good point, I cant even tell the difference between relaxed and naturally
  20. There tends to be a lot of shooters who have a hard time with the relaxed part of relaxed at sides and RO enforcement of that portion of the start position is spotty at best. what actually defines "relaxed", now defining an actual location for the hands at the start seems like you will get much more consistent enforcement by the RO's because there is no question weather they are relaxed enough only if they meet the position defined in the stage description.
  21. I think the implication (while not clearly stated) in that section is that the shooting is being done with the correct hand but the other hand is still in use
  22. procedural per shot fired, per 10.2.8 this rule is the most direct match with the infraction so it would be the one you would use. edited to be less confusing
  23. Whatever gun YOU like. The list is almost endless and the differences between them are so small it really makes no difference, we have seen this in production with the top spots being split between plastic and steel guns for the last several years.
  24. On fixed time stages (Lightning and Thunder) concentrate on good hits, remember 1 A is worth more than 2 D also at minor, more than 1C+1D, so AIM! also remember in fixed time there is no penalty for misses (think shots not taken) so on string 2 having 3 good hits and not even trying to reload is better than rushing 3 bad shots and trying to get the reload done so you can make 3 more bad shots. its all about what YOU can do in the time allotted, don't worry about what the other shooters on your squad did or say they will do, just shoot what your sights tell you you can.
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