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Poppa Bear

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Everything posted by Poppa Bear

  1. Others may have seen this differently, but through all these posts I have seen the following changes. Post 1 makes it sound like ONE person got a reshoot. Post 49 says that the ENTIRE squad shot it with the slide locked to the rear and had to reshoot. Post 136 says it was THREE people who had to reshoot. We who were not there can only base our opinions on the information supplied by those who were there. Having 3 RO's who shot it wrong is a lot different than an entire squad shooting it wrong. If it was just 3 and the other RO's caught it and were the reason that the RM ordered the reshoots and allowed the original OP shooter to stay in Production being as he did not shoot a legal COF, then the entire situation is starting to make more sense. But again we can only base our opinions on what is posted to this thread being as we were not there ourselves.
  2. Is that tunnel 34" high? Or, is it closer to say 48"? Below 48" I would have to crawl through on my hands and knees because I cannot safely squat lower than that and keep my balance. I have shot tunnels before and as long as they are at a reasonable height they are a challenge that can be overcome. Make it so low that most shooters would have to crawl through and they become a safety issue. Also at 48"+ most wheelchair bound people should be able to fit under it as long as it is wide enough for the chair to fit through. The other question I would have is how would you score a stage like the Cooper tunnel at GA if the person was not capable of going through the tunnel? 5 targets with 2 Mikes each and a FTE would be a 150 point penalty that in effect zeros the stage.
  3. How long is the tunnel? At 34" I would take the penalty and save more than the 20% in lost time.
  4. RM's decision. Someone who is in a wheelchair will not be burning up the stages time wise so no penalty might be appropriate. Someone who has a physical limitation that can move quickly but not bend well might shave a couple seconds off bypassing the tunnel. This would be a place for a 5 to 15 point penalty to help even things out.
  5. This is the one I would be checking also. I have seen it several times were the magazine inserted is just enough change in the bow for the overtravel screw to be a hair to tight. When backed off a hair the gun functioned beautifully again.
  6. There are many rules that are contingent upon other rules. The challenge is deciding which rule has precedence over others. An interesting discussion would be what happens if they squad has to reshoot because the stage was changed. Their first attempt was legal but for reasons of competitive equity they need to reshoot. In this case I would not agree with a bump to Open being reversed .
  7. My guess is unloaded on table. Why they thought they could have the slide locked to the rear I do not know. I do get asked a couple times a year if a shooter can start that way or if they can have their starting mag in their hand.
  8. Same situation but two scenarios. One involves a reshoot, the other the stage is thrown out. The rule should be the same for both, and it is. Once the RM bumps you to Open it stays. The only saving grace here is that the stage had to be reshot before the bump was officially entered. The RM ruled that the illegal start negated the run so there was no official first attempt. The fact that it took a group meeting of RM' s and RMI's to make this decision says it had a lot of gray to it.
  9. Penalties are stage specific, divisional requirements are match specific. Violating the divisional requirements would be hard to reverse especially if the shooter was notified several stages later AND had started loading to capacity being as they were in Open anyways. The only way I could see it being reversed is if it was like this situation were the stage was reshot by the entire squad because their error was bigger than the shooters error that bumped him to Open. The closest analogy I can find that fits a situation like this would be APP C: Chronograph. If the chronograph is pulled for what ever reason the results from prior to that removal stand. The only exception I would be able to come up with would be if there were an error on the part of the chrono staff. Their mistake should not penalize you as a shooter.
  10. I can see how this entire situation can be blown out of proportion. The OP makes it sound like ONE person got a reshoot which negated his bump to open. It sounds like the reshoot was because of an incorrect start position. The facts would appear to be now that the entire squad had to reshoot due to an illegal start condition. Namely having the slide locked to the rear for an unloaded start. Giving one RO a reshoot that miraculously reverses his bump to open would be appear "Very unprofessional". Making the entire squad reshoot because they as RO's do not know that you CANNOT start with the slide locked to the rear is "very unprofessional" and reflects badly on them as RO's. You would hope that at least one would have known the rules better than that. The fact that it reversed a bump to open was just luck on the part of the shooter. He screwed up, but the entire squad screwed up worse by using an illegal start condition. Edited to change incorrect start to illegal start.
  11. Make the area between the shooting areas off limits with the off limits area running far enough to the rear that it would not be quick to move from one area to the other. The off limits rope or tape would be easy enough to duck under for the RO's and competitors during scoring as well as for moving into the other shooting area if they should change their mind about which area they want to shoot from.
  12. The only way I can see the competitor being bumped to open and then having it rescinded is if they failed to fire any shots. The rule is 10 rounds after the start signal. If they were caught with 11 rounds, AND the COF was stopped due to an incorrect start position prior to the start signal being given, we did not get a true start. If the competitor then said something to the effect of that is good because this is my mag with 11 rounds so I need to download it by one, I can see the bump to Open and the reversal by the RM because it was corrected prior to their restart. A ruling that is similar is 5.2.4 which deals with magazine placement But, being as we are talking a "Reshoot" that says the COF was started due to the start signal being given. Therefore I do not see how it can be overturned according to the rules.
  13. The length of the trigger is not the key factor. The key is the total circumference of the grip and trigger. Your STI should be the biggest grip so you need a shorter trigger to keep it close to the other guns circumference.
  14. Yes and no. 5 to 6 stages close together and over with by 1 PM, I will bring the basics. An all day match or spread out between several bays like pistol, rifle, and shotgun so that you travel a couple hundred yards if not more between areas I will bring more comfort gear.
  15. Try http://www.scribd.com/doc/144970593/Differences-Between-USPSA-and-IPSC-Rule-Books
  16. http://www.brianenos.com/forums/index.php?showtopic=175649&hl=ipsc+rules#entry2032471 highlights the differences between USPSA and IPSC.
  17. 9.5.9 Hits upon scoring or no-shoot paper targets, must completely pass through the target to be considered a valid hit and count for score or penalty. This would be the relevant rule.
  18. No, set the target at a 90 to the left side of the wall and you will see the back at a 90 degree angle from the right side.
  19. A good course for shooting on the move was the all steel stage at Area 3. Wide open poppers spaced along one side with groups of poppers on the other side. Shooters would stop and take the groups and then move forward taking the spaced out poppers as they advanced to the next group.
  20. A towel for wiping your hands and face, and some rags for wiping off your gun and mags.
  21. I seem to recall a discussion about a target that had an elongated hole near the edge that did NOT cut through the target because it exited the edge before it could cut all the way through. Scored as a miss because it failed to fully penetrate the target.
  22. Take everything at A and then make a quick move towards B. As you get to B you slow down your movement so that you can stop in a stable shooting position. It is as you are slowing down entering position B that you take 2,3,4 targets. If A and B were closer, or if there were targets available between A and B your taking targets on the move would become advantageous. You have to make an honest assessment of your shooting and moving skills. Is it quicker to run to position B and form a stable platform to engage the targets, or is it quicker to engage targets as you move between the two? Is the best option to run quickly towards B and to slow down at one, two or three points to engage targets? This all depends on how much distance has to be covered, what targets are available between the points, how difficult the shots are going to be. The big difference between a C shooter and a GM is how quickly they can move efficiently through the course. Try searching Youtube for videos of some of the GM shooters shooting wide open field courses. You will see them run quickly, slow down to take several shots, go back to full speed, and then slow down to engage another set of targets when the arrays are spread out. You will also see them high speed walk their way through a COF that has many closely spaced targets. They are trying to find that right balance between speed of movement and the need for accurate shots.
  23. Practice a lot of movement while dry firing. You have to find what works so that you can keep the sights stable as you move. Do not concentrate on moving, concentrate on your sight picture. Your body will find the pace that keeps the gun stable. With practice that pace will pick up. You will rarely see the top shooters engaging tight target locations while moving. They engaging the wide open targets that allow them to move quickly from position to position. Then they take a target on the way into the position and one on the way out.
  24. I do it for all my .40 rounds. It usually does not really do anything except size the bottom of the occasional round that did NOT come out of my STI.
  25. Though it is not officially in the rules my take is no movement allowed after "Stand By" because that is the 1 to 4 second window for the start signal. If I see movement I will try to stop myself from hitting the start button, or if it is too late for that I will yell stop and restart the shooter. 8.3.4.1. 8.3.1 "Make Ready" the last sentence says: The Range Officer will not proceed with any further range commands until the competitor is still and is in the correct start position. This is somewhat vague because we see many shooters shuffle and adjust their positions after Make Ready,and after Are You Ready. We as RO's wait until we see no further movement before we issue the next command. So we wait until they are still before we say Are You Ready, we then wait until they are still before we say Stand By. We wait on pushing the start button until they are still. We will restart them if they move before we can stop ourselves from pushing the start button.
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