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Poppa Bear

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Everything posted by Poppa Bear

  1. In the drawing it appears as if they are using caution tape as a fault line. Be very careful about using caution tape to direct a shooters movement. As Pat noted it needs to be at least 2' off the ground, AND it tends to be movable . I shot a stage where they used tape like that to mark the "Fault Lines". With a slight step to the side we moved the tape enough to take several targets without having to bend around the wall as the designer intended. We had several other stages that used a similar setup and we gamed the hell out of them by stretching them or jumping over them as we moved to the next array. We are talking a squad with CRO's, RM's and an AD. Make things right and use what ever hard/raised material the club uses for their fault lines. There are people out there that know the rules, who will use caution tape to their advantage if you try to take the easy way out.
  2. Most off limits lines are safety based. An example would be a stage where the shooter can run to the front of a stage by going around the walls, but in the process he would cut off the RO's visual access. If the RO tried to follow it would place the RO down range of the muzzle. The off limits area would allow the RO to keep the shooter visible without ending up down range, and would stop the shooter from taking the same shortcut.
  3. I had the same question on mine. It specified that it was during the COF.
  4. As a beginner it is important to squad with as many different divisions as possible. Watching a Single Stack shooter blow everyone away because they had the most efficient plan teaches you how to look past a plan with the most targets available with a single mag mindset. Many Open and Limited shooters will stand in one spot and engage a lot of targets before moving to a new spot to engage a bunch more. The SS and Prod shooter will take targets on the move as they reload between arrays. It is important to learn how to shoot on the move as you move through the stage efficiently.
  5. I'd give somewhat of an allowance for a broken gun, such as one that rips off a burst, or God forbid magdumps. Then it becomes an unsafe gun rather than unsafe gun handling. True as long as it does not violate 10.4.1. Over the berm or into the side wall would still be a DQ because we do not have a broken gun exemption anymore.
  6. This is the best comment I have read in a while. In an indoor range, if a round doesn't hit the backstop I think a DQ is in order (unless it is out of the shooters control). There is not much margin for error. Can you give a "for example" of a way a round could hit not hit backstop and actually be out of the shooters control? I'm not asking it as a pain, I was just sitting here trying to come up with reasons, and just about every one that I could think of, ultimately I ended up saying "within the shooters control". The only one I have seen is a poorly set up stage that had an exploitable hole which allowed a target to be engaged cross range. The bullet hit the side wall just in front of the backstop. We closed the hole and had them reshoot. The shot WAS in the shooters control, but not a DQ'able offence. Every other shot that hit the side walls was a DQ for some form of an AD.
  7. My thoughts are if they come to the line double plugged the muffs are what will be noticeable. If they come off or get dislodged I will not take the time to see if they have plugs underneath. STOP and reshoot. If they come to the line with just muffs and they are dislodged then we also have a stop and reshoot. If they come to the line with just plugs and they are dislodged we stop and reshoot. If they come to the line with just plugs and after the first couple of shots they stop and claim that they forgot their muffs, we will stop and reshoot. After the first couple of shots then they have made their choice and I will not allow a reshoot because they claim they were distracted by the loud shots. I double plug and have stopped myself twice because I forgot to put my muffs back on. In both cases I was the first shooter and in both cases I stopped after the first shot. In my opinion the person deciding if the hearing protection is adequate is the shooter, but that decision must be made at the start of the stage.
  8. D4 21.3: After-market slides and barrels – provided they are the same length, con- tour and caliber as original factory standard. Threaded is not a standard barrel.
  9. P-09 comes with a 4.53" barrel standard and a 5.23" threaded barrel.
  10. BARRELS: Current rules remain in effect - you may replace the barrel with an OFM or aftermarket barrel which is of the same length, contour and caliber as the original barrel for that model of gun. Special Notes/Clarifications: For purposes of this interpretation, a barrel within +/- 0.1” of OFM is “the same length”. Barrels of the same length, contour and caliber but with different crown profiles are authorized.. . Being as the threaded barrel is designed for the addition of a suppressor it would not be legal.
  11. http://www.brownells.com/handgun-parts/action-parts/safety-parts/safeties/1911-auto-low-mount-thumb-safety-prod6677.aspx
  12. To me it is very situational and something discussed several times through the years. IF I start the stage and lose my muffs at the start I WILL stop and fix them and REQUIRE a reshoot. If I am the RO and the same thing happens I will stop the shooter and have them reshoot. The sticky area is when it gets close to the end of the stage and the hearing protection/ eye protection is dislodged on a bad run. I would hope that the loss was not intentional to get a reshoot, so I have to make an educated and subjective decision as to whether I will offer the reshoot or not. If it happens on a great run then it is also up to the shooter if they want to reshoot the stage. I myself might decide to keep the run if I was the shooter. In the end it comes down to the integrity of the shooter. I WOULD NEVER pull a stunt like this just to get a reshoot.
  13. The Bulge Buster is a finished round sizing system. It does not size the case what it does is ensure that the case is reduced to an overall Outside Diameter that will chamber in you gun. My BB takes the cases to an OD of .423". The case mouth of my loaded rounds is .422" so only the base of the case gets sized. The OD of my sized cases are .420" and the ID is .398" so belling is needed to bring the case mouth up to .402" which is above the .400" needed so that I can seat the bullet without shaving it. Because the case below the mouth is at .398" the bullet expands the case to .400" ID as the bullet is seated. This provides the tension needed to keep the bullet in place. Here is the math: Bullet - .400" + two case walls of .011" each = .422" which is the diameter of my case mouth after I "crimp" the bell back out of the case.
  14. I tested my LFC die which is set up in a bulge buster. Loaded rounds have a mouth diameter of .422" with a base diameter of .423" to .429". Upon pushing the loaded rounds through the Bulge Buster all rounds have a mouth diameter of .422" and all bases have a diameter of .423". So the base portion does do as designed in that it sizes the entire case to a diameter that ALWAYS chambers in my STI (.425"). That said I can see how the crimping portion of the die can bring the mouth down lower than needed being as the base is .423" so adding an additional crimp on top of that should deform any lead or plated bullets.
  15. My primary division is Limited. My first magazine is only a couple of inches in front of my hip and my second is on my hip. Any farther forward and my hand will skip over it and grab the second magazine. When shooting SS I have no problem grabbing my magazines in order. I have had a carry permit for over 25 years so my muscle memory has my hand going to just in front of my hip bone and sweeping back until it encounters a magazine. I see no reason to change the rules to permit magazines to be carried anywhere on the belt like Lim and Open.
  16. Which is why I like to make things even and force the SHO and WHO portion of a stage through the use of props, or make it wide open so that there are no props available to use as support structures and dictate the SHO/WHO in the WSB. That way 10.2.8 is easy to apply.
  17. We have one shooter that is close to 7' tall. If in doubt we always specify walls go to infinity. Long snow fence walls tend to sag between the posts so he can see over them many times, and he will game it if we do not mention it.
  18. I have been gamed many times because I did not see the hole and it was exploited. I did not close it with props or the WSB so it was on me and I sucked it up and learned from it. If they did not provide a Written Stage Briefing that closed the exploit then they needed to suck it up and deal with it. ALWAYS bring it up with the RM/MD at a level 1 if this happens. If they know and follow the rules they will have no choice but to overturn the procedurals even if it was in the WSB and the RO failed to read it or make it available.
  19. Good one. Everyone knows that re-shoots usually do not go well for a shooter. Ive never seen a reshoot go better than the initial run either, why is that i wonder. You'd think it wouldnt be that way Of course is an individual issue, but I would say that most people 1) let their level of attention and focus DOWN for the reshoot - hard to stay up the whole first time, let alone again and 2) Familiarity breeds a false sense of confidence. - people think they can go faster on the reshoot because they just had a practice run on it. If a shooter is really in control of his mental game, the reshoot should be better or at least as good as the initial run. But how many shooters are in control of their mental game? A perfect example of how a reshoot often DOES go better for a smart, in-control shooter, is if they had a penalty or miss or brain fart on the first run, and get a second chance due to a reshoot. They can tell themselves this is a second chance, and SLOW DOWN and not make any mistakes this time and it will be a much higher score. And they have the discipline to execute on this decision. I have done that several times myself, and seen it MANY times with other shooters. What really sucks is when a good shooter has a near "perfect" run, and somebody tapes a target prematurely. That can really upset a shooter and make a successful reshoot much more difficult. Admittedly I've been the culprit of taping too early and felt terrible until the shooter ran the identical run and he was really cool about it the entire time I got a reshoot for that very reason several years ago and took about 7 seconds off my time and had better hits. The stage required a bit of retreating and I ran into one of the barrels that was behind me because I did not come straight back before I made the corner. That threw off the rest of the stage. I was shaking my head with a that sucked feeling when the RO came across a target that had already been pasted. My squad mate fessed up stating that he thought it was one that the timer RO had scored while waiting for me to retreat out of the hole.
  20. My G22 with 130PF loads would be a great production gun. The slightly larger holes of .40 would be in my favor. To bad it is a carry gun with laser grips.
  21. If you move your hands or feet in a slow steady manner you are creeping. If your Hands/Feet/Body explode out of position then I would call a false start. Like Kevin said "if the competitor would probably do the same movement at the same speed and the same manner with a proper start, then it's likely a false start"
  22. Placing a target so that you HAVE to stop once you clear the wall is not a challenge. Placing it so that you can take it at a slow walk/crawl as you clear the wall because you have the abilities to engage it without breaking the 180 while a B,C or D shooter might have to stop to engage it because they cannot transition and call their shot that quickly makes for a challenge. I do not have a problem with putting targets in the 160+ area. I have a problem with forcing ALL shooters to engage them at a stand still because that is the only way to avoid breaking the 180. Granted it tests your ability to come to a sudden stop, engage the target and then break into full speed mode again when it is at 179 degrees once you clear the wall/port, but that is not the way I like to see stages set up. It is too easy for a shooter to be half a step past the wall/port and be at 181 degrees. Our last match I looked at all the stages and let the RO's know which targets would be considered 180 DQ's if they were engaged from certain positions. Most RO's I know look at their stages and make those decisions prior to the first shot being fired. IF I see a target engaged from a one of those positions I will call STOP and DQ the shooter. No one was DQ'ed because they all knew they needed to either stop and engage the target prior to that position or they needed to take it while moving prior to entering that position. So the situational awareness was there without forcing the shooter to test the RO's interpretation of the 180 line by waiting until the last second to engage that target. I like stages that are set up so that I do not need to interpret if the shooter broke the 180. I like stages where they need to break 190+ because they over ran the target.
  23. It is one thing to design a stage that allows targets to be engaged past the 180, it is another to design a stage that encourages the shooter to break the 180 by making the targets available starting at about 170 degrees. When possible I will modify the stage to allow the target to become available earlier so that the shooter is not forced to stop and stand the instant they clear the wall because going one step past the wall will break the 180. Some of the most difficult stages I have seen involved targets set in the 150 to 180 range only. Take the one or two targets on that side and then transition to the other side for the one or two targets on that side. Move a couple of feet down range and repeat on the next set. You could break the 180 but you had to work at it.
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