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Brian Enos's Forums... Maku mozo!

2011 MGM Ironman


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Can a shotgun shoot that many slugs in 3 days without blowing up?

There's a reason I'm bringing two.

Historically broken shotgun is the number 1 reason for people dropping out of trooper.

And why I switched from 1100s to SLPs.

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Stage 4B says 30 Rifle.

4B is usually the zip line. Is that a typo?

If it is... I guess I'm not going to use my 22".

You know, we CAN zipline with a rifle. It would be fun and different.

Now a zipline with a shotgun would be intense!!!

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Stage 4B says 30 Rifle.

4B is usually the zip line. Is that a typo?

If it is... I guess I'm not going to use my 22".

You know, we CAN zipline with a rifle. It would be fun and different.

Now a zipline with a shotgun would be intense!!!

30 pistol on 4B. Sorry fellas. Things are getting blurry.

Adios,

TG

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Stage 4B says 30 Rifle.

4B is usually the zip line. Is that a typo?

If it is... I guess I'm not going to use my 22".

You know, we CAN zipline with a rifle. It would be fun and different.

Now a zipline with a shotgun would be intense!!!

MP5. Beta mag. Zipline.

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Do I understand the Limited division correctly that red dots are not allowed on the rifle? Irons only?

From the MGM Ironman website:

•Limited Class - No magnified optics, speed loaders, or bipods. Non magnified red dot scopes will be allowed in this class.

Doug

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Do I understand the Limited division correctly that red dots are not allowed on the rifle? Irons only?

From the MGM Ironman website:

•Limited Class - No magnified optics, speed loaders, or bipods. Non magnified red dot scopes will be allowed in this class.

Doug

Yea..what he said... Thanks Doug.

Adios,

TG

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Target Not Engaged (TNE)= 10 seconds penalty for not making the minimum two hits anywhere on the target plus 5 seconds, per target, for the TNE PROCEDURAL for a total penalty of 20 seconds per target added to time.

I dont really understand this... 10s + 5s / target doesnt add up to 20s on my calculator. Is it one procedural penalty / missing shot, ie 2*5s, or is it really 15s / TNE?

further down the rules it says

8.1.8 Failure to engage a frangible, knock down or swinging style target will result in an 20 second penalty.

So I assume the correct penalty for a TNE is 20s, but I just dont understand how to get to that :)

Also, from what I can read from the rules (with my obviously limited reading comprehension), its 10s penalty if you shoot at a flying clay but miss it and 20s if you dont get a shot off at it, right? Unfortunately that contradicts my earlier 10s + 2*5s guess for the 20s TNE.. so I'm all confused now...

Edited by gose
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Target Not Engaged (TNE)= 10 seconds penalty for not making the minimum two hits anywhere on the target plus 5 seconds, per target, for the TNE PROCEDURAL for a total penalty of 20 seconds per target added to time.

I dont really understand this... 10s + 5s / target doesnt add up to 20s on my calculator. Is it one procedural penalty / missing shot, ie 2*5s, or is it really 15s / TNE?

further down the rules it says

8.1.8 Failure to engage a frangible, knock down or swinging style target will result in an 20 second penalty.

So I assume the correct penalty for a TNE is 20s, but I just dont understand how to get to that :)

Also, from what I can read from the rules (with my obviously limited reading comprehension), its 10s penalty if you shoot at a flying clay but miss it and 20s if you dont get a shot off at it, right? Unfortunately that contradicts my earlier 10s + 2*s guess for the 20s TNE.. so I'm all confused now...

Hopefully this will clear things up. If it comes out right, this is an actual scoresheet from this year. Im a one man show here so getting the website to match the scorecards will happen...at a later date.

FTN - 5sec pen. (1 C or D hit only on paper)

Complete miss - 10 sec pen. (no hits on paper)

Clay/steel FTN - 10sec pen. (shot at and missed)

No Shoot - 20 sec pen.(penalty per hole in NS)

Failure to Engage - 20 sec. pen. (Paper/steel/clay was not shot at)

Bonus -5 (hit on "door" portion of Flag or PRT target)

Bonus -15 (steel farther than 500y, pistol poker chip, etc.)

Penalty +300 (Slug/rifle on steel, failure to perform required challenge, etc)

Edited by tgibson
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A bunch of scoring stuff

Great, thanks.. so looks like it's the same as last year then :)

Yup...the less stuff I have to change, the less stuff I have to remember. I'm even thinking about running the same stages as last year!!

Adios,

TG

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So

acording to Travis's last update for the ammo load out. (Minus one stage)

This is what I'm planing to bring out for Scope Tac

600 Rifle

50 LR Rifle

500 Pistol

350 Birdshot

200 slugs

and assorted 00 buck and #4 magnums (spins the double spinners real well)

thinking that this should cover a reshoot or two. . . plus the normal amount that i seem to miss per stage

Edited by Tyro Shooter
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Question for Travis (or who ever can step in to answer)

On the stage round counts, how many rounds are put toward the spinners?

I'm sure you will only need one or two... :ph34r:

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Question for Travis (or who ever can step in to answer)

On the stage round counts, how many rounds are put toward the spinners?

10 for pistol and rifle. 4 for shotgun and slugs.

Adios

TG

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