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DKorn

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Everything posted by DKorn

  1. I don’t worry about reset ever. In dry or live fire. As long as I’m letting the trigger out far enough to reset, I don’t care about “feeling” or “riding” the reset. In Ben’s book (I think it was Ben’s. It might’ve been Steve’s), he uses the following analogy: If I asked you to tap a table with your index finger as fast as possible, which would be faster? Trying to keep your finger as close to the table as possible, or lifting your finger off the table, not worrying about how high off it goes, and then tapping the table again?
  2. My trigger (Walther PPQ) moves even when I cocked, so I pull the trigger through its full travel for each “shot” in dry fire. It isn’t as heavy as the real trigger pull, so I make sure I’m applying enough force and also going through the full travel. What kind of gun are you using?
  3. From what I’ve read on here, it seems like most of you guys have settled on 13 lb recoil springs (or the springco system). It also seems like most people are shooting 147 grain bullets. That said, I’m getting ready to pick a new recoil spring (currently using factory), but I’m running 125 grain bullets. Will this matter much, or should I still plan on using the 13 lb? I’ve got 13 and 15 lb springs on the way to try.
  4. I googled it and found something in here: Is this the one you’re looking for?
  5. Agree 100%. And as far as being in the RO’s shoes goes, I’m one of your ROs this weekend, so hopefully I don’t make any bad calls. If I do, I’d want someone to politely point it out to me so that I can learn from it, and then follow the normal escalation process by talking to the CRO- who, if I’m very wrong, would hopefully be the one bringing it up in the first place.
  6. Here’s a question: if the dot jumps up and right in recoil, but then returns to the same place every time, is this a problem? As long as the recoil pattern is consistent and predictable and the gun returns to the same spot every time, who cares where it goes first?
  7. Maybe he did, I might’ve misinterpreted it. In the case of a shooter who doesn’t know the rules (and I guess an RO who also doesn’t?) that has been DQ’d for something that isn’t a violation, I will advocate on their behalf for the correct call.
  8. I don’t care if they know the rules or not. They agreed to follow them when they registered as a USPSA club, and I have a copy of the rulebook in my bag and on my phone. I’m not going to “range lawyer” every little detail, but I’m also not going to let someone get away with unreasonably messing with my fellow competitors.
  9. Exactly. All I did was break the math down to confirm in detail what everyone else is doing. The main reason I chose to do it this way is that it applies across the board - for instance, you could calculate whether it’s worth it to make a reload to make up a missed piece of steel.
  10. Per rule 3.3, unless the clubs that are not allowing the muzzle over the berm have specific permission to do so, they may not enforce rules that aren’t in the rulebook. If they were to DQ a shooter for having the muzzle over the berm, what rule would be cited?
  11. HF before makeup = total points / total time HF with makeup = (points + 1) / (time + x) where x is how long it takes to make up the shot, including the time to decide to do the makeup. For it it to be worth it, we need: (points + 1) / (time + x) > points / time time * (points + 1) > points * (time + x) time*points + time > points*time + points*x time > points*x time/points > x 1/HF > x So the amount of time needed for the make up must be less than 1 divided by the original hit factor. For example, on a 10 hit factor stage, you would need to do the makeup in less than .1 seconds. On a 4 hit factor stage, you could take up to .25 seconds to do the makeup and still improve your hit factor. We could actually expand this to a more general case for making up anything: (points + y) / (time + x) > points / time where y is the number of points added due to makeups. This is simplified to: time * (points + y) > points * (time + x) time*points + time*y > points*time + points*x time*y > points*x time/points > x/y 1/HF > x/y y/x > HF Basically, in the general case, the hit factor of the makeups alone must be higher than the original hit factor for it to be worth it.
  12. Personally, I won’t make up a called close charlie, but will make up a called wide charlie since it could be a delta. But I’m shooting minor. Mathematically, we should be able to work out the needed hit factor for it to be “worth it”. I’ll throw together a formula later.
  13. Here’s another progress update: 1 - Was doing really well on consistently dry firing for a while, but haven’t done much in the last 2 weeks. I changed jobs two weeks ago, and I’ve let the change in schedule throw me off of my regular practice schedule. 2 - No progress yet. Was feeling pretty motivated to start the other day, but didn’t want to make a major change 2 weeks out from a major match due to risk of injury, or even just soreness, affecting me at the match. Plan to start running and doing body weight exercises, possibly with the exercises combined with or right after dry fire sessions. 3 - Attended Battle in the Bluegrass and the Ohio State 3-Gun Chanpionship. Will be attending Buckeye Blast next week. 4 - RO’d for Battle in the Bluegrass, and will be working as an RO at Buckeye Blast. Have also been RO’ing at local matches when I can. 5 - Put off till next year. 6 - Done, but will continue to revisit every so often. 7 - Have shot 1 B class classifier in Production. Switched to Carry Optics, and shot a 46% on my first classifier in CO.
  14. I don’t know why, but I’ve definitely heard a few ROs give the commands as “Ifyouarefinishedunloadandshowclearifclearhammerdownholster” all in one breath. I don’t get it. I always give the “If you are finished, unload and show clear,” then wait for the competition to show me a clear gun with the slide held or locked back before giving the “If clear...” command. If the shooter racks the slide too quickly for me to see that the chamber is empty, I will ask them to show me that the gun is clear before I give the “If clear” command.
  15. I have a related question: Let’s say, hyopothetically, that a shooter decides that he isn’t finished shooting, but the RO for some reason prematurely gives the “If clear...” command. As the shooter, what do you do? Obviously, if you fire a shot you are DQ’d, but you also aren’t done shooting. What’s your best course of action in this scenario? As the RO, what do you do if you give the command prematurely, but the shooter brings up the fact that he wanted to keep shooting? Obviously, the best thing all around to prevent this as the RO is to avoid giving the “If clear...” command until the shooter is holding the gun with magazine removed and slide back.
  16. I’m confused. Are you giving us half the description of the stage and asking us to help come up with the rest, or is that the whole description and you want advice on shooting the stage?
  17. I agree with everyone else- no rule violation unless the start position said something different, such as: ”Strong hand on grip, weak hand on handguard. Stock touching belt. Muzzle pointed in any safe direction.” versus: ”Stock touching belt, muzzle pointed in any safe direction” as as an example.
  18. Maybe it wasn’t clear from the video, but there was a target to engage from the spot where I grabbed my first mags, so I did that before I worried about stuffing the extra mag. I made the decision to only stuff 1 extra mag since there were barrels fairly convienient for most of the reloads, and I didn’t want to stand there and stuff mags for 10 seconds. Most people in Production or Single Stack ran the same plan I did, although some people chose not to stuff a mag on their belt at the beginning and had to take a couple steps back somewhere to grab a mag off a barrel. Normally, if l were doing an unloaded start with the first shooting position several steps away from the mags, I would agree with you and do the load after stuffing pouches.
  19. One thing that helps, although I definitely still have some movement, is to grip the gun harder with my weak hand.
  20. Mostly ok, although there were a few on stage 4 that I didn’t see what I needed to (2 targets after my 2nd to last reload), so I dropped a few too many points. On stage 5 I dropped a bunch of points, but they were on the farther targets and not the ones I shot on the move- longer range accuracy (15+ yards) is something I’m still working to improve. I thought about doing that, but I had already visualized it the way I shot it many times before I saw that option, so I elected not to change my plan. I also felt more comfortable shooting to 8 rounds instead of 10, although the targets were close enough that I could’ve easily chosen to shoot to 10 with no real problems.
  21. It’s not completely clear to me, but it’s sort of covered under 6.5.1. There’s also 9.7.6 about what to do if a reshoot isn’t possible. In any case, as the RO my reaction is going to be the same regardless of my opinion- defer to the CRO on the stage if possible, or call the RM and let them decide. I’m also going to try to reason with the shooter first and try get them to just do the reshoot.
  22. I don’t think you should get a DQ for refusing to reshoot. Would you give a shooter a DQ if they decided to not shoot a stage at all, and just skipped it? I’d score it the same way- zero. On the other hand, if you explain to them that they will get a score of zero if they don’t reshoot, and they argue that they should get a different score without having to reshoot, and become belligerent about it... see 10.6.1
  23. Since words and thoughts matter, I’m going to clarify my previous statement- partially so that others understand my mindset during the match, and partially so that it is clearer in my own head during my next match. What I meant was “when shooting and moving at the same time, I adjusted my movement so that I could see acceptable sight pictures at my current level of skill. This meant slowing my movement down while shooting and moving and also trying to bend my knees more and get lower.”
  24. It’s tough for me to work on movement- I do most of my training in dry fire and don’t have a ton of space. I can maybe push a table back and get another 5-10 feet of distance from my targets, but my “shooting area” is probably only 10 feet wide. I can maybe put an array in the room on either end of a hallway, but I would prefer not to do that as that would put my couch within the 180 and I would very much prefer not to muzzle my fiancé. Suggestions? I think the biggest thing is going to be visualizing the burst of speed and running during my stage plan. In fact, I’ve noticed that whatever I focus on in visualization, I do well, and whatever I don’t focus on I don’t do as well. This match, I feel like I visualized the shooting, reloads, and gun handling very well and neglected the movement a bit, which translated into slow movement. I’ve moved much better at other matches in the past, so this might just need a mental fix.
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