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DKorn

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About DKorn

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    Calls Shots

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  1. Yeah, it’s definitely a far fetched scenario. The only thing I could think of is if there are also steel from the same position, and the shooter takes enough makeups that they’ll run the gun empty if they actually shoot enough rounds, and they choose to leave it rather than do a reload, or if somehow they end up in this position at the end of the stage and run completely out of ammo.
  2. I might or might not be able to tell. It really depends on the array. In a tight array (let’s say 2 stacks of targets shoulder to shoulder), I might observe 2 shots, then the gun move up, then 2 more, then the gun moves down and right, 2 more shots, then up for the final 2 shots. If you walked over and fired 2 rounds, I couldn’t tell you which target you fired at, but if you engaged multiple I might be able to determine which ones by watching the direction of the transitions.
  3. I agree with Sarge - no need to over complicate it by adding this. Simple instructions like “On the make ready command, you will place your gun (describe the location and condition you want the firearm in)” are sufficient. For example, “On the make ready command, you will place your gun unloaded on the mat and hand the range officer an unloaded magazine. If you have an optic, please turn it on for the range officer.”
  4. I probably wouldn’t argue against the FTSA because I would know that I skipped one and I would assume that the RO actually knew as well. I also wouldn’t assign the penalty if I were the RO unless I (or other ROs on the stage) knew for sure that a target actually didn’t get shot at.
  5. I could absolutely see scenarios if the targets are very close together (like stacked targets overlapping with a no shoot between them, or targets shoulder to shoulder) where a hit on one target could very easily have been aimed at another target. I’ve done it, sometimes due to a really bad trigger pull yanking the shot low or left, sometimes due to transitioning between targets and firing early or late (which would normally be a mike, but if the targets were close together I could see clipping another target), and once because my optic lost zero midway through a stage and started shooting way
  6. This is a great way to put it, even more so if you change “see” to “observe” since sometimes you can know without seeing which shots go towards which targets - for example, if there’s an array of 3 steel and the shooter only fires twice. Here’s one to ponder - what call would you make if a shooter moves to a position with 4 closely spaced paper targets and fires 6 shots? Let’s say that due to the close spacing, you are unable to tell from the angle of the shooter’s body or gun which target is being engaged on any given shot. I know what I would say but I’d like to hear what others wo
  7. If the ROs knows that the shooter didn’t fire at least one round at a target, then they can call it a Failure to Shoot At (FTSA) and impose a procedural penalty under 10.2.7, assuming that none of the exceptions apply. If the ROs aren’t sure, they shouldn’t apply the penalty. Personally, I’ve never seen it called until scoring of the targets happens - so as they’re scoring, the RO will call “2 mikes, 1 FTSA”. Thats it. If the shooter disagrees, they can appeal to the CRO, then the RM as needed. Usually if the primary RO scoring targets isn’t sure if a target was shot at o
  8. A lot of this has already been said, but: - Collect chrono ammo as early as possible and get it to chrono to give the chrono team time to pull bullets without making people wait. How you collect the ammo is up to you. -Have a WSB for chrono and use the range commands. -Pairing chrono with another stage can help with match flow. -Chrono team should have the shooter place the gun and an unloaded mag on the table when given the make ready command. Chrono official should inspect the gun, weigh it if necessary, put it in the box if necessary, and gage mags
  9. Think about it this way when comparing major and minor - 90% of points in minor is 2 Alpha, Alpha Charlie on every other target. Basically, you can only drop 1 Charlie every other target assuming no mikes or deltas, etc. In major, 90% of points is alpha Charlie in every target. You can shoot 50% charlies and still get 90% of points. Fast alpha/charlie wins all day every day in every division with major, except maybe single stack depending on the stages and how many times you’ll have to shoot 8 round arrays with multiple pieces of steel, or how often you can skip a posi
  10. Sounds like you made the right call.
  11. Based on the clarification that the shooter started holding the gun and was engaging targets, no. 10.4.7 requires that they are retrieving a staged gun and not engaging targets. If you’re already holding the gun in the PCC start position, then it can’t apply. Likewise it can’t apply if you’re picking the gun up and engaging targets when you shoot the prop.
  12. Not bad for your first match! Biggest thing I see as low hanging fruit is movement. Explode out of position, move hard to the next position, and get the gun up early as you get into position so that you’re ready to shoot as soon as you get there.
  13. Yeah, don’t ask to see every target every time, but if there’s something specific you’ve been working on and want to see an occasional request to not pre paste is reasonable. Another good option is to ask someone else to look at the targets for you and get whatever information you need. This is actually covered under 9.6.2 - If the ROs decide that scoring will start before you finish the stage, you are allowed to designate someone to act as your delegate to verify scoring for you.
  14. 10.4.2.2 would only apply if the round would have hit the ground within 10 feet of the shooter if it hadn’t hit the barrel. Since it hit the back berm, it sounds to me like it’s just a miss - no different than if you’re leaning around a wall and forget about height over bore and put a round into the edge of the wall.
  15. Agreed. The 2 possibly applicable rules that immediately come to mind are 10.4.2.2 and 10.4.7. 10.4.7 would apply if the firearm was staged and the competitor was clearly not yet engaging targets when the round fired. 10.4.2.2 would apply if the round would have hit within 10 feet had it not struck the barrel as long as the target was farther than 10 feet.
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