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Jake Di Vita

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Everything posted by Jake Di Vita

  1. Nothing in the works currently. We ran a 6 week league in the beginning of the year which had a pretty reasonable turn out, but I was plagued with bad management decisions that made the league suffer. I've decided to not run any more matches there until those matters have been resolved.
  2. And if you shoot only as fast as you can hit the target, chances are no penalties will oddly follow.
  3. From my experience, even when you "slow down for accuracy" you still end up seeing too little.
  4. I've experienced some inexplainable FTE issues as well.
  5. I work at a public gun range man, trust me, I know. I deal with this 20 times a day. All I'm saying, is especially for those people, just having them dry fire at the target allows them to see their lack of trigger control. If I can fix that, then I've won most of the battle. I've never had to address a flinch (and my range in indoors). Simply teaching them to pull the trigger straight to the rear of the gun without moving the sights usually fixes the problem for them without me ever saying the word "flinch."
  6. I couldn't agree more. In my experience however, the majority are not thirsty at all...and the administration is pretty blind to it.
  7. If they have no drive to excel at all, they won't. Period. The class and instruction is useless to them and should be spent on someone who does have the drive.
  8. Ultimately, if a student is going to get good, it's not going to happen in the class, it's going to happen at home in their bedrooms or basements. Taking 20 seconds and showing them the right way of doing things is well well worth it.
  9. At a glance. Lower your center of gravity a good 5 inches or so and never raise it till you're done with the stage. Draw while moving, and don't wait for gravity to get you moving. You come into the first position way too hot. Here is where you can really see why you need a lower center of gravity. Keep your weight over your feet at all times. Your drop-step while leaving the left hand portion of the stage didn't drop. You picked it up and set it down in the same place so it really didn't help much. An indicator of this is watching how your upper body lags behind after you push off. In those conditions (being too slippery to have a technically correct drop-step), learn to use the fault lines to accelerate by keeping your center of gravity low. I'd also like to see the gun being extended a little earlier while coming into a position. I'd say overall, just from minute technique changes and practice you could cut a solid 2 seconds off that same stage with the same shooting speed and hits by better executing the fundamentals of movement. Fundamentals of movement: 1: Stay low. Twice as low as you think you should. Never stand up in the entire stage. 2: Move at the earliest possible moment you can. Fire at the earliest possible moment the bullet will impact the target. 3: Always keep your center of gravity stabilized over your feet. 4: Move as aggressively as the terrain will allow. Use props if needed and available to assist. 5: Look at where you want your feet to end up while en route. If you do this properly you will never overrun a position again. 6: STAY LOW.
  10. Start moving as close to 50/50 as you can.
  11. Not a fan of this drill at all...99.9% of shooters who do this will move the gun when the hammer falls on the dummy round. There is a difference between a flinch and compensation for recoil. The difference may only be a few hundredths of a second, but this drill does not make that distinction. #1 is you need to KNOW that if the sights are on the target when the bullet leaves the barrel, it is impossible to miss. #2 focus as hard as you can on the top middle of the front sight and pull the trigger straight to the rear of the gun without moving the sights.
  12. I'd even recommend a 90/10 split of dry fire to live fire until you hit GM.
  13. I totally agree with you Jim. Why is that? Because it is constructive criticism that makes pretty damn good sense? If you think that is in the same vein as bashing people, well, I really don't know what else to say to you. BTW...I don't really consider that fluff - considering that the shooters are the heart of the organization.
  14. You can always redefine your area of acceptability for match time. If you aren't pushing yourself to the point where you are missing the target in practice (whether that is A zone or cardboard) then you aren't really improving. Improvement comes from pushing your ability to recognize the earliest point your gun is pointed at the target. You aren't training to shoot C's and D's, you are training yourself to see more faster. This also applies in dry fire (especially). Try it for a month, and make sure you keep detailed records of your live fire and dry fire results. Par times, hit factors, everything that can be measured and observed should be written down. Efficiency in shooting lies in firing the gun at the earliest possible moment the bullet will impact the target.
  15. Not that it really matters, but isn't the Elite series the 92G model?
  16. Airsoft can be a great choice to get you accustomed to having a gun in your hand at home.
  17. A lot of stuff. And if you want to be good, you're going to have to learn to love it. The fastest improving shooters I have ever seen have always looked forward to dry firing. Shit...when I was someplace without my gun, I'd air gun a lot...and yes I got some funny looks but who cares, I'm on a mission.
  18. Go back to the fundamentals. It works every time...
  19. Haha I was wathcing that and turned it off as soon as I saw the Green Beret "shooting" the Beretta. Good thing our SF guys aren't that bad in real life.
  20. I'd focus on increasing the intensity of your practice. Push the ragged edge more, especially when you make it out for live fire.
  21. We usually opt for the short answer because, often, they describe the solution best. Also 9 times out of 10, it has been answered 20 times and the OP is too lazy to do a search.
  22. That and all around getting deeper into the gun. Shooting should NOT be a comfortable activity. It should be very uncomfortable. This is an athletic endeavor - treat it like one.
  23. #1 and more glaring thing is you need to get way more aggresive.
  24. Not if there is more than 1 exposure. (unless that was changed recently? I'm not sure). Either way, I concur with the others. Bad course design.
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