ALBY Posted January 28, 2010 Share Posted January 28, 2010 (edited) http://www.shooterready.com/mildemo.html Edited January 28, 2010 by ALBY Link to comment Share on other sites More sharing options...
rr4406pak Posted January 28, 2010 Share Posted January 28, 2010 (edited) Very cool! How do you rotate the turrets on your scope in that simulation? Edit: Never mind. I found it. Edited January 28, 2010 by rr4406pak Link to comment Share on other sites More sharing options...
Jman Posted January 28, 2010 Share Posted January 28, 2010 Seen this. Lost it. Thanks for finding it again! Jim Link to comment Share on other sites More sharing options...
Chris Posted January 29, 2010 Share Posted January 29, 2010 93 points A=9 B=8 C=9 D=10 E=9 F=10 G=9 H=9 I=10 J=10 I suck at the range estimation. Off .1 mil and you can come up 20-50 yards short.. Link to comment Share on other sites More sharing options...
Corey Posted January 29, 2010 Share Posted January 29, 2010 I know what Im doing at work from now on!!!!! never done anything long range before so its all new to me, but very very cool. maybe the guys at work can show me (they all shoot long range) Link to comment Share on other sites More sharing options...
ken hebert Posted January 30, 2010 Share Posted January 30, 2010 96. I'll be playing this one for a while now. thanks. Link to comment Share on other sites More sharing options...
JimmyZip Posted January 30, 2010 Share Posted January 30, 2010 My 10 y.o just scored 87 her first try. Not too bad. Link to comment Share on other sites More sharing options...
jaredr Posted January 30, 2010 Share Posted January 30, 2010 The ten demo stages go fast, i think i'll actually spend some money on this one!! -jared Link to comment Share on other sites More sharing options...
Corey Posted January 30, 2010 Share Posted January 30, 2010 now that I know how to play it, its a TON of fun, just got a 93. ive got the elevation down, the windage is still kinda a guess for me. After I showed this to my boss ( ), he showed me the game he has on his computer. Its the NRA Highpower competition game. I got the free 30 minute download and got hooked on it too. Gonna have to spend the $9.99 to buy that one I think too. Oh noes, if they ever get to shoot their real long range rifles, im gonna have a new addiction to go along with my other new one (the reason I'm on this forum ) Link to comment Share on other sites More sharing options...
MoNsTeR Posted June 14, 2010 Share Posted June 14, 2010 I am totally failing at the wind compensation part. I have no background at all in long range shooting so I'm just going based on the tips in the simulation and the first site I googled on mil-dot ranging. What I came up with is: windage clicks = (wind drift for estimated range in inches/mph) * (wind speed in mph) * (1/36) * (estimated range/1000) That's clearly wrong though, because it always gives me fewer clicks than I end up needing, even when I have the range correct. Plus I'm not sure quite what to use in the calculations when the wind is coming out of the Northeast (vs. out of due East), nor what effect (if any) the wind might have on my elevation clicks. Fun though! Link to comment Share on other sites More sharing options...
Shay1911 Posted June 14, 2010 Share Posted June 14, 2010 99 Link to comment Share on other sites More sharing options...
Phil G Posted June 17, 2010 Share Posted June 17, 2010 I am totally failing at the wind compensation part. I have no background at all in long range shooting so I'm just going based on the tips in the simulation and the first site I googled on mil-dot ranging. What I came up with is: windage clicks = (wind drift for estimated range in inches/mph) * (wind speed in mph) * (1/36) * (estimated range/1000) That's clearly wrong though, because it always gives me fewer clicks than I end up needing, even when I have the range correct. Plus I'm not sure quite what to use in the calculations when the wind is coming out of the Northeast (vs. out of due East), nor what effect (if any) the wind might have on my elevation clicks. Fun though! After you calculate the distance (for example 700 yds) using your mil formula, look up the wind mil on the chart for 1 mph at 700 yds. It is .1 mil. Then, check the wind velocity (for example 5 mph). Multiply .1 mil times 5 mph and you get .5 mil correction. If the wind is coming from the east (90 degrees from a right angle or at 3:00 on the clockface) it is called a full value wind. You would dial the bullet impact .5 mil to the right. However , if the wind is coming from the North East (ie 45 degrees from a right angle or at 1:30 on the clock face) it is called a three/quarter value wind. You then multiply the .5 mil times 3/4 for a correction of .375 mil. So, you would round .375 to .4 (since mil adjustments are typically in .1 mil increments) and dial the bullet impact .4 mil to the right. If the wind was coming from the North North/East (ie 60 degrees from a right angle or 1:00 on the clock face) it is called a one/half value wind. In our example you would multiply the .5 mil times 1/2 for a correction of .25 mil. I would round .25 to .3 and dial the bullet impact .3 mil to the right. Hope this makes sense. Phil G Link to comment Share on other sites More sharing options...
Corey Posted June 17, 2010 Share Posted June 17, 2010 I am totally failing at the wind compensation part. I have no background at all in long range shooting so I'm just going based on the tips in the simulation and the first site I googled on mil-dot ranging. What I came up with is: windage clicks = (wind drift for estimated range in inches/mph) * (wind speed in mph) * (1/36) * (estimated range/1000) That's clearly wrong though, because it always gives me fewer clicks than I end up needing, even when I have the range correct. Plus I'm not sure quite what to use in the calculations when the wind is coming out of the Northeast (vs. out of due East), nor what effect (if any) the wind might have on my elevation clicks. Fun though! After you calculate the distance (for example 700 yds) using your mil formula, look up the wind mil on the chart for 1 mph at 700 yds. It is .1 mil. Then, check the wind velocity (for example 5 mph). Multiply .1 mil times 5 mph and you get .5 mil correction. If the wind is coming from the east (90 degrees from a right angle or at 3:00 on the clockface) it is called a full value wind. You would dial the bullet impact .5 mil to the right. However , if the wind is coming from the North East (ie 45 degrees from a right angle or at 1:30 on the clock face) it is called a three/quarter value wind. You then multiply the .5 mil times 3/4 for a correction of .375 mil. So, you would round .375 to .4 (since mil adjustments are typically in .1 mil increments) and dial the bullet impact .4 mil to the right. If the wind was coming from the North North/East (ie 60 degrees from a right angle or 1:00 on the clock face) it is called a one/half value wind. In our example you would multiply the .5 mil times 1/2 for a correction of .25 mil. I would round .25 to .3 and dial the bullet impact .3 mil to the right. Hope this makes sense. Phil G and people ask me why i dont do any long range shooting yet...way to match intensive and confusing, haha. good explanations tho. going back to try this demo out again Link to comment Share on other sites More sharing options...
norbs007 Posted June 17, 2010 Share Posted June 17, 2010 This is great, I've been wanting to learn how to use my dang scope and this is exactly what I was looking for to find online. Thanks! Link to comment Share on other sites More sharing options...
Corey Posted June 17, 2010 Share Posted June 17, 2010 (edited) got a couple 98s and 99s, havent gotten the 100 yet. im cheating now and writing down yardage and windage holds and am gonna try for a 100 with "headshots", lol. i seem to get thrown off on windage on the ones in between 2 given distances and where the mnil holds change from .1 to .2. ive been trying calculate with a mil hold .15 and it seems to be pretty close. Edited June 17, 2010 by Corey Link to comment Share on other sites More sharing options...
Phil G Posted June 17, 2010 Share Posted June 17, 2010 got a couple 98s and 99s, havent gotten the 100 yet. im cheating now and writing down yardage and windage holds and am gonna try for a 100 with "headshots", lol. i seem to get thrown off on windage on the ones in between 2 given distances and where the mnil holds change from .1 to .2. ive been trying calculate with a mil hold .15 and it seems to be pretty close. Using .15 when you are "in between distances" is what I do and it works well. Phil G Link to comment Share on other sites More sharing options...
Shay1911 Posted June 18, 2010 Share Posted June 18, 2010 Try playing a round without using the target turrets, just holding over using the mildots. More challenging:) Link to comment Share on other sites More sharing options...
Corey Posted June 18, 2010 Share Posted June 18, 2010 Try playing a round without using the target turrets, just holding over using the mildots. More challenging:) sounds like a good time....lets find out :0 Link to comment Share on other sites More sharing options...
MoNsTeR Posted June 19, 2010 Share Posted June 19, 2010 I am totally failing at the wind compensation part. I have no background at all in long range shooting so I'm just going based on the tips in the simulation and the first site I googled on mil-dot ranging. What I came up with is: windage clicks = (wind drift for estimated range in inches/mph) * (wind speed in mph) * (1/36) * (estimated range/1000) That's clearly wrong though, because it always gives me fewer clicks than I end up needing, even when I have the range correct. Plus I'm not sure quite what to use in the calculations when the wind is coming out of the Northeast (vs. out of due East), nor what effect (if any) the wind might have on my elevation clicks. Fun though! After you calculate the distance (for example 700 yds) using your mil formula, look up the wind mil on the chart for 1 mph at 700 yds. It is .1 mil. Then, check the wind velocity (for example 5 mph). Multiply .1 mil times 5 mph and you get .5 mil correction. If the wind is coming from the east (90 degrees from a right angle or at 3:00 on the clockface) it is called a full value wind. You would dial the bullet impact .5 mil to the right. However , if the wind is coming from the North East (ie 45 degrees from a right angle or at 1:30 on the clock face) it is called a three/quarter value wind. You then multiply the .5 mil times 3/4 for a correction of .375 mil. So, you would round .375 to .4 (since mil adjustments are typically in .1 mil increments) and dial the bullet impact .4 mil to the right. If the wind was coming from the North North/East (ie 60 degrees from a right angle or 1:00 on the clock face) it is called a one/half value wind. In our example you would multiply the .5 mil times 1/2 for a correction of .25 mil. I would round .25 to .3 and dial the bullet impact .3 mil to the right. Hope this makes sense. Phil G That's what my calculation gives but it's never enough. I'll calculate 0.5 or 0.6 mils and end up needing 1.1, for example. Link to comment Share on other sites More sharing options...
Phil G Posted June 19, 2010 Share Posted June 19, 2010 MoNsTeR- Are you sure you are not dialing in too much windage. When I play the demo simulation my misses are usually because the formula I posted earlier calculates too much windage correction. If you notice the air temperature on the demo is 106 degrees. Most charts are for 70 degrees. Air density decreases as air temperature increases. Less air density means higher velocity and therefore less windage necessary. So, if I reduce the windage necessary by 5% or so for the higher than normal air temperature, my windage adjustment is much more accurate. Try it and see if it works for you. Phil G Link to comment Share on other sites More sharing options...
goat68 Posted July 17, 2010 Share Posted July 17, 2010 Very cool!! Link to comment Share on other sites More sharing options...
scap99 Posted August 1, 2010 Share Posted August 1, 2010 That was fun. It really meshed well with what I saw on the range today. I didn't read the post of the wind values, so I gave up trying to dial it in. I would adjust elevation with the turret, and then hold right to put the bullet on the target where I thought it should go. I used the "force" and actually ended up scoring better using that method. The first few stages were wasted trying to figure out how many mils the target measured once I got the actual yardage. As with all math, I seem to do better working it backwards...I'm weird. Link to comment Share on other sites More sharing options...
bgary Posted August 4, 2010 Share Posted August 4, 2010 The ten demo stages go fast, i think i'll actually spend some money on this one!! Ten? I only see one. Is there a secret "next demo stage" button? Link to comment Share on other sites More sharing options...
Corey Posted August 4, 2010 Share Posted August 4, 2010 there are different letters that are different targets. thats the 10 "stages". Link to comment Share on other sites More sharing options...
JeffWard Posted August 4, 2010 Share Posted August 4, 2010 Okay... so who's got a USPSA style First Person Shooter???? With mouse/keyboard controls like Doom was... I'd NEVER work... Jeff Link to comment Share on other sites More sharing options...
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