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broadside72

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Everything posted by broadside72

  1. A wall is assumed to be a solid plane to the ground so if it is in contact with or within the fault lines then it defines the shooting area (2.2.1.2) and can be used for support. The only thing that changed in the new rules is the portion of the wall that extends beyond a shooting area can now be used for support.
  2. I hate all the software options right now. I spent the money on the 3D kits and am much happier (other than the cat walking across the desk knocking things over)
  3. Actually don't drop any gun, loaded or not, between Make Ready and Range is Clear.
  4. Exactly. What's the point of hiding a major otherwise? Majors take a lot more effort, use more resources and eat into fees the range could otherwise be collecting the weeks around a big match.
  5. Do you really want to turn a new shooter off of your club or this game? We need the continuous influx of new competitors. If you can't rectify the equipment issue reasonably then bump them to open and explain why. They aren't going to win whatever division they are playing in anyway. If you are reasonable and explain the rules and ways for them to correct the issues before the next match, they are much more likely to return and have things right. Of course this applies to local level one match only without a stake
  6. I may be a lowly C class production shooter that runs with B class in field courses, but the biggest thing I find that helps with hidden or obscured targets to look at the fault lines/walls. The vast majority of the time they are placed to allow you to shoot from a position for a reason. Unless you can find a good alternative shooting position to counter the obvious one, those little points/offshoots of the shooting area are usually there to let you shoot at something. I am not saying to use those obvious areas all the time, but as I am running a stage I can use them as a reminder of my stage plan that I had better get those targets from somewhere else if I am not going to use those positions. Hopefully that all made sense.
  7. No, don't do this. Plans change at the last minute and as the RO you should be prepared to move with the shooter regardless of way they say they are going. Having a preconceived notion of the way they are going will keep you from reacting as fast and increase chance of interference if the shooter does something different. Besides, "which way are you going" is not an official range command. Another tip, if you are running the tablet you are the ARO. That means you are an RO not just a score keeper. You have a job to do regards to safety, foot faults, shoots through hardcover, REF, etc. Scoring is secondary.
  8. Once you start "If you are finished, unload and show clear", be ready to move the timer away from the shooter so it does not pick up any extraneous noises from that process. If you can do it, take a glance at the time before issuing the command so you can tell if it picked up anything extra on accident. For PCC, learn to get the timer further forward and facing the muzzle. Sometimes you need to really get in there at the last shooting position but you need to watch out you don't interfere (or worse)
  9. But that doesn't say you still can't get one procedural for not following. There were no extra or missing shots
  10. https://nroi.org/rules-insights/the-mysteries-of-virginia-count/
  11. I am still unclear when double jeopardy applies, especially here since there is a specific rule about mandatory reloads and a specific rule about failure to follow yet the mandatory reload is specified in the stage brief. If it was not meant to both be applied then what is the point of 10.2.4? 10.2.2 already has a per shot penalty for significant advantage and not reloading is a significant advantage in this case.
  12. 10.2.4 - 8 penalties (per shot) plus whatever misses and no shoots as usual. Can you also add 1 penalty for 10.2.2, failing to comply with WSB? Does it really matter, the stage is basically zeroed at this point.
  13. Know the rules to the best of your ability. Try not to second guess, there are escalation options for a reason. Don't let yourself be bullied by shooters. Don't forget to count capacity restricted divisions. Listen for squibs It's okay to go back and check stage is fully reset and clear just not after make ready
  14. The RO can not give the Range is Clear command until "If Clear, Hammer Down, Flag" is complied with in USPSA and SCSA. So after the first stage, it should be flagged each time unless the shooter is removing it between stages or allowing it to fall out while bagged/stowed.
  15. Who says it is a DQ? It is a correctable condition. It does not need to be corrected in that particular instance since it is being unbagged under direct supervision. But after that, it is supposed to be flagged since the range command requires it. If it is found to be missing later, it needs to be fixed. If it continues to be missing then the MD/RM should address it.
  16. So for the very first stage its fine to not have it at make ready assuming he unbags at the line but after that it should be there since it's part of the range commands to flag. Unless the shooter goes to the safe table after every stage and removes it, which would seem strange. Can you bag directly at the line without flagging first?
  17. When are you going to have a shooter with a cased/sleeved PCC while you are giving proper range commands? During that command, the PCC is out and in hand at that point.
  18. The simple answer here is this: Flag is required
  19. What is a "case" or a "sleeve" in this instance? OP says the gun was in a backpack with the trigger guard covered, that does not necessarily mean the entire rifle was "encased". Usually "cased" mean fully enclosed because you can't call range is clear until the bag is completely zippered. Would it be okay to carry a handgun around with just a trigger lock on it and not in a bag/case? That would be the handgun equivalent. Only asking for reference is all, trying to understand what is acceptable and what is not.
  20. change it to one shot each, reload, one shot each and limit to 8 targets, and its a legal speed shoot
  21. If there are no more than 8 targets you could make that a legal stage with Virginia scoring. It fits in the "speed shoot" course type, just mandate a reload. For instance, shoot T1-T8 with one round each, perform mandatory reload, then shoot T1-T8 with one round each. All from one location. Legal stage.
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