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NickBlasta

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Everything posted by NickBlasta

  1. Yes, that's what the rule says. They must start on your belt unless otherwise specified. Correct. The rule lets you put in the WSB that mags start on barrel(s)/table/competitor's choice and then, based on your intention for the stage, you could say that magazines start on table (but you can do whatever you like with them after, like stuff your pouches) or you could say that your magazine pouches can't be used, forcing you to reload from the table, or carry the magazine in your hand/teeth/whatever. Freestyle inside the constraints of the WSB.
  2. I'm not seeing anything in there that makes it legal. Hwansik-sorry to blow up your range diary with a rules discussion. 5.2.4 During the course of fire, after the start signal, unless stipulated otherwise in the stage procedure, spare ammunition, magazines and/or speed loading devices shall be carried in retention devices attached to the competitor's belt and specifically designed for that purpose. Unless specifically prohibited in the Written Stage Briefing, a competitor may also carry additional magazines or speed loading devices in apparel pocket(s) and retrieve and use them, providing that the location of the apparel pocket does not violate the requirements of Appendix D, Item 12 (subject to the provisions of Rule 6.2.5.1). If the WSB specifies no carrying of magazines in pouches after the start signal (it doesn't say you can only specify immediately after the start signal), that seems pretty cut and dry?
  3. Wouldn't 5.2.4 make it a legal stage?
  4. Useless without video... it's really clear to see the difference in stage breakdown among the shooters. Mine, an M-class Open shooter. Maybe I'm a good example of choice because I thought I'd have fun and take all the risky ones. I fall over pretty early on. My M-class Open buddy who beat me, and also took a 360-degree video, Production GM, Limited GM, Production M, Hope you enjoy my effortpost. Thanks!
  5. 1/31/2016 Match Backstory: I always hear from lots of my shooter-buddies around the country that clubs throw matches on the 5th weekend, particularly doing crazy stuff that they don't usually do. Up here, nobody does ANY shooting events on the 5th week. So I kinda lost my mind and said 'gimme your action bays and I'll give you a match'. My good buddy agreed to co-MD with me and whipped up stages of her own and made some edits to mine that I liked. She has a good eye for stages. I had a TON of help from the club staff and shooter volunteers on setup, much thanks to them. I had several goals in mind with my stage design. 1. The primary guiding concept was giving the shooter multiple choices with how to shoot the stage, choices that could be made based on risk and reward, the shooter's confidence or level of skill, level of physicality, and division or magazine capacity. 2. The second goal was to challenge shooters without having it be punishing. I kind of understand that people don't like to be forced to do difficult things, but I wanted to test skills that aren't usually tested in our matches. Hard leans, possibly single handed shots, kneeling or prone, uprange movement, precise footwork, lots of movement. I decided to make a lot of these things 'optional' where if the shooter did what I wanted it might save them time. 3. Third was to really test shooter's stage planning. The stages are large and complex, and I decided if possible I would try and present the 'hard' or 'risky' choice as the obvious one, so that they'd have to make a plan and stick to it to shoot more safely. I would also include things like wide open hosing targets and then switch to partials or long shots to force speed or distance change-ups, or combine a run with precise footwork. There were also a pair of 35-round stages, forcing the low-cap shooters to plan to possibly use an additional magazine and the high-cap shooters to be a little more careful. 4. Fourth was beta-testing match management. I plan to start a club in my neck of the woods and this showed me exactly how running a match would look. Stage 1: This was 'my' stage, one that survived basically unedited from my initial concept. It has the greatest amount of shooter choice and freestyle in the whole match, I think. The first thing I wanted to do was introduce a variable start position. I was pleased to see that the shooters were almost evenly divided between the three, basically choosing whichever they were most comfortable with or thought was the fastest. Next was changing the stage breakdown by having the magazines on the barrel, so that either people could reload off it while moving downrange or grab and stuff their belt. Open guys could do it in one mag. My concept for the front-middle of the stage was to have the shooter do a pretty hard/awkward lean out to get the target on the side of the wall, but also able to possibly grab the partial NS targets. I was surprised when most people did strong hand/weak hand for this rather than lean. The last choice was to either get the last four targets with a hard lean out to the side, or to run around the wall to the last bit of shooting area. There was a LOT of variation in how shooters ran this stage. Stage 2: The initial concept for this stage I admit I borrowed, but I wanted a very narrow shooting area to create a movement-based challenge. I ended up making a 4" wide plank out of a pair of 2x4s down the length of the stage. The rest of the stage changed around it. The poppers at the end were to activate two props, a swinger and a clamshell. I wanted the clamshell to make shooters remember not to shoot that popper from the shooting area, and I had to eliminate the clamshell because it wasn't cooperating on the morning setup, but my concerns were unfounded as far as I saw almost nobody took the poppers from the initial shooting area. The start position with the slant encouraged the shooter to draw to and engage the target while retreating, have four wide open targets to hose, and then force a speed/precision change-up moving to a tight shooting area with partials presenting through ports only. They then had to decide to move the minimum distance up the plank to engage the last array or to go all the way for an easier shot on the difficult targets at the end of the bay. Stage 3: The only concept of mine that survived in this stage was a kneeling position available at the end, my co-MD designed all the rest of it. I like what she did creating some interesting uprange movement challenges, turns to negotiate including one created by the facing uprange start, and the targets alternately available through ports and on the move, creating a lot of division and skill-based choice. The position at the end was mine. I wanted people to kneel or crouch, so all the targets at the end were available through the port. But if a shooter didn't want to go into that position, the targets were available but only around each side of the wall, as there was a blocking wall in the center. I saw some unexpected choice in this stage, as to whether shooters ended in the port, or ended in the second uprange-movement portion, as that was possibly a more awkward position to get out of than a crouch. Stage 4: 99-34, Ported View. We picked it because we hadn't ever shot it before. Surprisingly interesting because while it's not obvious, the start position and the port position creates a pretty awkward hunched shooting posture that most people had some difficulty with, particularly with nailing their reload. But it's just a classifier sooo... Stage 5: The design concept for this stage was an arrangement of walls that allowed the shooter to take all the targets from the uprange side of the bay, possibly saving time but making the shots more difficult, or to run up to them and shoot them with almost no distance at all. I saw a lot of variation in whether shooters used the ports, how many ports, where they shot targets from, all based on individual preference, which is what I wanted. Stage 6: This was entirely my co-MD's stage with little input from me. The choice mostly invested in which targets you took from which positions, since many were available in multiple places and a lot of the time-saving shots were tighter ones. We originally wanted the swinger to only present the C-D zone from the right-side port, and the A zone from the right wall-lean, but at some point after setup the swinger was moved into a position where you could see the A-zone from the right port, meaning nobody went for the lean as there was no point. Just another thing to learn from the beta-test. This was a challenging stage where many shooters forgot to engage certain targets. It also had my co-MD's signature move, a hidden b-steel only visible from the far left position. As to how it went, well, it kind of exceeded my expectations. A LOT of people came out, we almost topped 70 shooters which is about double the usual attendance for the off-season. Every shooter came up to us to give positive comments. I did hear some grumbling about targets being close to the 180, but less than I expected using such difficult shots. We only had two DQs so I didn't feel like it was too risky. 1. I was afraid that despite the choice, many shooters would copy the shooter before them no matter what choices were available. Completely unfounded, goal 1 was a clear success as nearly every shooter chose a plan that suited them, based on the reasons that I was shooting for. On some stages every shooter in my squad picked a different plan, which is completely unprecedented. The shooters loved the choices available too and it was one of their favorite things. 2. I had unanimous praise for the level of difficulty present in the match. Instead of 'ugh that was so hard I hate this' I heard a lot of people saying 'man I leaned out so far and I sucked at it, but it sure was fun!' which for me, is perfect. I think that having the choice not to do a thing, but choosing to do it anyway and failing at it, a lot of shooters liked over being forced to do a thing and failing at it. 3. While more intangible of a goal, I thought I had decent success at forcing shooters to really plan their runs. I saw hesitation in people blowing past ports (like 'should I stop here, no stick to the plan') and things like that. The shooters particularly liked the movement-based challenges, as often here stages do not have a lot of movement or footwork-related problems. 4. The beta-test provided me with some valuable data. Don't set up a super-complicated match unless you have a lot of volunteers. Have some pre-made targets to debug stages with. We did no stage debugging before the morning of the match due to time, and thankfully, the shooters walking the stages came up to us to help us. "I like this stage and I think I see what you want us to do, but, did you want us to be able to shoot the whole stage from the start box if we lean a little?" :v: One of my awesome helpers ran out and threw up a lot of vision barriers and for the most part, I thought the stages were pretty airtight. I don't MIND people gaming stages, for I merely present the stage as a problem for you to solve, but we want them to present an interesting challenge all the same.
  6. Assuming you can hold the PCC by its pistol grip and fire it like a pistol without shouldering it, which is not exactly a hard thing to do, how are there any shots, even leans, that you could do with a handgun and not with a carbine?
  7. Consciously grip the gun harder until it becomes unconscious and do a lot of trigger control dryfire.
  8. Grip the gun really hard and practice shooting as fast as you can see your sights come down on the target. You'll get faster.
  9. USPSA is a 501c(3) non-profit, so that's not necessarily accurate and you missed the point Chuck was trying to make. USPSA isn't putting on the match. The range, which may or may not be for profit, is collecting most of that fee.
  10. If it's $200 and the match still sells out I think the market has spoken on that point...
  11. 1/27/2016 Livefire and Setup I kind of lost my mind and asked one of the local clubs if I could set up and run a match in their bays since nobody schedules any shooting events in the 5th week around here. So I spent some time with my fellow volunteers setting up stages. After that I went and livefired drills for awhile. Bit of this and that and some SOTM. 1/29/2016 Livefire and Setup Did the rest of the match setup today, all the stages are on the ground. Lots of work but I think it'll be a fun match. Should I do an effortpost on it? I had a particular set of goals in mind for this match with choices and challenging the shooters. Livefired again too, bill drills, 4 aces, draw to shot. 1/30/2016 Dryfire Did two kinds of unloaded starts today, unloaded in holster with mags on belt, and then mags and gun staged downrange separate from each other. Feel good about this. Moved on to shooting into and out of positions.
  12. 1/24/2016 Match Centerfire Optic - 1st Centerfire PCC Optic - 2nd (4.69s slower than 1st) Overall - 3rd and 5th of 36 Fun little steel challenge at a new club for me. I thought I shot okay, shot the stop plate while in the groove a couple times without picking up a mike, oops. Whoever put pop-up tents over the shooting boxes is a genius. I was surprised how popular this was at this club, attracting a ton of shooters despite the weather.
  13. Only Open shooters can afford a rivet gun and a cordless drill.
  14. DQing in the RO class is impressive. Mad props. Ironically many of the dropped gun DQs I've seen are from people choosing to run with the gun in the holster. You're shooting USPSA, draw on the buzzer and run with the gun in hand! It's safer.
  15. The faster you can clean them the less they spin. If you can knock them all off quick it barely moves. But, I practiced on one for awhile to see what I could figure out. If the top plates are 1-4 and the bottom row is 5-8, I found the best way to do it was 7, 6, 2, 3, 4, 8, 5, 1. Kind of a spiral inside out. Most of the weight is on the ends of the arms, so taking the inside plates quick means it doesn't even start to move, letting you snatch up the outside plates on one side, which will dip the arm, and since a lot of weight is on the end of that arm it does dwell for a second or two till the weight up top starts to swing it opposite. Here's me shooting it during a match with this method.
  16. That's the thing, it's an option. An optic is allowed, not required. The thread (at least originally) is about shooting a gun over CO's weight limit. There'd be nothing stopping you shooting your G34 with irons on top in both Nats.
  17. 1/18/2016 Dryfire El Prez for awhile. I still see consistent improvement running this drill and prefer it as my overall skill benchmark. 1/19/2016 Dryfire 6-6-6. It's surprising how awkward going to my second pouch is because I literally never do it in a match setting. This drill's great for my reloads. I've noticed that as I get better and consistently nail them, the higher up the gun stays. I pretty much reload in front of my face now. 1/20/2016 Livefire I set up a different array from last week and did a number of the same drills. Platerack and some plates. SOTM, draws and transitions, various distances.
  18. 6.2.5.1 However, if a competitor fails to satisfy the equipment or other requirements of a declared Division during a course of fire, the competitor will be placed in Open Division, if available, otherwise the competitor will shoot the match for no score. I guess it depends on what 'available' means. People got bumped to Open at Prod Nats, for loading past 10 rounds (or whatever), even though you obviously couldn't declare for Open at the outset of the match.
  19. Welcome! There's a lot of competition (3 gun and others) around here.
  20. It does, you can take credit/debit through Practiscore. You don't generally see that used for club matches, they just take signups and have you pay in person. But you could.
  21. 1/17/2016 Match Probably one of the tinier, more informal matches I've shot, but my shotgun was barfing all the time so I don't think I did very well. I really just wanted to shoot my PCC and they only had one rifle stage with 5 rounds. Oh well. I did cut together this video from the week though. Some stuff from the match, some practice footage, some random cool bits.
  22. Nick I can bring you a V-Comp sometime if you want to try that... We can trade equipment I shot a 929 with the comp on it. I'm not sure how much the comp does to minor, probably not a lot, but I liked it!
  23. I would tend to say that it doesn't matter where you put them. If they're a new shooter with a gun that doesn't really fit the game, it doesn't matter what division they shoot, they're not going to be competitive not because of their gun, but because of their level of skill. They clearly don't stay in L10 when they come up in the sport, because L10 is not represented well at any match. They shoot their Sig, or whatever, and if they like the game they buy a gun that works in whatever div. How crappy for a new shooter, though. Hey man, welcome, we have this division just for your gun! It's called L10! Oh hey, match is over, you won L10 because you weren't even competing against anyone else. Great job. Might as well push them into the pool and have them shoot Limited so they can actually get a taste of competing and see where they rank.
  24. You can use the actual compensator and not the cap, if you want to shoot in Open.
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