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rz317

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Everything posted by rz317

  1. Stages are posted. Please keep in mind that these are just rough diagrams to give you a rough concept of what the actual stages will look like on Sunday. Stage 1 Sept 20101.pdf Stage 2 Sept 20101.pdf Stage 3 Sept 20101.pdf Stage 4 Sept 20101.pdf Stage 5 Sept 20101.pdf
  2. Come out and join us for ACC's Multi-Gun match this Sunday, 9-12-10. It will be a fun and challenging test of your marksmanship and gun-handling skills with your rifle, handgun, and shotgun, as well as your mental game. We are planning on 5 courses of fire. MATCH DATE: Sunday September 12, 2010 Registration: 9:00AM Shooters' Meeting: 9:45 AM Match starts immediately following shooters' meeting RULES: Indiana Multi-Gun Rules MATCH FEE: $20 per shooter, $10 off for ROs, $10 off for Saturday Set Up Crew. SET-UP: Set-up will be on Saturday before the match. We will get started around Noon. Please help if you can, if even for an hour. Email the Match Director for details if you could help out. Remember, the more help we get from volunteers like you, the better the matches will be! Round count: Rifle - 62 Handgun - 51 Birdshot - 30 I recommend that you bring double the numbers above for the ammo that you bring to the match. You can always take ammo back home with you, but running out at the match is a bummer! Here is a breakdown of the stages: Stage 1 - 14 Rifle, 4 Handgun Stage 2 - 41 Handgun Stage 3 - 28 Rifle, 6 Handgun Stage 4 - 18 Birdshot Stage 5 - 12 Shotgun, 19 Rifle If you shot one of our Multi-Gun matches last year, you can expect this match’s difficulty level to be very similar. If you didn’t shoot one of our Multi-Gun matches last year, you may find this match to be a little more demanding than your typical USPSA or IDPA club pistol match— some shots may be a bit more technically demanding, and some shooting positions may be a bit more awkward physically. It will benefit you to know the point of impact (POI) of your rifle from contact distance out to approximately 25 yards. Half-scale paper targets will be used for rifle targets. We will also be implementing NewBold synthetic targets for rifle, which will equate to 8 MOA or larger at our distances. Know your shotgun pattern, as there will be some steel no-shoot plates placed in close proximity to shoot targets. For more discussion about this match, please check out this matches thread on the Indiana Gun Owners (INGO) forum: http://ingunowners.com/forums/shooting_sports/108151-multi-gun_at_atlanta_conservation_club_9-12-10_a.html#post1282351 NOTE: that all matches at AtlantaCC are conducted under a COLD RANGE. All guns must be either holstered (or bagged) at all times, unloaded, hammer down, with no magazine inserted. Long guns should remain bagged, or in a rack with an open action, and/or an "empty chamber indicator" (flag) in place. It is the shooter's responsibility to ensure that the muzzle of any gun is never pointed in an unsafe direction. You may only handle your gun only at the direction of the range officer (RO), or in the designated "safe areas." You may not handle any ammunition or loaded magazines in the safe areas. Violation of these or any other safety rules shall result in a match disqualification.
  3. Here's a of some of last Sunday's shooting courtesy of one of our shooters, Doug K.
  4. Scores are posted: Speed Shotgun Scores July 2010
  5. One problem is that we do not currently have enough steel pistol targets. Out of the 169 targets at this last match, there were only 42 targets that would've been acceptable for pistol use. That being said, I personally have zero interest in running said pistol match. Don't get me wrong, this sounds like a great idea and I'd like to see a mini Pro-Am happen... but with someone else putting it on. My plate is full with directing Multi-Gun and Speed Shotgun. The main reason I patterned our Speed Shotgun matches after Pro-Am, is for match management. At our local level, a high round count all-shotgun match would otherwise take many of us quite a while to complete a stage, and the match would drag on and on. Relatively short par-times, and simple scoring get us out of there and back home to our families at a much more attractive hour. Secondly, what I'm trying to do with this program is bring something unique and exciting- and something other than pistol to our local scene. Luckily, there's already plenty of opportunity to shoot pistol in Indiana. There are far fewer 3Gun matches around, and my intent was to beef up that area as efficiently as possible... enter Speed Shotgun. It gives guys a chance to get their feet wet with 3Gun, but being only 1-gun, it's much less intimidating for a new guy. Plus, almost everyone has a shotgun of some kind or another, so it's relatively inexpensive to get started. If a guy likes the game enough, he picks up an extension tube, some kind of shell holders, and he's still has a relatively modest investment in the practical shooting world.
  6. We've did in fact get 6 stages set up for tomorrow. Big thanks to Dale, Craig, and Barry for helping. Total target count for the entire match = 169. Should make for some very fun blasting. See you there!
  7. Just an update. Last night I picked up some more finished targets, that a Dennis L. volunteered to cut and weld for us. This brings us to a total of 58 additional targets since our last Speed Shotgun match back in March. We may be doing 6 stages now. But we need good volunteer turnout next Saturday, 7/10/10. Again, we will be setting up on Saturday around noon, please come help out if you can. Thanks, RZ
  8. From what I understand, the water has subsided, and infact there is an IDPA match planned for this weekend. Hopefully with another week on top of that without a lot of rain, we should be good to go... but then again you never know... nature is a mother. Hopefully not, though and hope to see you there with your Remmy, and hope it runs for you. RZ
  9. Atlanta Conservation Club Speed Shotgun Match July 11, 2010 Come out and join us in a fun and challenging match that will be sure to challenge your shotgun skills as well your mental game! We learned a lot from our first Speed Shotgun Match, back in March, and this time the Par Times for each stage will be substantially longer. Also, we have acquired additional steel targets since last time, so stages will present more target opportunities as well. Registration: 9:00AM Shooters' Meeting: 9:45 AM Match starts immediately following shooters' meeting SET-UP: Begins around 12:00 Noon on the Saturday July 10. There will also be some set up the day of the match at 8:00 AM. Please email us if you come and help out. A good pair of work gloves is highly recommended. Remember, the more help we get from volunteers like you, the better the matches will be! The details below as well as additional information is available in the Multi-Gun Details and Scores section at AtlantaCC.net. Description: This will be a 5-stage “Pro Am style” all-shotgun match. Most stages will involve some use of props, and will also require some movement. Targets will be knock-down steel (plates, poppers, etc.). Most stages may have 30-40 or more targets. Each stage will have a “Par Time” (time limit). Par Times will be set so that no one will realistically be able to neutralize all the targets… just get as many as you can before time runs out. Divisions: Open: No restrictions on ammo capacity, modifications, or accessories. Standard: No optics, ports, compensators, speed-loaders, or detachable magazines allowed. Shotguns may not be loaded with more than 9 rounds prior to the start signal, but capacity will not be limited after the start signal. Standard Manual: Same as Standard Division, but shotgun must have a manually operated action (pump, lever, etc.) Ammo & what else to bring: Due to the high number of targets (approximately 150-170), we recommended bringing at least 100 rounds. Minimum caliber is 20 Gauge for all Divisions. Lead birdshot only. Some type of shell carriers/pouches are recommended, but additional ammo may be stored in pockets, etc. We also recommend that you bring gloves for resetting lead splattered targets. Scoring: Each stage has a Par Time that is the maximum amount of time a shooter has to shoot a stage. Par Time will be equal for all Divisions. When the Par Time is reached, the buzzer will sound. There will be no penalty for shots taken overtime but targets engaged/neutralized overtime will not count for score. We will allow 0.3 second buffer to determine if a shot was overtime. Targets must be neutralized to score: steel must fall. Your score on a stage is simply the number of targets you neutralized. Your final match score is the sum of your stage scores. There will be no penalties for targets not engaged or failure to neutralize, unless per the stage description requirement. Penalties: Shooting from an illegal position will incur one hit penalty per shot fired. Failing to follow stage requirements per the stage description will incur the number of hit penalties stated in the stage description. Match Fee: $20 per entry. Half price for ROs and Saturday set-up crew Future Atlanta Multi-Gun Events: July 11: Speed Shotgun Sept. 12: Multi-Gun Nov. 14: Multi-Gun
  10. This was a very fun match. It was a little time consuming getting through 7 stages, especially with so many new shooters. This match had a little bit of everything, offering a variety of challenges, and some very cool props too. I especially liked the knock-down shotgun targets... where'd you get those, anyway? Thanks to Brett and everyone who put so much hard work into this match.
  11. I have a 52 and I tried the both the Magpul and CMMG followers in it. With the green Tripp follower, I've always had trouble with it feeding the first couple rounds when fully loaded. So I always downloaded it to 48. Then I tried a Magpul in it and it ran just fine, but it actually reduced its loadable capacity, so nothing really gained. This seemed really weird to me since I always seemed to gain a little extra room with Magpul followers in my USGI mags. Later I tried a CMMG SS follower in my 52, and it has run flawless even when fully loaded. But still when I'm loading my Tripp, match paranoia sets in, and I still download. RZ
  12. Thanks. I figured so since it is such a common mod, but the language of the rule seems kind of weird to me. So if welding additional metal to a carrier and changing its shape is "permitted", at what point (if any) would a carrier mod cross the line and become "restricted" in this area? Thanks, Ryan
  13. The extended cap is a part that must be purchased separately, and I believe CPWSA sells them. The +6 is definately still available, as it's very popular for 21" guns. However, my recomendation is to go w/ the +7 on your 24"... you'll gain an extra round, get a lot of extra spring room, and only gain an extra 2" or so in length. Not to mention, IMO if the tube doesn't stick at least an inch or 2 past the barrel, it just doesn't look nasty enough for 3-Gun. Heck, I run a +7 on my 21"! RZ
  14. Hopefully some of the veteran IPSC shotgunners can chime in here. My question is this: Is a welded/modified carrier in a Benelli legal in Standard Division? I thought surely it must be, since so many guys run them or something similar. However, Appendix D3 of the 2009 IPSC Shotgun Rules, #11 states: "Modifications/attachments to loading floor plate" are "Permitted but restricted, see below". In #23 below, the only "Modifications which are specifically allowed" that relate to this are: "Feed ramps as replacements of the carrier release button (Remington 1100 and 1187)" and "Enlargement and/or rounding of ejection ports; enlargement and/or rounding of loading ports." Nowhere is "loading floor plate" mentioned again. Is welding additional metal to the carrier and changing its shape still considered "enlargement of loading port"? Thanks, Ryan
  15. A +6 NC extension will be good 1/2" or so short of being flush w/ a 24" barrel. Adding NC's extended cap which is about 3/4" or so longer would probably look better, especially if you're using extended chokes.
  16. I don't know what kind of 3-dram loads you're trying to run, or how many you've tried, but it could just be the brand of ammo. I've set up a few of 1100s and 11-87s for myself and buddies for 3-Gun and I don't ever remember any of them that would run the Wal-Mart Federal 100 packs, but most had good luck with Remington shells. If your gun will run 100% with heavy loads, I would think that it wouldn't be too much work to get it to run light loads. I switched to a Benelli a few years ago, so it's been a while since I worked on the guns, but I don't remember doing a lot (initially) to the internals to get them to run light loads. First I'd completely disassemble, clean and lube the gun. If it still won't run light loads, next step would be LIGHTLY buff anything that feels a little rough inside with fine sandpaper but again don't go crazy, then clean it out and re-lube. Take it to the range with a cordless drill and a numbered bit set. If it still won't run the light loads, drill out the gas ports one at a time with 1-2 bit sizes larger, until it runs. I don't remember how many sizes I had to go up, but it was more than a couple, but YMMV. Also, check the O-ring and replace if needed. Also, another thing I'll mention is that my 1100 was very sensitive when it came to magazine spring tension. Good luck, RZ
  17. In addition to our Multi-Gun club matches, we are going to try something new in the 2010 season. Atlanta Conservation Club in Atlanta, IN will host two “Speed Shotgun Matches”. It seems that there has been increased interest in Shotgun-only matches in this country in recent years and we’re going to give hosting a couple of them a try. 2010 Speed Shotgun Matches at ACC: Sunday March 14 Sunday July 11 The details below will also be available at www.atlantacc.net soon… Atlanta Conservation Club Speed Shotgun Match Presented by Atlanta Multi-Gun Description: This will be a “Pro Am style” all-shotgun match. Most stages will involve some use of props, and will also require some movement. Targets will be knock-down steel (plates, poppers, etc.) and clay birds. Most stages may have 20-30 or more targets. Each stage will have a “Par Time” (time limit). Par Times will be set so that no one will realistically be able to neutralize all the targets… just get as many as you can before time runs out. Divisions: Open: No restrictions on ammo capacity, modifications, or accessories. Standard: No optics, ports, compensators, speed-loaders, or detachable magazines allowed. Shotguns may not be loaded with more than 9 rounds prior to the start signal, but capacity will not be limited after the start signal. Standard Manual: Same as Standard Division, but shotgun must have a manually operated action (pump, lever, etc.) Ammo & what else to bring: Due to the high number of targets, we recommended bringing at least 100 rounds. Minimum caliber is 20 Gauge for all Divisions. Lead birdshot only. Some type of shell carriers/pouches are recommended, but additional ammo may be stored in pockets, etc. We also recommend that you bring gloves for resetting lead splattered targets. Scoring: Each stage has a Par Time that is the maximum amount of time a shooter has to shoot a stage. Par Time will be equal for all Divisions. When the Par Time is reached, the buzzer will sound. There will be no penalty for shots taken overtime but targets engaged/neutralized overtime will not count for score. Targets must be neutralized to score: steel must fall and clays must break (1 BB hole is a break). The RO may verbally indicate that a clay is broken. Your score on a stage is simply the number of targets you neutralized. Your final match score is the sum of your stage scores. There will be no penalties for targets not engaged or failure to neutralize, unless per the stage description requirement. Penalties: Shooting from an illegal position will incur one hit penalty per shot fired. Failing to follow stage requirements per the stage description will incur the number of hit penalties stated in the stage description. Match Fee $20 per entry. Half price for ROs and Saturday set-up crew. Ryan Zamberlan Multi-Gun Match Director
  18. I have a Remington 870 Express Turkey, which came with a 21" VR barrel from the factory. Give Remington customer service a call, and see if you can purchase one.
  19. We are testing the competitors ability to keep their gear RUNNING. Nascar doesn't let you re-run daytona because you blew an engine. Last time I check major matches fill up to a waiting list. +1 RZ
  20. Apples to oranges. That Leupold has a HORRIBLE price on it. It costs at least $300 & you could buy TWO Weavers for that price! Plus, the Meopta is a better scope than the Leupold (if money is no object, that is). Midway often has the Weaver on sale for $129. The Armalite 1 pc mount is a good mounting solution. +1. Leupolds are decent but have a high price for what you get, I think you can do a lot better for your money. I've had a Leupold 1-3X CQ/T and a Mark IV 1.5-5X, and I consider them both to be under the Meopta 1-4X. RZ
  21. Dont forget to look at the Meopta 1-4X.
  22. If you are going to be shooting past 50 yd, then you will definitely benefit from a rear sight. A 10/22 rear sight can be installed w/o a mill if you have patience and have decent hands. I installed mine without a dovetail cutter- just a file, and it works perfectly. RZ
  23. This is a great tutorial, and I have recomeded this vid to several local 3-Gunners in Indiana. Thanks to Rob & Janson of the Noveske team for taking the time. RZ
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