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alma

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Everything posted by alma

  1. Furthermore, "2.11 Engaging a steel target with rifle, closer than 50 yards is subject to DQ. (rule 8.3)" "Note: For purposes of 3GN Rules, 'Engaged' means: To be in a position where the muzzle is in line of sight to target in question. Shooting in the general direction of target, shooting over obstructions that targets are behind or through see-through walls and/or barriers are not allowed." It doesn't say DQ for hitting steel with the rifle, it says engaging the target. If you can't see it and are shooting through something else then you are not actually "engaging" it which is what is required for DQ.
  2. Right. Here is the 3GN rule : "2.2.1 - A shot which travels over a backstop, a berm or in any other direction deemed by the event organizers as being unsafe. However, a competitor who legitimately fires a shot at a target, which hits and then travels in an unsafe direction, will not be disqualified."
  3. Try different finger placements on the 2011 trigger. The way you pull the trigger and how deep your finger may be to get leverage could be dramatically different one your 2011. Try shooting fast with more or less finger. Dry firing against a white wall and focusing on sight movement should also help you to see what is happening. Ideally the part of your finger on the trigger should be at 90 degrees when the shot breaks. If you find that trigger pull is the issue then you can try installing a shorter or longer trigger to make a perfect pull more natural for you. One more thing you can try is to ease up on the overtravel setting a bit if you find that it is causing you to bottom out the trigger on the frame too much.
  4. Who likely doesn't know either so each squad interprets the rules on each stage a slightly different way.
  5. What makes you think is involves only ricochets? I see nothing that implies that that in the wording of the rule but would agree that it would also cover ricochets. If you don't want something shot then don't put it behind a target, blind to the shooter.
  6. Same principle. Shooter engages a target in and legitimate way but failure of stages design causes safety issue with the rounds that passes through such that it would normally be a DQable offense. It is not the shooters fault.
  7. Not in USPSA pistol rules. Consider this: "10.4.1 - A shot, which travels over a backstop, a berm or in any other direction, specified in the written stage briefing by the match organizers as being unsafe. Note that a competitor who legitimately fires a shot at a target, which then travels in an unsafe direction, will not be disqualified (the provisions of Section 2.3 may apply)."
  8. Esther, It was a lot of sun shooting with you and hope you end up back in the area so we can do it again sometime. You had some great performance on some very technically challenging and accuracy intensive stages and you should be extremely proud of yourself. I am glad you posted the video because it gives a lot more opportunity to analyze in depth whereas when I watched you live it looked very good (and still does) but I missed a few areas for you to consider. In that first position you had to move your feet to get that last target on the right. One alternative for avoiding that "move" could have been to take one step forward as you were drawing your gun which should have given you a full view of those all of the targets there without having to move around as much. As we discussed, your mag changes look pretty good and are effective but there is a bit of room for improvement. You when you go to grab your magazine your hand stays down there on the mag for quite sometime. You need to see if you can make that a quick snatching motion rather than having the hand go down, get comfortable, and then finally come back up to finish the reload. I also noticed that it looks like you aren't starting your reload early enough which is what is causing the issue of not having it completed by the time you get into your new position. I sent you links to some of the videos which you were kind enough to shoot of me at the match and you will notice that as soon as I start moving my old magazine drops within one step of the shooting position and I have another one going towards the magwell. It might be that "two-step" thing again where some of your motions look very staccato and hopefully you can make those a bit more fluid. Finally, next time you get a chance for a dedicated practice session you should work on hitting targets similar to the ones on those middle positions while you are on the move. At a minimum you should have your gun training on them just before they become visible and be squeezing off shots just as they come into view and before you completely stop. Same thing goes for moving out of position. Your momentum should be starting backwards if you had a complete stop for some reason. I have no idea whether I was on the move or not when I shot those because I had some challenges of my own on that stage but I do know that ideally I shouldn't have completely stopped there.
  9. The Arredondo mag brushes are a great investment and I wish I would have bought one way earlier in my shooting career. Other than being a perfectly sized brush the back of the handle has a little probe designed to use as a tool for removing your basepads. If makes quick work of a job that used to be pretty tedious for me.
  10. No way that should be a DQ as long as the shooters were engaging the targets from the appropriate areas and shooting in the appropriate directions. The way I think of it the shooter wasn't engaging the other targets. He was engaging the correct targets in front and rounds passing through generally will not count for score as the targets in front are deemed impenetrable. DQ the stage designer. Watch for that stuff during the walk through if possible and move one sent of targets or the employee other or perhaps add penalty targets or vision barriers to force shots into safe directions.
  11. Maybe get a bit more specific about what element of stage planning you most want to discuss first made dynamics of 3 gun are intense any you could easily write a book in response to your initial question. Most matches now score time only so as long and you have at least 1 A or 2 hits anywhere else then don't worry about making any shots up. To start with on stages planning know exactly where all of the targets are and exactly where you will be shooting each one from and with which gun. Don't worry as much about shooting on the move at first but definitely look for opportunities to reload while moving from one position to another. Take some time to shoot your rifle at distance and learn how fast you can comfortably put two on paper out to 75 yards or so. Then get comfortable with making for first shot count on targets at 100, 200, and 300 depending of course on what is typical at your matches. If the match rules allow then buy a couple of 40 round PMAGs and some Taran Tactical or TacCom 5/6 round extensions for them and that will get you out of having to reload rifle on most stages. Your shotgun is a mysterious beast so takes some time to understand how it patterns with different loads and chokes at different distances. Know which combination you will need to take down steel plates and poppers at different distances. Knowing how to hit out to 100 yards with slugs is a must as well. If you quad load then knowing all of the multiples of 4 from memory will also come in handy. If you don't quad load then learn.
  12. Stage 6: I would put an X on the center of the table and specify that the gun starts there. Specify that the slide/cylinder is closed and hammer or striker is down. Specify that all magazines must come from the competitor's belt. These things are mostly default but it will help to avoid confusion. The stair step pattern of the forward and rear fault lines might not be adding much but could make setup slightly harder. You might be able to just use straight fault lines and get the same outcome.
  13. Stage 5. Be more specific about your started position. Starting with what on the X? It's might get cool to find a way to start them facing the opposite direction of that first port. Consider using a low wall to shoot over and down onto the targets instead of always having ports.
  14. Stage 4 looks good. Watch out for shoot throughs on that first see of targets. Move had positioning to Start Position.
  15. Stage 3 looks good but "hands relaxed at sides" should be part of the start position not the gun ready condition.
  16. Stage 1: it's a bit hard to tell exactly what is going on but it looks like 16 shots from the center port would be required. You shoot design for no more than 8 shots required in any single view and try to give some variety where there are some targets that could be shot from multiple locations. The box seems right in the way and could be a tripping hazard. If it doesn't serve a purpose aside from a starting location then remove it and put two Xs on the rear fault line for heels. Another option would be leave the box and declare it as not a part of the shooting Area. That would be interesting in my opinion. Start position includes your hand position. Remove hand position from gun ready condition block. Remove stage procedure information from start position block.
  17. Consider Champion Shooting:Guaranteed Results in 15 minutes a day. I have the Kindle version. Lots of good dry fire drills and recommended times.
  18. Those look pretty dirty from here. It's a wonder that it ran at all. For me if a mag hits the ground it is getting taken apart and is going to have a mag brush run through before I reload it again. Most recommend +10% power springs for the CZ 18 round magazines as well.
  19. Are you using a timer as well? Even a simple app with a par time would be a valuable addition in you aren't doing it yet. It keeps you're honest and helps to understand what pace you should be striving for.
  20. I am sure there are those who prefer polymer guns but it sounds like you haven't given this gun a fair chance yet. At an absolute minimum you should be doing a lot of dry fire to get used to the feel and manipulation buy you also need to put in some live fire time to get used to the feel, timing, and learn how to shoot it accurately.
  21. Just wanted to chime in to thank the PractiScore guys. It has really revolutionized the match experience and has almost eliminate one of the most tedious jobs in the sport. The club support sections like self squadding are really cool as well. It is also very notable that you release updates on such a frequent basis and I am always excited to see what features are coming next.
  22. Shoot the 17 then. Maybe not helpful but if I only had 2 Glocks I would have a 34 for competition and a 19 for carry. I liked the 26 but didn't find it to be much easier to conceal than the 19 but much less comfortable to shoot. Since moving to CZ for competition I got a CZ 75 Compact L which has replaced my Glock 19 for EDC. I would still feel comfortable with the G19 but, again, I figured I would focus on one primary platform at a time.
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