Open1215 Posted November 22, 2015 Share Posted November 22, 2015 I've played with f360 and made a blank bar 1/2 in wide by 5in long. I've set angles on it and have tried to draw cuts based off the angles but every time I can't get more then 1 row. Link to comment Share on other sites More sharing options...
Hotrod55598 Posted November 22, 2015 Share Posted November 22, 2015 I've never used fusion so I'm no help there. Does it do 2d or does it have to be all solid models? Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Open1215 Posted November 22, 2015 Share Posted November 22, 2015 I'm not sure really. I'm a nube when it comes to program and machine stuff. I got a nice set up and "one day" will use it for cool stuff but for now, I'm still very much learning the ropes. Link to comment Share on other sites More sharing options...
Open1215 Posted November 22, 2015 Share Posted November 22, 2015 I can get this far. Anything I add after this doesn't stay at the angle or goes to the wrong side. This is 1/2 in x 5in strip. 5mm circles at a 10% angle. Link to comment Share on other sites More sharing options...
kevinj308 Posted November 22, 2015 Share Posted November 22, 2015 I can't tell from the pic, are the scallops progressively shallow towards the rear of the gun? If so I would draw a solid rectangle box in f360 with one side at your desired angle. Then draw your circles on that side in sketch mode and push/pull or extrude to progressively different depths. You could draw them individually or do a linear pattern. The key is to have a solid to work on, then begin a new sketch on the side you have angled. Give that solid to the cam and do a 2d toolpath. It will change Z for each new level. Link to comment Share on other sites More sharing options...
kevinj308 Posted November 22, 2015 Share Posted November 22, 2015 You're gonna need a solid 3 dimensional box if you want to cut semicircles into it. It needs the meat so to speak. Just sketch your rectangle the push/pull it out for .5.or something. Link to comment Share on other sites More sharing options...
kevinj308 Posted November 22, 2015 Share Posted November 22, 2015 I see you already had the solid, try adding a plane on top of the solid. Under construction tab, and sketch your circles on that maybe. I'm not at my pc right now or I'd try it. Link to comment Share on other sites More sharing options...
Open1215 Posted November 22, 2015 Share Posted November 22, 2015 That's what I do. However the scallops are at a consistent angle across the surface. When I make the angle on the surface, the starting point for the cuts get deeper as well, plus it won't let me select the center. So I end up with this. This was with a 10 degree angle. Using plane at an angle but you have to select a starting point so they end up deeper and deeper.. I guess if it was chucked at the same angle it wouldn't cut the material deeper would it? Even if the model shows it it's being shown ad a flat surface correct? Link to comment Share on other sites More sharing options...
Open1215 Posted November 22, 2015 Share Posted November 22, 2015 Thank you for all the help. I've tried for a few nights now and I can't seem to get it. Normally within a few hours tops I'll figure out what I'm working on, but this has me a bit frazzled. Link to comment Share on other sites More sharing options...
kevinj308 Posted November 22, 2015 Share Posted November 22, 2015 Sure that'd work, I have to fool the machine all the time. Usually to make up for my lack of cad/cam skill. I'm a hobbyist as well. There may be a better way, but if it gets you the desired effect repeatedly then it's sure not the wrong way. Still not sure why this isn't working for you, I'm gonna try it tomorrow just for fun. Link to comment Share on other sites More sharing options...
Open1215 Posted November 22, 2015 Share Posted November 22, 2015 Ya if you get it right awesome! Lol. Idk I did all the updated last night and I've been having issues ever since. It may just be a glitch. I can't believe it won't allow me to select the center circle to push/pull, due to the fact that it's not hanging off the existing surface. O well. Like when I had an IPhone... I always would wait a week to download the "latest and greatest " software update. Version 3.0 is great! 3 days later version 3.1 is ready and fixes the glitches from 3.0... Link to comment Share on other sites More sharing options...
Hotrod55598 Posted November 22, 2015 Share Posted November 22, 2015 Link to comment Share on other sites More sharing options...
Open1215 Posted November 22, 2015 Share Posted November 22, 2015 (edited) That's exactly what I was going for. What software is that? Or did you find that on grab cad/ something similar? Edited November 22, 2015 by Open1215 Link to comment Share on other sites More sharing options...
Hotrod55598 Posted November 22, 2015 Share Posted November 22, 2015 This is BobCAD. I did it in 2d. But it is prolly easier in 3d. I set the stock so it is at a 45° angle to the machine. Then I pick the 2 point farthest to the let in the x axis. Set them to drill .050 moved over .125 to the center point set it to drill .100 then moved over to the next set of point drilling the at .2 and increasing .100 every time I step in the x direction witch is the direction the 45 is in. Sorry if I'm not very good at explaining this. Link to comment Share on other sites More sharing options...
Hotrod55598 Posted November 22, 2015 Share Posted November 22, 2015 When I plotted the points I just drew a square. Then plotted the points. Setting the 45°. In the machine setup zero. Link to comment Share on other sites More sharing options...
Open1215 Posted November 22, 2015 Share Posted November 22, 2015 ok. thank you! I will look into bobCAD Link to comment Share on other sites More sharing options...
Hotrod55598 Posted November 22, 2015 Share Posted November 22, 2015 Fusion should also do it. I would guess you would need to draw a solid cube then tip it on a 45° or whatever angle you would like to use. Use a cylinder subtract feature and manipulate the cylinders in depth and position. Link to comment Share on other sites More sharing options...
Open1215 Posted November 22, 2015 Share Posted November 22, 2015 Got ya. I've been using sketch due to the fact that I can manipulate the place with a measurement not just having to drag it.im not sure I'd I can with a solid structure, I will try again in the morning. Link to comment Share on other sites More sharing options...
dskinsler83 Posted November 22, 2015 Share Posted November 22, 2015 Ok here is a good question. What kind of computer hardware ie processors, memory, graphics cards do yall use for all this designing and cad/cam software?? Link to comment Share on other sites More sharing options...
Open1215 Posted November 22, 2015 Share Posted November 22, 2015 Ok here is a good question. What kind of computer hardware ie processors, memory, graphics cards do yall use for all this designing and cad/cam software??I use a dell. It has Intel correct i3 prosser, with integrated Intel HD graphics cs. Idk if that's a good set up or not. This is my 1st laptop. Computers really really don't like me. Link to comment Share on other sites More sharing options...
Hotrod55598 Posted November 22, 2015 Share Posted November 22, 2015 I use a toshiba qosmio i7 16 gb ram 2 - 1 Tb ss hard drive and a nvida 4gb graphics card. Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
dskinsler83 Posted November 22, 2015 Share Posted November 22, 2015 Good lord HotRod that thing should run anything a 3 of another lol Link to comment Share on other sites More sharing options...
Hotrod55598 Posted November 22, 2015 Share Posted November 22, 2015 It is still slow computing large files with bobcad. I think it is a fault with bobcad as other cam programs I have demoed worked much smoother. Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
dskinsler83 Posted November 22, 2015 Share Posted November 22, 2015 I can imaging much slowing that thing down Link to comment Share on other sites More sharing options...
kevinj308 Posted November 22, 2015 Share Posted November 22, 2015 So I ended up getting it done like this. I know it isn't the pattern you had in the pic but technique should work. Basically I made a 3d block with the top angled. Then offset a plane off the bottom face. Sketch the circles or whatever on the new plane and push/pull them down to a consistent depth. It's weird but you the new plane I made got turned off after every extrude. I had to go over and click the light bulb for it so I could sketch on it again. Then rotate the block around with move command so the top edge is now square to the origin, and clean up the block to make it square. Really round about, but I had fun doing it. Link to comment Share on other sites More sharing options...
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