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rtkwe

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  1. The goal of dry firing during the end of stage steps is to prove the gun is empty so it being recocked isn't really that big of a deal since there's proven there's no round in the gun AND you're putting a flag in that at the very least will keep the bolt and thus firing pin separated from the gun even if a round was somehow wedged in the gun at that point.
  2. What I and some other people who RO fairly frequently at my club will do is just put up a finger any time you think you've seen an FTSA or foot fault to count them and you can drop them if you think the shooter reengages the target from another position. Our stages are pretty complex at times but there's usually a pretty obvious turn to the next target people miss when they skip a target accidentally.
  3. Once the timer goes off what's happened has happened AFAIK, if the RO doesn't see you moving and starts you you're stuck with the creeping. There's not a concession to the RO not noticing and starting you while you were moving, if you stop yourself you're just adding time to the score.
  4. Very true, it's all a concession to making the sport work. Also during holstering/drawing you're the most controlled you ever are during a stage so the rule can be loosened slightly to account for minor problems like breaking the 180 by less than 3 feet to the ground. In theory it's about as safe to do the same while actually running a stage but it gets vastly harder to judge than the 180 and a lot easier to mess up so we don't allow it and have a carve out for when it's more controlled.
  5. If you're using the 21 round mags they don't all fit the gauge. It's a matter of fractions of a millimeter but I have several and a few didn't quite rest on the back pads as required. The second pic below is an example that doesn't pass gauge and it's an OEM 21 round M18. This is using an official EGW gauge. https://imgur.com/a/ZqhF4ap
  6. It feels like we've gotten away from realistic concerns. For practiscore to "expose" you with a private profile your hypothetical employer would be looking through practiscore matches in your area looking for you which is a big leap from seeing you've posted competition footage on social media or are wearing paraphernalia at work. Has your employer actual made an issue out of this from just Practiscore?
  7. To get back on topic from the perennial fire that is AD vs ND… The 180 is there it’s just worded differently but if you take both directions of 90 in 10.5.2 into account it is the 180.
  8. A run is finished when you follow the commands in "If you are finished unload and show clear" not when they've shot everything. Per 5.4.4 I think you could shoot everything up to the end of the course but you would need to say something before you unload and holster since that's the end of the stage officially, per the spirit and safety though I think you should stop immediately just for your own hearing.
  9. The previous boxes are still A designated shooting area and I don't think there are any rule provisions for invalidation or changing shooting areas as part of the WSB. Also I think you're talking about 10.2.1.2 here? That says after leaving the shooting area which our hypothetical competitor hasn't done. Box B is definitely at the start and to my knowledge remains a shooting area even after the WSB tells you to leave it.
  10. Like Britin says the competitor is supposed to stop and indicate the problem to get the reshoot because they completed the stage it feels to me like they were trying have the option to force the reshoot.
  11. I think it's pretty clear for the QOTM; the determination is do they save significant time by not moving and in this case the answer is probably not because 1) the move is very short 2) there are other tasks you're forced to do that the competitor did do that take about the same amount of time. In the case of your 60 foot movement but same distance to the target the answer is also pretty clear they saved time by not moving so that would constitute a significant advantage. Significant advantage is always going to be a bit murky because it's possibly going to change per competitor too. Imagine a competitor with mobility issues that can still safely shoot but is very slow moving, not moving a shorter distance like the one in the QOTM might constitute significant advantage for them. The fairest way to look at it is always going to be tough but looking at the time vs shooting difficulty, since Hit Factor is the whole game, is the only real way to evaluate it and imo practically impossible to write hard rules for.
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