38supPat Posted November 22, 2001 Share Posted November 22, 2001 Seemed to be a good topic to start, what do you look for when figuring out a stage? Lets get some ideas rolling Pat Link to comment Share on other sites More sharing options...
Ron Ankeny Posted November 22, 2001 Share Posted November 22, 2001 Well, here goes from a newbie. I'll list a couple then other folks can add to it: 1. Obviously, the best palce to reload. 2. I identify arrays that require me to perform my weakest skills (such as transitions from near to far) then I figure out how to shoot them by using my strongest skills (like far to near, left to right, high, low to high, or on the move). 3. I look for the target that will allow me to shoot while moving out of a box. For me, shooting the easy target while leaving is better than trying to set up and shoot too quickly while entering. OK folks start adding to the list. Link to comment Share on other sites More sharing options...
Flexmoney Posted November 22, 2001 Share Posted November 22, 2001 I try to figure out where my feet need to go...I want to get angles that will allow me to see the next target sooner, even if I can't shoot it right then. I want to get the angles figured out so that I don't get sucked into the black-holes (ports, windows, barrels). I look at the lighting on the targets. I have noticed that steel targets that are in the shadows give shooters fits sometimes. Link to comment Share on other sites More sharing options...
Rich Bagoly Posted November 22, 2001 Share Posted November 22, 2001 Where must you stop and shoot, and which targets can you shoot on the move? Are there any boxes or ports that you can "flow through" without coming to a complete stop? I see a lot of people never consider moving from right to left. Its rarely the same both ways. Link to comment Share on other sites More sharing options...
Dan Bone Posted November 23, 2001 Share Posted November 23, 2001 Shooting order, body position, footing, reloading and precise aiming points. The big no-no's are negative thoughts. i.e. Hostages, Tight shots, strong /weak points DON'T EXIST. Focus on where your body needs to be and what you expect to see when you get there. Link to comment Share on other sites More sharing options...
38supPat Posted November 23, 2001 Author Share Posted November 23, 2001 One of the first things I do, particularily on a more complex stage, is find all the targets. I know that sounds a bit simple, but many times I've seen shooters listen to the walkthrough, eg. 'There are 13 paper targets and 4 steel.' Then never bother to look for them all. At the end of the stage, after counting up the penalties, they are heard to exclaim "But I didn't know that was there!" After the walkthrough, go forward if you have to, find ALL the targets, count them and the number of shots required...then go back and figure out where to shoot them from. Pat Link to comment Share on other sites More sharing options...
Rich Bagoly Posted November 23, 2001 Share Posted November 23, 2001 Pat makes a good point about accounting for all the targets. Look for targets that you will see from more than one place. Always remember to look behind the soft cover. Something is holding it up. I have seen rounds eaten, or deflected by the not-so-soft parts of the soft cover. Link to comment Share on other sites More sharing options...
benos Posted November 24, 2001 Share Posted November 24, 2001 In addition to all the excellent posts so far, I look the stage over for areas where I know from experience that I will need to "raise-up" a specific feeling, like relaxing back to a not-rushing mindset, for example. be Link to comment Share on other sites More sharing options...
Singlestack Posted November 24, 2001 Share Posted November 24, 2001 Thats cool BE. I never thought about it but I do that when I know I'm going to shoot a target on the move. I mark the place in my mind where I want the "scoot" to start. Link to comment Share on other sites More sharing options...
bonedaddy Posted December 4, 2001 Share Posted December 4, 2001 In addition to all the other good stuff mentioned, I like to walk through and figure out what type of sight focus I'm going to use on each target. This helps me to stay out of hose mode when the targets are too difficult. (Mental default mode is hose) Like this: T1 and T2 are a type 1 focus, then after I go throught the door, I'm shifting to a type 3 for that one by the wall and the popper, ect. It seems to help. -Sam Link to comment Share on other sites More sharing options...
Mike Auger Posted December 5, 2001 Share Posted December 5, 2001 After finding all the targets I like to look for all the locations they can be shot from, usually there are some targets that can be shot from more than 1 location so you can choose the best ( usually closest) place to shoot them from. If possible you can eliminate a shooting postion or 2 and save time as each setup takes time. After that has been looked at I usually try to see which way has the best flow ( that is which way has me feeling like it will be smoother for me) Smooth flow from target to target is probably even more important on a small stage where there is less chance to make up time by moving fast. There are lots more things to look for but my fingers are sore from typing. Link to comment Share on other sites More sharing options...
Detlef Posted December 6, 2001 Share Posted December 6, 2001 classify the targets into *easy* and *difficult* ones so that I can visualize sight picture type and simulate the feeling of the trigger press necessary on each target (particularly the difficult ones...). Again, this sounds trivial, but how often have you found out afterwards that you misclassified a target as *easy* that was really *difficult*. That's where one incurrs misses or Ds. Conversely, one looses time unnecessarily when misclassifying in the other direction (seeing a razor-sharp front sight on a close-up target). Also, this classification changes from day to day and with skills progression, and even from morning to evening on match day (I peak -no jokes please- mid-day, the first stages in the morning being tremblers and being tired on the last ones in the evening). --Detlef Link to comment Share on other sites More sharing options...
TDean Posted December 7, 2001 Share Posted December 7, 2001 I'll wait 'till the GM's shoot it, then do it the same way........ Link to comment Share on other sites More sharing options...
Detlef Posted December 7, 2001 Share Posted December 7, 2001 that's a killer unless you're a GM! Stay within your capabilities and know them.... --Detlef Link to comment Share on other sites More sharing options...
TDean Posted December 7, 2001 Share Posted December 7, 2001 If I was satisfied with my current capabilities, I'd never get better! There once was this All-Pro defensive back by the name of Bill Bates who played with the Cowboys. In order to get faster he would tie a rope around his waist and get pulled by the team golf cart a little faster than he could sprint by his own. He trained his body and mind to go beyond his physical and psycological boundries. I say, don't under-estimate yourself. The hard part is finding a willing GM to tie a rope to..... Link to comment Share on other sites More sharing options...
Detlef Posted December 7, 2001 Share Posted December 7, 2001 everyone is different. I found that the place to speed up, push my limits and play GM is in training. In a match I am very aware of my limitations and capabilities (well, most of the time...), and when I screw up it is *always* because of overestimating the latter and underestimating the former. If you want to tie a rope around your waist in a match where I shoot, go ahead more power to you... --Detlef Link to comment Share on other sites More sharing options...
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