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Brian Enos's Forums... Maku mozo!

twikster

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Everything posted by twikster

  1. I heard that Jeff broke his spine running a Cooper Assault. He finished the course on his knees. There's a reason why so many valued EL Jefe's insights. :-)
  2. You might try a .22 conversion unit for a while. If your practice scores are a lot better, then the problem is flinching, due to reaction to the blast and recoil of the centerfire ammo. You can "swiss load" for the auto, by loading your mags with your eyes shut, mixing in some dummy rds and noticing when you jerk (on the dud rds). Or you can use a revolver for a while, and use 1-2 empty cases in the cylinder. You can use very light reloads for a while, or you can go the other route, and use really hot stuff, and get used to excessive blast and recoil, then your match loads will seem "tame" by comparison. Also, many people can avoid flinching, but only in slow fire. Make them deliver the sort of speed repeat hits necessary in this sport, and they come apart. Taking 1-2 full seconds per shot is nothing. Getting repeat hits on the A zone, at 10 yds, in .16 second or less, that takes a lot of work, especially if doing so without the help of a compensator or red dot sight, and with full power loads.
  3. I had an older version of the timer, but not any interface. It worked fine, but I did not think that the "low tone" beep helped me hear it. I have a high freq hearing loss, and I bought the timer because of that feature. Until I got electronic earmuffs, my reaction was always slow because I was never sure that I'd heard the start beep.
  4. I've had this happen many times, both in live firing and in just "mag swap" practice over my bed. It's not that the new mag is moving real fast, it's that you got rid of the old mag too slowly. :-)
  5. As you know from shaking hands with a variety of people, grip strength varies. So does the stamina of that grip. With lots of proper training, both the strength and the stamina can be increased, by quite a bit. Don't be surprised if someone's "relaxed" grip is capable of crushing your hand! :-)
  6. El Jefe said it is your misses that teach you the most, if you are paying attention. I tend to agree.
  7. I've always wondered why anyone bothers with the shotgun for combat combo matches? You can't carry both a rifle and a shotgun, and the rifle is far more versatile, so it must have been someone who was looking to make money off of the shotgun shooting that got it included in the matches!
  8. .87 sec is certainly feasible with a speed rig, a space gun 1911 and a top hand. That's .20 second more than is feasible to do at 10 yds, and .20 sec is time enough for a top man to refine his sight picture a bit, and control the trigger a bit better, resulting in 25 yd capability.
  9. With enough work and a speed rig, the draw and first hit, 8" plate at 10 yds, can be as low as .65 second. Then .25 second or so to traverse over and hit the next one.
  10. Not true. What it will do is teach you to go more slowly than what you have to do, because you practiced on too small a target, or at too great a range.
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