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Fixed Time & Limited Shots?


AlamoShooter

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<_< Ok my book is the old 2004 and I could only find old stuff in a search.

I was told by a card caring RO :o that the uspsa rule is that on a (Fixed Time) stage that Shots can not be limited. this seams to not go with all the old rules that I found.

Like a stage for Area 4 = three strings with 5 seconds and six shots on the target. ? are extra shots Ok or as I read the rules it would be a penalty for the extra shot. but a miss is a NPM.

I don't know nothing,

Edited by AlamoShooter
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9.2.4 “Fixed Time” – Limited time, limited number of shots to be fired,

stipulated number of overall hits to count for score.

9.2.4.1 A competitor’s score is calculated by adding the highest

value stipulated number of overall hits, minus penalties.

The overall stage results are not factored, and competitors

are ranked by the actual nett points achieved by them.

9.2.4.2 Fixed Time must use paper targets exclusively and they

should, where possible, be disappearing targets.

9.2.4.3 Fixed Time must only be used for Standard Exercises,

Classifiers or Short Courses.

9.2.4.4 Fixed Time must not be used in Level IV or higher matches

except in respect of a Standard Exercise (see Rule 6.1.2).

9.2.4.5 Fixed Time courses of fire do not incur failure to shoot at or

miss penalties.

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Is it correct that you have .30 after the set time...say a 5 sec fixed time all shot fired within 5.30 incur NO penality but any shot fired at 5.31 does? The penality is 5 points (value of 1 "A" since that would be the higest point value for the shot), Correct?????

Thanks

Randal

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US 9.4.6.1 Overtime shots (i.e. shots fired after the signal to cease fire

has been given), will each be penalized the value of the

maximum scoring hit available on that target, except in the

case of disappearing targets. If the time runs more than .30

seconds over the set time, it will be considered overtime.

For example, if the time is 5.00 seconds, a shot at 5.31 seconds

would be considered overtime.

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US 9.4.6.1 Overtime shots (i.e. shots fired after the signal to cease fire

has been given), will each be penalized the value of the

maximum scoring hit available on that target, except in the

case of disappearing targets. If the time runs more than .30

seconds over the set time, it will be considered overtime.

For example, if the time is 5.00 seconds, a shot at 5.31 seconds

would be considered overtime.

So you have all the time in the world to finish that last disappearing target?

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US 9.4.6.1 Overtime shots (i.e. shots fired after the signal to cease fire

has been given), will each be penalized the value of the

maximum scoring hit available on that target, except in the

case of disappearing targets. If the time runs more than .30

seconds over the set time, it will be considered overtime.

For example, if the time is 5.00 seconds, a shot at 5.31 seconds

would be considered overtime.

So you have all the time in the world to finish that last disappearing target?

I'm pretty sure that rule exists to deal with late shots on static targets, the same reason we get an extra .3 seconds to react to the second beep of the electronic timer. Shooting a fixed time stage on moving targets is way different......

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So you have all the time in the world to finish that last disappearing target?

Nah.

A couple of things.

- Shots for Fixed Time stages are just like Virginia count. Extra shots and extra hits earn penalties.

- On over-time shot...

- Some larger matches have targets that are hooked up to a mechanical apparatus. These turn to expose the targets for the set amount of time, then when the time is up, they turn again to hide the targets. You wouldn't get a penalty here for an overtime shot...as the targets "disappear". (I've only seen this type of target setup at one of the Nationals.)

- The fixed time stage we see most often will have our regular targets. The timer will then be set with a start
and
a STOP beep (par time).

You don't really have all the time in the world to hit the last shot. If you take a shot and it is overtime, then you WILL be dinged for 5 penalty points. You may or may not hit the Alpha(+5pts) with that shot. The best you can do is a wash.

(An experienced shooter might gamble that they can beat the beeps 0.30s cushion.)

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Thanks.

A disapearing target to me is one of the turning targets that ends edge on. So it's not a given that it would disappear at a precise time.

As I posted a little while back, I totally failed on Baseball Standards last month, mostly due to not knowing how to properly shoot a fixed time course. So this thread's of great interest to me.

Edited by BBunin
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This is actually one of the multi-gun proposals. To use a fixed time course with no penalty for extra shots. Basically a way to manage a long range rifle stage with steel targets. Say, 10 targets in 60 seconds. Shoot as much as you want but your done at one minute. Definitely not the rule yet but it's on the table.

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