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OutLaw Multi-Gun Match


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This seems to be a topic not covered very well. Our Club puts on Club Level OutLaw Multi-Gun Matchs, so I thought I would share some information. To start with you need some Rules. A little digging will find you the Rules for International Multi-Gun. Most everyone tunes the International Multi Gun Rules a little to suit Club requirements. We added Rimfire Divisions, and our Standard Silhouette Target is the NRA D1 Tombstone. OutLaw Multi-Gun does not require you to be a member of IDPA, USPSA, 3G Nation, etc to play.

First I will start with Shotgun. Stage I from the last match. Stage I was a Single Plate Dueling Tree. It takes 9 rounds to take it from Top to Bottom with no misses.

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This stage was pretty simple 1 Dueling Tree set on a Rubber Stall Matt to keep the plates clean.

A 36 X 36 PVC Plastic Pipe Shooting Box set beside a 24" X 42" Loading Table. On the table sets a 12 Gage Loading Tray the shooter will pre load with 9 Rounds for Load & Make Ready. A 5 Gallon Hull Bucket for the spent shotgun hulls, a Tee Head Magnet with telescoping handle to pick up the spent shotgun hulls with, and a (Range Rod) 3/8" Fiberglass Rod from the local farm supply to poke out any stuck shell cases. And last a Gun Rack for members of the squad not on deck.

NOTE: Our Gun Racks for Shotgun were not on line for the June Match. They will be ready for the 19 July Match.

Shotgun Stage II: This one was a little more complicated. We set up 5 sections of our 6' X 6' Modular Wall System into a straight wall 30 Feet long. The end and center wall sections all had 24 X 24 Windows. We added Colored Pool Noodles around the windows sides and bottom to color code the windows. A side advantage was padding the firing port so you did not ding up your barrel on the steel walls.

Infront of the wall we set up 18 of our Centerfire Handgun Metalic Silhouette Targets. We have 3 Windows One Red, one Blue, and One Lite Green. We painted 6 Silhouettes Red, 6 Blue, and 6 Lite Green. The Loading Table was centered behind the walls approximately 10 feet back. A Red 2 X 4 board was placed at the back edge of the loading table as the Start position. This allowed Left handed shooters the option of starting on the Right end, and Right handed shooters the option of starting on the Left end. Again this stage will need a Hull Bucket, Tee Head Magnet, Gun Rack, and a Range Rod.

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A view thru the Blue Port

We modified 20 of our Cardboard Silhouette Stand bases by adding a 1-1/4" X 1-1/4" Tubing Socket to the cross brace. This allows the 1" X 1" square tubing silhouette stand to be added and removed as needed. I will be using the same stands today to start setting up Defensive Pistol and ICORE Stages for this weekend using D1 Tombstone Silhouettes.

Since you are not limited on what targets you can shoot with International Multigun Rules, the 2 shotgun stages could have been a set up using any combination of Plate Rack, Texas Star, Steel Tomb Stones, Pepper Poppers, Knock Down Plates, Clay Bird Launchers, Clay Bird Stands, etc. I was viewing You Tube coverage of I believe the Lake of the Ozarks Multi-Gun Match. They had lots of steel targets that looked like 6" X 6" squares with bases welded on. They were set on a stand made from a Rebar Rod with a flat plate welded to it for the target base. Not real hi tec, but they worked well for both Shotgun and Handguns, and were economical to build in quantity.

To Be Continued Below

Edited by VIPERONE
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PART TWO

Stage III was a combination of Handgun and Carbine. We had our Modular Wall System set up into a Shoot House, as well as a 6' X 6' Square Out Building for this match. The Shooter Up staged his/her carbine on the provided staging table at the end of the main hallway of the shoot house muzzle pointed down range. You started the stage from behind a barrel approximately 10 feet from the entrance door opening of the shoot house. T1 was a D1 silhouette engaged from the doorway through the exterior window of the first room. You then engaged a steel silhouette to the right down a narrow side hallway. Advancing on down the main hallway you opened doors both left and right to engage 2 or 3 steel silhouettes in each room. The last 2 steel silhouettes were engaged to the left as you got to the carbine staging table. A plastic box with towel for padding was provided on the staging table to ground your handgun.

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This picture is of the second door opened to the Left. The shooter engaged 3 steel silhouettes with 2 rounds each.

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Shooter engaging targets from the last door in the hallway. They like hearing steel clang.

While we used our steel silhouette targets, cardboard silhouettes would have worked just as well.

The Handgun Stage is completed, and the shooter transitions to the carbine.

The first 3 D1 Carbine targets are just out the back door of the shoot house.

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PART THREE:

The carbine stage started with 3 targets out the back door to the shoot house. in the last picture you can see 3 targets behind White barrels to the right of those being engaged. The White barrel targets are to be engaged from the Car Hood Simulator. Through the Orange Barrier fabric you can see Blue Barrels to the left of those being engaged. Three targets are visible from the out building between the barrels. They are engaged from the 6' X 6' Out Building through a narrow window in the left wall.

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In this picture you can see the Car Hood behind the shooter, the Out Building constructed from Modular Walls, as well as the Roof Simulator. The shooter is engaging 3 D1 Silhouettes on the move from the Car Hood to the Out Building. The Small Green Table visible to the left over the car hood has the binoculars staged on it to watch for impacts on the long steel.

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In this picture the shooter is in the out building engaging targets out the back window opening. He has 2 midrange D1's down the valley on the Left, 2 midrange D1's down the valley on the Right that you can see in this picture, and a 15" X 15" Steel Plate at 80 yards, and a second at 100 yards to engage before moving to the right to the Roof Silulator where the Long Steel is engaged a second time.

For information the Steel Plates need to be AR500 armor plate to hold up. If you are shooting soft steel it will look like the moon in short order.

Keep the steel painted to detect bullet impacts.

This is what we are doing for out Club OutLaw Multigun Matchs. With a little imagination most Clubs that hold handgun Matchs and have bays to shoot a carbine safely can put on an OutLaw Match.

I will see if I can post our Rules.

TO BE CONTINUED

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BIG PINEY SPORTSMAN’S CLUB

Multi-Gun Match Rules

05/20/2014

ELIGIBILITY: The Match is open to:

1. Members of the Public, need not belong to any organization such as USPSA, IDPA, IPSC, etc. to participate.

Match Rules:

Based On the International Multi-Gun Association (IMA) Rules (Revised October 9, 2013)

1 General Conduct & Dispute Resolution

A. Eye protection is mandatory for participants, spectators & officials at the event site.

B. Ear protection is mandatory for participants, spectators & officials while on or near a stage.

C. No participants or spectators shall consume or be under the influence of alcohol or non-prescription drugs at the event site. Any participant found to be impaired as a result of legitimate prescription drugs may be directed to stop shooting and requested to leave the range.

D. Participants and spectators are expected to conduct themselves in a courteous and sportsman-like manner at all times. Any person who violates this rule may be ejected from the event site at the Match Director’s discretion.

E. Clothing with any offensive images or wording will not be worn or displayed while at the event site.

F. Participants may be subject to event disqualification for safety or conduct violations. Disqualification will result in complete disqualification from the event, and the participant will not be allowed to continue nor be eligible for prizes.

G. A participant shall be disqualified for unsportsmanlike conduct. Examples of unsportsmanlike conduct include:

1. Cheating such as (but not limited to) altering a target prior to the target being scored to gain advantage, altering or falsifying score sheets, or altering the configuration of firearms or equipment without permission of the Match Director.

2. Threatening or assaulting other participants or Event Officials.

3. Disruptive behavior likely to disturb or distract other participants while they are shooting.

4. Willful disregard of Event Official instructions.

H. All disqualifications and reshoots are subject to approval by the Match Director.

I. Any aspect not expressly covered in this document will be resolved with a ruling by the Match Director making reference to the norms and precedents of current USPSA Multi-Gun rules as they deem appropriate. Any ruling by the Match Director will be final, and will serve as a precedent for the duration of the event. If rules overlap, fully or partially, the IMA rules will take precedence.

2 Safety

A. All events will be run on cold ranges.

1. Participants’ firearms must remain unloaded at the event site except under the direction and immediate supervision of an Event Official.

B. Firearms may only be handled and/or displayed in a designated safety area.

1. Safety areas will be clearly marked with signs.

2. No firearm may be loaded in a safety area.

3. No ammunition (including dummy ammunition, snap caps or ammunition feeding devices) may be handled in a safety area.

C. Firearms may be transported to, from and between stages only in the following conditions:

1. Handguns must be cased or holstered, de-cocked and with the magazine removed.

2. Rifles and shotguns must be cased, secured muzzle up or muzzle down in a stable gun cart/caddy, or carried slung with the muzzle up. Actions must be open and detachable magazines removed. The use of high-visibility open bolt indicator devices is recommended as a courtesy to other event participants.

D. A participant who causes an accidental discharge will be stopped by an Event Official as soon as possible, and shall be disqualified. Examples of accidental discharge include:

1. A shot, which travels over a backstop, a berm or in any other direction deemed by Event Officials to be unsafe. Note that a participant who legitimately fires a shot at a target, which then travels in an unsafe direction, will not be disqualified.

2. A shot which strikes the ground within 10 feet of the participant, except when shooting at a target closer than 10 feet to the participant.

a. Exception -a shot which strikes the ground within 10 feet of the participant due to a “squib”.

b. In the case of a shot striking a prop where the projectile is deflected or does not continue to strike the ground, if an Event Official determines that the projectile would have struck the ground within 10 feet of the participant had it not been deflected or stopped by the prop, the provisions of 2.D.2 shall apply.

3. A shot which occurs while loading, reloading or unloading any firearm.

a. Exception -a detonation which occurs while unloading a firearm is not considered an accidental discharge. A “detonation” is defined as the ignition of the primer of a round, other than by action of a firing pin, where the projectile or shot does not pass through the barrel (e.g. when a slide is being manually retracted, when a round is dropped etc.).

4. A shot which occurs during remedial action in the case of a malfunction.

5. A shot which occurs while transferring a firearm between hands.

6. A shot which occurs during movement, except while actually engaging targets.

7. A participant who performs an act of unsafe gun handling will be stopped by an Event Official as soon as possible, and shall be disqualified. Examples of unsafe gun handling include:

8. Dropping a firearm, whether loaded or unloaded, at any time after the “Make Ready” command and before the “Range Is Clear” command. Dropping an unloaded firearm before the “Make Ready” command or after the “Range Is Clear” command will not result in disqualification, provided the firearm is retrieved by an Event Official.

9. Possession of any unsafe ammunition as defined in Section 3.

10. Abandoning a firearm during a stage in any location other than a safe abandonment location as stipulated in the stage briefing. Firearms may only be abandoned in one of the following conditions:

a. Loaded, safety catch fully engaged, muzzle pointed in the designated safe direction.

b. Completely unloaded (no ammunition in the firearm), detachable magazine removed, muzzle pointed in the designated safe direction.

11. Unloading any firearm in an unsafe manner, or discharging a firearm while not legitimately engaging a target.

12. Allowing the muzzle of a firearm to break the 180 degree safety plane.

a. In the case of a participant facing downrange, the muzzle of a loaded handgun may point slightly uprange while drawing or reholstering, so long as it does not point outside an imaginary circle of three (3) feet radius from the participant’s feet.

13. Engaging a steel target in an unsafe manner, such as by:

a. Engaging a steel target with handgun ammunition at a range of less than 23 feet.

b. Engaging a steel target with shotgun birdshot ammunition at a range of less than 16 feet.

c. Engaging a steel target with shotgun buckshot ammunition at a range of less than 23 feet.

d. Engaging a steel target with shotgun slug ammunition at a range of less than 131 feet.

e. Engaging a steel target with rifle ammunition at a range of less than 164 feet.

14. Allowing the muzzle of a firearm to point at any part of the participant’s body during a course of fire (i.e. sweeping).

a. Exception -sweeping of the lower extremities (below the belt) while drawing or re-holstering a handgun, provided that the participant’s fingers are clearly outside the trigger guard.

15. Using a tube-type shotgun speed-loading device without a primer relief cut.

16. Pointing a firearm, whether loaded or unloaded, in any direction deemed by Event Officials to be unsafe.

3 Ammunition

A. Handgun ammunition shall be 9mm Parabellum (9x19mm NATO) or larger, unless otherwise stipulated under equipment division rules.

B. Rifle ammunition shall be .223 Remington (5.56x45mm NATO) or larger, unless otherwise stipulated under equipment division rules.

C. Shotgun ammunition shall be 20 gauge or larger, unless otherwise stipulated under equipment division rules.

1. Birdshot must be no larger than #6 birdshot, and be made from lead or bismuth only. Iron/steel/tungsten birdshot is unsafe and prohibited.

D. Ammunition containing tracer, incendiary, armor piercing, steel jacketed or steel/tungsten/penetrator core projectiles is unsafe and prohibited.

E. All 22 Long Rifle Ammunition is currently approved in Rimfire Divisions.

4 Firearms

a. All firearms used by participants must be serviceable and safe. Event Officials may inspect a participant’s firearms at any time to check they are functioning safely. If any firearm is declared unserviceable or unsafe by an Event Official, it must be withdrawn from the event until it is repaired to the satisfaction of the Match Director.

B. Firearms capable of fully automatic-or burst-fire (“machine guns”) may be used only in semi-auto mode (i.e. not more than one (1) round fired with each pull of the trigger). Violation of this rule will incur a 30 second time penalty per occurrence.C. Participants must use the same firearms (handgun, rifle and shotgun) for the entire event.

1. If a participant's firearm becomes unserviceable, that participant may replace their firearm with another of a substantially similar model, caliber and sighting system only with the approval of the Match Director.

D. Participants generally may not reconfigure any firearm during the course of the event. Explicitly prohibited acts include changing caliber, barrel length, shotgun magazine tube length, sighting systems and/or stock style. Explicitly permitted acts include installing or removing support devices (e.g. bipods), slings and other minor accessories (e.g. scope covers).

1. If a participant's firearm becomes unserviceable, that participant may repair their firearm with directly equivalent replacement parts. If replacement parts result in a significant change to the firearm configuration, then the repair must be approved by the Match Director.

E. Unless otherwise stipulated in the stage briefing, the participant’s equipment will start the stage in the following conditions:

1. Handgun: Loaded to division start capacity and holstered. Single-action auto must have a manual safety catch in the “safe” position. Double-action auto must be decocked. Safe-action auto must have fully functional passive safeties. Revolver must have the hammer down.

2. Rifle: Loaded to division start capacity and held in the low ready position. Safety catch must be in the “safe” position.

3. Shotgun: Loaded to division start capacity and held in the low ready position. Safety catch must be in the “safe” position.

4. The participant may not touch or hold any firearm loading device or ammunition after the “Standby” command and before the “Start Signal” (except for unavoidable touching with the lower arms).

5. All equipment must start the stage secured on the participant’s person or firearms (i.e. equipment may not be otherwise pre-positioned on the stage). Belts, holsters, ammunition carriers and other equipment worn or carried by the participant may be changed, repositioned or reconfigured between stages.

5 Equipment Divisions

A. Participants will declare one equipment division at the beginning of the event.

1. Equipment divisions are Tactical Scope, Tactical Limited, Open, Tactical Rimfire Scoped, and Tactical Rimfire Limited.

2. Failure to meet all of the equipment and ammunition requirements for the declared division shall result in the participant being disqualified the participant’s scores will be excluded from the final event results.

B. Tactical Scope Division

1. Firearms must be of a factory configuration. Prototype firearms are specifically prohibited. Internal modifications are permitted providing they do not alter the external appearance of the firearm.

2. Handgun

a. Handgun holsters must be a practical/tactical carry style and must safely retain the handgun during vigorous movement. Semiautomatic pistol holsters must completely cover the trigger. Revolver holsters must completely cover the trigger and the cylinder. The belt upon which the handgun holster is attached must be worn at waist level. Shoulder holsters and cross draw holsters are prohibited.

b. Electronic sights, optical sights, extended sights, compensators, muzzle brakes or barrel porting are prohibited.

c. Magazine length may not exceed 170mm (6.70 Inches) in the case of single column magazines, and may not exceed 140mm (5.51 Inches) in the case of staggered column magazines.

3. Rifle

a. Not more than one (1) electronic or Magnifying optical sight is permitted.

b. A supplemental magnifier may be used with the permitted optical sight provided the magnifier does not contain an aiming reticle, cannot be used as an aiming device by itself, and remains mounted in the same location on the rifle for the duration of the event. A participant may use the magnifier in either the magnified or unmagnified mode without restriction.

c. Supporting devices (bipods, etc.) are prohibited.

d. Compensators and muzzle brakes may not exceed 1 inch in diameter and 3 inches in length (as measured from the barrel muzzle to the end of the compensator).

4. Shotgun

a. Only tubular magazines are permitted.

b. Electronic sights and optical sights are prohibited.

c. Supporting devices (bipods, etc.) are prohibited.

d. Barrel devices designed/intended to reduce recoil or muzzle movement (e.g. compensators, barrel porting) are prohibited.

e. Speed loading devices and/or detachable box magazines are prohibited.

f. Not more than nine (9) rounds total may be loaded at the start signal, unless otherwise stipulated in the stage briefing.

C. Tactical Limited Division

1. Firearms must be of a factory configuration. Prototype firearms are specifically prohibited. Internal modifications are permitted providing they do not alter the external appearance of the firearm.

2. Handgun

a. Handgun holsters must be a practical/tactical carry style and must safely retain the handgun during vigorous movement. Semiautomatic pistol holsters must completely cover the trigger. Revolver holsters must completely cover the trigger and the cylinder. The belt upon which the handgun holster is attached must be worn at waist level. Shoulder holsters and cross draw holsters are prohibited.

b. Electronic sights, optical sights, extended sights, compensators, muzzle brakes or barrel porting are prohibited.

c. Magazine length may not exceed 170mm (6.70 Inches) in the case of single column magazines, and may not exceed 140mm (5.51 Inches) in the case of staggered column magazines.

3. Rifle

a. Not more than one (1) non-magnified electronic or optical sight is permitted. Electronic or optical sights originally designed to be capable of any magnification (whether used or not) are prohibited.

b. Supporting devices (bipods, etc.) are prohibited.

c. Compensators and muzzle brakes may not exceed 1 inch in diameter and 3 inches in length (as measured from the barrel muzzle to the end of the compensator).

4. Shotgun

a. Only tubular magazines are permitted.

b. Electronic sights and optical sights are prohibited.

c. Supporting devices (bipods, etc.) are prohibited.

d. Barrel devices designed/intended to reduce recoil or muzzle movement (e.g. compensators, barrel porting) are prohibited.

e. Speed loading devices and/or detachable box magazines are prohibited.

f. Not more than nine (9) rounds total may be loaded at the start signal, unless otherwise stipulated in the stage briefing.

D. Open Division

a. No limitation on ammunition capacity, modifications, or accessories.

b. Handgun magazine length may not exceed 170mm (6.70 Inches).

c. Shotgun speed-loaders must have primer relief cuts.

E. Tactical Rimfire Scope Division

1. Firearms must be of a factory configuration. Prototype firearms are specifically prohibited. Internal modifications are permitted providing they do not alter the external appearance of the firearm.

2. Handgun

a. Handgun holsters must be a practical/tactical carry style and must safely retain the handgun during vigorous movement. Semiautomatic pistol holsters must completely cover the trigger. Revolver holsters must completely cover the trigger and the cylinder. The belt upon which the handgun holster is attached must be worn at waist level. Shoulder holsters and cross draw holsters are prohibited.

b. Electronic sights, optical sights, extended sights, compensators, muzzle brakes or barrel porting are prohibited.

3. Rifle

a. Not more than one (1) electronic or Magnifying optical sight is permitted.

b. A supplemental magnifier may be used with the permitted optical sight provided the magnifier does not contain an aiming reticle, cannot be used as an aiming device by itself, and remains mounted in the same location on the rifle for the duration of the event. A participant may use the magnifier in either the magnified or unmagnified mode without restriction.

c. Supporting devices (bipods, etc.) are prohibited.

d. Compensators and muzzle brakes may not exceed 1 inch in diameter and 3 inches in length (as measured from the barrel muzzle to the end of the compensator).

4. Shotgun

a. Only tubular magazines are permitted.

b. Electronic sights and optical sights are prohibited.

c. Supporting devices (bipods, etc.) are prohibited.

d. Barrel devices designed/intended to reduce recoil or muzzle movement (e.g. compensators, barrel porting) are prohibited.

e. Speed loading devices and/or detachable box magazines are prohibited.

f. Not more than nine (9) rounds total may be loaded at the start signal, unless otherwise stipulated in the stage briefing.

F. Tactical Rimfire Limited Division

1. Firearms must be of a factory configuration. Prototype firearms are specifically prohibited. Internal modifications are permitted providing they do not alter the external appearance of the firearm.

2. Handgun

a. Handgun holsters must be a practical/tactical carry style and must safely retain the handgun during vigorous movement. Semiautomatic pistol holsters must completely cover the trigger. Revolver holsters must completely cover the trigger and the cylinder. The belt upon which the handgun holster is attached must be worn at waist level. Shoulder holsters and cross draw holsters are prohibited.

b. Electronic sights, optical sights, extended sights, compensators, muzzle brakes or barrel porting are prohibited.

3. Rifle

a. Not more than one (1) non-magnified electronic or optical sight is permitted. Electronic or optical sights originally designed to be capable of any magnification (whether used or not) are prohibited.

b. Supporting devices (bipods, etc.) are prohibited.

c. Compensators and muzzle brakes may not exceed 1 inch in diameter and 3 inches in length (as measured from the barrel muzzle to the end of the compensator).

4. Shotgun

a. Only tubular magazines are permitted.

b. Electronic sights and optical sights are prohibited.

c. Supporting devices (bipods, etc.) are prohibited.

d. Barrel devices designed/intended to reduce recoil or muzzle movement (e.g. compensators, barrel porting) are prohibited.

e. Speed loading devices and/or detachable box magazines are prohibited.

f. Not more than nine (9) rounds total may be loaded at the start signal, unless otherwise stipulated in the stage briefing.

6 Scoring & Penalties

1. Cardboard Silhouettes

a. Scoring will be done by Vickers Count. Time + Target Score + Penalties = Score.

b. NRA D1 Silhouette Targets shall be scored: A Zone Hit = 0 Points Down, B Zone Hit = 1 Point Down, C Zone Hit = 3 Points Down, a Miss = 5 Points Down. Best 2 Hits on Target used for Target Score.

2. Knock-down steel targets (Pepper Poppers, Tombstones, etc) must fall to score. Swinging/flashing targets must react in the manner prescribed in the stage briefing. An Event Official may call hits.

3. Knock-down/swinging/flashing targets that do not fall/react will incur time penalties as follows:

a. Target did not fall/react, but target was engaged = 10 second penalty (Un-hit Target).

b. Target did not fall/react, and target was not engaged = 15 second penalty (Target Not Engaged).

4. Knock-down targets will be calibrated before the event begins.

a. Handgun targets will be calibrated with a 9mm handgun using factory ammunition.

b. Shotgun targets will be calibrated with a 20 gauge shotgun, barrel length not to exceed 26”, using a factory 2½ dram, ⅞ ounce load of #7½ or #8 birdshot.

c. The Match Director will designate specific supplies of 9mm and 20 gauge ammunition, and one or more handguns and shotguns, to be used as official calibration tools only by the Match Director or designated testing personnel. Designated calibration firearms and ammunition are not subject to challenge.

5. Frangible targets (e.g. clay pigeons) must break by gunfire to score. A target with a significant piece visibly detached is considered “broken”.

6. Frangible targets that do not break will incur time penalties as follows:

a. Target did not break, but target was engaged = 10 second penalty (Un-hit Target).

b. Target did not break, and target was not engaged = 15 second penalty (Target Not Engaged).

7. Disappearing targets may only be engaged after their appearance and before their disappearance.

a. Scoring hits on designated “No Shoot” targets will incur a 5 second penalty per hit, up to a maximum of 2 hits per no-shoot. Steel “No Shoot” targets must fall to score. Frangible “No Shoot” targets must break to score.

8. Failure to follow procedures prescribed in the stage briefing will result in a 5 second penalty.

a. If a competitive advantage is deemed to have been gained, procedural penalties may be applied on a “per shot” basis.

b. Enhanced procedural penalties may be applied at the Match Director’s discretion if a participant willfully and egregiously violates stage procedures.

c. The rendering of any assistance or advice to a participant who is actively engaged in a stage (“coaching”) by any person other than an Event Official is prohibited. Event Officials may penalize the “coach” and/or the participant with a procedural penalty for each occurrence. Persistent coaching may be subject to the provisions of rules 1D and/or 1G.

9. Additional penalties may be applied as stipulated in the stage briefing.

10. Stage Not Fired (SNF) penalty is 500 seconds per stage not fired.

11. A time limit for completing any stage may be imposed by stating it clearly in the stage briefing. If a participant exceeds the time limit, they will be stopped by an Event Official and the stage will be scored as shot with the time to the last shot and all applicable miss and TNE penalties.

7 Awards

A. One or more of the following individual participant categories may be recognized at the discretion of the Event Coordinator:

1. Lady: Participants who were of the female gender at birth.

2. Junior: Participants who were under the age of 18 years on the first day of the event.

3. Senior: Participants who were over the age of 55 years on the first day of the event.

4. Super Senior: Participants who were over the age of 65 years on the first day of the event. Super Seniors may enter Senior category only if Super Senior is not being recognized.

I hope the information provided will be of help to some of the readers. This is not by any means the only way of doing Multi-Gun, but it is working well for my rural shooters. Some of the information above took a while to put together. I hope our effort will save you some time putting together an OutLaw MultiGun Match.

Bob R

Big Piney Sportsman's Club

18012 Highway B

Houston Missouri

http://www.bigpineysportsmansclub.com/

Edited by VIPERONE
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  • 4 weeks later...

For what its worth... I am not a fan of "club rules" for ANY kind of competition. I have many kinds of shooting and every time I have shot a match with "Club rules" I have been disappointed. In recent years the sport of three gun has made great strides to make things more main stream with less variation from match to match. With a few exceptions, most all major matches use 3GN or FNH rules for the matches. This provides a good foundation for shooters and RO's. The big exception that I can think of is BRM, and the rules varied little from FNH expect for magazine capacity and SG tube capacity.

I have found that when clubs attempt to make "club Rules" they are inventing a solution in need of a problem and would be better suited with using FNH rules, and if/when required a well written stage description for that stage. I have also found some "Club rules" to me catch-me-F***-me" rules that only the club members know. Many other times I have noted that club rules attempt to "level the field for new shooters" and have rules like, "No more than 5 SG rounds" or "20 rounds in a magazine max." etc. I don't think this does much for the future of the sport and sets these competitors up for failure if and when they go and shoot a big match.

My goal as the MD in my last club, when I ran IDPA matches, which I no longer shoot, was to create a match that was challenging enough for most, not too hard for all with stages that were properly set up. I wanted experienced new-to-club shooters to shoot a proper and well run match.

In summary: There are existing rules out there that are well recognized, pick one and use those.

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Good for the OP for putting on matches for people to shoot. Use whatever rules you want, do your best to constantly improve them and offer a fun and safe environment that keeps your shooters coming back. To those that do not like the rules that match directors put out, DON"T GO TO THOSE MATCHES. There are a lot of different rulesets that can be used, and the vast majority are pretty darn good. Outlaw 3 gun has always had an organic evolution of rules, innovation and change is instituted by match directors trying to put on a better match and shooters responding to what works, to deny that continued evolution would be short sighted.

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Any ruleset that is: 1.) Written and 2.) made available to the competitors who may be interested in the match is a good ruleset. I am not sure whether you were looking for any specific feedback but thanks for sharing. New shooting challenges (targets, presentation) keeps the sport interesting.

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...With a few exceptions, most all major matches use 3GN or FNH rules for the matches...

Hmmm, maybe in your neck of the woods, but out west the rules cited by the OP above are ubiquitous. They are lifted verbatim from IMA-SMM3G rules - I know this because I completely rewrote the original IMA-SMM3G rules some years back, and I recognize my eloquent prose :roflol:

VIPERONE: Every year since 2010, typically in the 4th quarter of the year, I and the SMM3G match committee have made minor refinements to our version of the rules. In each case, the changes are highlighted in red, and we hope they help advance the cause of competitive equity and safety. Our longer term agenda has also been to align ever more closely with the rules of other thought-leading 3-Gun matches with the goal of harmonizing over time. I would encourage you to check our rules at the end of each year, assess whether our updates make sense for your club, and feel free to use them as you deem appropriate.

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