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motosapiens

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Everything posted by motosapiens

  1. haha, what a silly excuse for losing. unless you are truly disabled, running fast is far less important than shooting fast and accurately and transitioning fast. when i watch people who complain about running, i usually find that they do *everything* slowly, and just aren’t very good at shooting. when i watch people who win matches, i see that i can outrun many of them, and many of them are carrying lots of extra weight, but they *all* shoot at a very high level.
  2. we have a s#!t ton of leos involved in this sport. at my local range we treat them just like everyone else, with courtesy, respect and enforcement of the rules. no special treatment needed.
  3. excellent point, but even so, we are not dicks when noobs show up with loaded guns and no clue. we simply walk them over to an empty bay and give them a quick briefing and supervise the unloading. its not complicated unless one or both parties decide to make it complicated.
  4. idaho resident here, our local range has an unloading station between the parking lot and the main pistol pits, but it is rarely used because most of us don’t shoot our carry guns in matches. on the occasions where i do shoot my carry gunin an idpa match, i unload it at home and risk the deadly 8 mile drive with an empty gun on my belt. i haven’t died yet.
  5. thankfully i don’t shoot matches where you design the stages, because the point where backing up isn’t a LOT slower is about 2 steps for normal non-disabled people. 99% of local shooters here have no issues whatsoever with turning to run uprange. we remind the other guy when a retreat is necessary. as an ro and stage designer for 12 years now, its been rare in my experience when a retreat causes any kind of problem. most people have an easy time understanding the concept of keeping the gun pointed downrange. i see far more problems with lateral movement and reloads, or with having a malfunction or unexpected reload when facing to the weak side.
  6. thats one way to do it, and its not statistically sound imho. a far better way is to determine into which percentile your score falls. is in the best 1% of scores ever submitted? that is probably solid shooting even if its only 90% of the best ever run. using percentiles is self-adjusting and makes the whole hhf concept irrelevant.
  7. this may be true of the parking lot at your range, but it is not reasonable to assume that is the case at all ranges. in many places the parking lot is close enough that is generally considered to be part of the range, and handling your gun there will be a dq if a match official sees it.
  8. here in idaho (and utah also i believe) it is legal to drink while carrying. same limits apply as to driving. probably why we have a lower homicide rate than alberta and manitoba to our north. anyway, rjh, sarge and broadside72 are all pretty much right imho. the safest, most correct, and most by the book way to handle a loaded weapon is to provide an unloading station or have an official supervise the unloading in an empty bay. unless the individual did something amazingly stupid and unsafe, a dq wouldn’t be on my list of actions.
  9. agreed. we have rules and procedures to handle this already. handling your loaded gun in your car is not part of them.
  10. we have a few of each. slideride (ours are all plastic body) are cheap and reliable with a crisp round dot. we use them on 22s and pcc for steel. because cheap it is not a problem to have them on 5 different guns. romeo 3 is slightly brighter, almost as crisp, sits lower and is a better choice on an open gun. i would also consider sro and holosun 507 comp. the holosun is my new favorite. wife prefers the sig.
  11. imho, the best way to deal with sandbagging is to avoid giving valuable prizes to class “winners”, and otherwise ignore it. acknowledge the achievement with a cheap trophy if you must. i don’t care too much about that stuff.
  12. have you found that some classifiers have a tighter distribution? anecdotally it seems the more difficult shooting creates a wider percentage spread between good shooters and average shooters, whereas others seem to group the scores more tightly at our local matches.
  13. imho, if you actually wanted to improve the classification system, the hhf’s are only a small part of the problem. there are two much more important issues; first is excluding your zero runs and only keeping the hero scores. i would suggest changing that to include all scores, and compute based on the best 6 of the most recent 10, or similar. something like that would reward shooters who perform consistently instead of those who shoot 5 C scores that don’t count for every gm run. second is to stop relying on a fixed percentage of the hhf, and instead use a percentile approach, which would also be self adjusting over time.
  14. at my local matches we have good experienced shooters who show up. the rest of us try to get closer to them. classifiers give a very flawed view of your possible improvement because some of them are easier than others and because the percentages change when enough people hero/zero and hq decides to screw the hhf up. i have found it to be a much more reliable indicator to simply compare my overall score to the winner. it may change slightly based on who shows up, but i can generally assume that whoever won had a good consistent match. admittedly that method may not work if your local matches are sparsely attended and no one is very good.
  15. you make some reasonable points, but the classification system obviously isn’t set up to reward those who shoot at a repeatable match pace. a good reason imho to ignore it and focus on getting better.
  16. i guess ive never really paid much attention to whether a stage involves retreating or not, but it seems excessive to have 12 of 14 stages at a match be retreats.
  17. its been part of every national match i’ve done, and majority of l2 and l3 matches as well. im not good enough to give those points away, but people who don’t care about their scores at major matches are encouraged to follow their hearts.
  18. this is known as “not practicing enough”. you know almost all majors (and many local matches) will require SH/WH shooting and reloads, so if u want to do well you must practice those things at least a little.
  19. or maybe you just shoot classifiers like any other stage instead of swinging for the fences. the hero/zero. mentality combined with foleys flawed logic in adjusting the hhf’s has made it difficult to get high scores without unacceptable (to me) risk, so i just stopped paying very much attention and worry about my match scores.
  20. i have shot some outlaw matches using that scoring and i absolutely hate it.
  21. lol @ running challenges. i wish that were true, but sadly even the outlaw stages with 100 yards of running still get won by the fat gms.
  22. worrying about where you place in your class is a good way to keep from improving.
  23. i suspect it’s different for everyone. personally i have always reloaded for every division because frugal. for me, the allure of co was a dot on a practical-ish duty/carry gun. the allure of LO is that i already had a limited gun that i love, and for $60 i could mount a dot on it and still be able to use it and shoot it measurably faster and more accurately than my co gun. open has no allure for me, mostly because of the noise, but my wife loves it, and so do several other local shooters who have made the jump in the last year or so.
  24. thats not what we see when we look at any other sport on earth. people LIKE spending more money on higher performance stuff. as the only dot division with major scoring, i expect open will continue to grow. LO will act as sort of a slightly cheaper gateway drug.
  25. great points by both posters. for shred, i think small bits at a wide angle are more likely to constitute unscored splatter. bigass chunks almost directly behind the popper are more likely to be a scorable part of a bullet, but i am ready and willing to be reeducated by troy or jody or evans on the finer points of this topic. for rjh, i personally think that no shoots behind poppers are mostly chickens**t bs used by poor stage designers, but sometimes i have seen interesting uses where the noshoot is there from one position but a clear shot is available from a different position. that can encourage some risk/reward calculations. whenever i build anything weird like that, i try to. gather some opinions from other m and gm shooters during setup to make sure its an interesting challenge and not just annoying and stupid.
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