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IVC

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Posts posted by IVC

  1. Our local club places orders from time to time so members (and new members) can get a high-tech material with the club name and their own name, if they wish. It's just a nice shooting shirt and it's no different than wearing a jersey in any sport. TechWear also sells all sorts of designs, so you can go from mild to wild. Either way, a shirt like that is very comfortable for shooting, particularly in hot weather. 

  2. 10 hours ago, mchapman said:

    Besides they may have had 5 plus and ordered awards and then had people withdraw or not show up. As a MD I'm going to award the trophies and awards if I have already purchased them. Also on level 1 and 2 matches, I believe that if the MD wants to have awards for less than 5 it would be their decision. I know that I would have awards particularly for Juniors and Lady to help maintain their interest and particpation.

    I'm not sure how this works in practice - USPSA rules say that categories are not recognized by the USPSA, but you should be able to hand out the awards independently. I would guess it wouldn't violate USPSA rules and they wouldn't be upset, but I don't organize matches as an MD...

  3. 10 hours ago, mchapman said:

    Not quite what it says, Divisions:  level 1 and 2 a minimum of competitors per division category, [recommended] level 3 mandatory.

    Looks like we are not looking at the same rules because the 2020 version in A2 2 says "All level matches" and "A minimum of 5 competitors per Division Category (see approved list below)." Or, you might be looking at A2 1, which talks about Divisions, but not Categories. 

  4. Appendix A2.2 is clear that Category recognition requires at least 5 competitors. Not sure it is correct if there were indeed only 4 competitors. Also, notice that the wording is "A minimum of 5 competitors per Division Category," so there must be 5 competitors in the category in the same division (not across divisions), which requires 5 Lady competitors in Open alone. 

  5. 38 minutes ago, Overscore said:

    The continued theme that somehow shooting major makes you a tough guy is really quite amusing

    It's not about being tough, it's about having more recoil that changes how fast you can fire follow up shots. It also changes the capacity (in all but Open) because of the minimum caliber requirement. 

     

    Nobody shooting minor will load to 165 PF (or even 140) because it's a disadvantage in shooting, not because of any machoism. Major is just another threshold where people load to the required PF and compete on the level ground. 

  6. 1 hour ago, Bosshoss said:

    With as much room as that stage has no reason to make shots that close to 180 IMO.

    From both the photo and the diagram, it looks like the target is properly covered and not offered at the angle beyond 180. In fact, the diagram seems to show it's at about 150-160, which is not close to 180. 

     

    The post by muncie21 above shows the actual angles not distorted by the wide angle camera, which makes the distance to the RO appear much larger than the distance between the RO and the target, making the angle at which the RO is standing appear to be very close to the 180. 

  7. 40 minutes ago, rowdyb said:

    Oh yeah as one of the regular guy also-ran M production guys I know this too well.  The lack of the top "filler" between the pros and the Joe's surprised me.

    I wouldn't use the label of an "also-ran M" (or an "also-ran GM") - top guys are professionals and they devoted their lives to the sport, so their level of participation and devotion is above the rest. To catch up with them, one must pretty much become a professional or at least train at that level. The top guys win on consistency of small details that add up, but which can only be ingrained by a lot of training. 

  8. The spread in Production is the three top-tier GM-s against regular-guy M-s and below in a major match with many stages, putting extra weight on consistency, which is the bread and butter for those top GM-s...

     

    There was just a gap of missing regular-guy GM-s who would normally show up and fill in the score sheet at 80%-90%. Also missing are M-s who are about to make a GM - the fourth guy was just over the 85% mark in his classification, so finishing at around 75% is about normal. 

  9. On 8/28/2020 at 7:29 AM, zzt said:

    I zero everything at 25 yards.  It gives me the most flexibility.  BTW, there are several 35 yard targets in Steel Challenge.

    This ^^^.

     

    KISS - keep it simple. Do NOT zero at close range since you will be seeing quite a bit of the "sight offset effect." Don't do different zeros for different guns (unless you only own a few) since you'll always have to think about how to shoot which gun. Just pick a good distance for a handgun, 25 yards or more, pick a sight picture you prefer, then sight in all your guns the same. (Exception would be specialized bullseye guns, but that's a completely different beast.) 

     

    Remember, for pistol distances your bullet drop is negligible (it's all "point blank range"). What makes the difference is the offset between the bore center and the aiming device (iron sights, red dot). For example, if you zero at 5 yards, the bullet goes up the amount of sights offset in those 5 yards, but then goes that much up at 10, twice that much at 15, etc. You add up a lot of inches or half-inches by the time you get to long distance shots...

  10. 15 hours ago, terrapin said:

    I get a different point of impact supported than I do standing and shooting at USPSA speed... not a lot, but enough that I zero the same way I compete.

    I would be very careful about this - if you're not getting the same zero, you have an issue with the trigger pull. Compensating for trigger pull with the sight alignment will cause all sorts of problems as your trigger control gets better. You'll start getting better AND missing... 

  11. 13 hours ago, mpmo said:

    I live 900ft above sea level. I had no idea that was a factor! But if you were going to a match at a vastly different sea level, wouldn’t you just load to that environment? So if I am shooting for 128 and I am going somewhere low, add an extra 0.2gn of powder.

    No, that's how you end up in all sorts of trouble when you have the potential to mix rounds or mess up the powder measure. 

     

    Just add a bit of powder and settle on a higher PF. You won't be able to tell a difference between 128 and 132, yet you won't have to worry about chrono ever again. Anything starting with "12x" in minor and "16x" in major is looking for trouble. It might work and you can push it that low, but it's all risk and no reward. 

  12. 13 hours ago, mpmo said:

    All rounds chronoed fall between 126-130 with most at 128. Obviously a different chrono or different conditions could change that. But by how much?

    You only have 3 units of cushion (let's just call them "PF units"). At 124 grains for your bullet, every 10 feet/second is 1.24 units. You have about 25 feet per second cushion. 

     

    How much does your velocity vary? How much will it change with temperature and air density? That's why you don't load that close to the limit, particularly since you're already shooting minor and if you dip below the threshold you'll be shooting for no score. The "wimpy major" at least pushes you only down to minor...

  13. Do dry fire Bill drills on a tight timer, no more than 1.6 seconds, and for the moment don't think too much about sights or sight picture. Just go for the speed of draw followed by the raw trigger speed. 

     

    Dry fire allows you to relax and find out your physical limitation. Until you can do it in dry fire, don't try to push the live fire since you won't be there. 

  14. 17 hours ago, BritinUSA said:


    I understand how lenses can distort an image, and make distances appear differently.
    I know this because I have taken 1000’s of photographs at USPSA/IPSC competitions.

    Any distortion caused by the lens would also affect the width of the target, which is why I used the width of target in the image to set the scale.

     

    Why are you concerned with the distance between the RO and the target at all? What matters is the angle

     

    The perpendicular distortion towards the edges of the image is a negligible effect compared to the distortion in the distance to the RO. If the RO is TWO feet in front of the shooter and TEN feet to the left, then it's quite far from the 180, getting close to 270. If he is TEN feet in front and TEN feet to the left, then it's exactly 45 degrees above 180, at 225. So, determine the distance of the shooter, divide your 10 feet by this distance and calculate the arctangent of the ratio to get the angle. That's what matters when it comes to safety.

     

    Wide-angle lens significantly distorts distance and the perception of the angle at which the RO stands is guaranteed to be way off. 

  15. Looks like down-range is to the right. There is a berm behind the RO. He is close to 180, but nothing that I would worry too much if it was my regular squad. However, I would never stand that close to 180 if it was someone I didn't know or a new(ish) shooter. Just too close for comfort. 

  16. 6 hours ago, p7fl said:

    My take is that Major and Minor had their day. But the shooting world has passed it by.

    That was exactly my point - let people shoot 22 LR since minor/major are now obsolete. Airsoft should work too because people can shoot faster. We can make it such that the pellet doesn't even have to perforate the cardboard - we just look for small dents, similar to some underpowered loads at local matches which are "declared minor," but can't knock over a steel that falls on its own in the breeze. 

     

    Let's bring it to the 21 century and make it snowflake-friendly...

     

    (Again, it's sarcasm, obviously.)

  17. Hey, since we are doing this "let's reduce recoil, but not get penalized scoring," why not allow .22 LR in Production? Or have 22 LR limited and have it score major since ".40 is a dying caliber and nobody needs major anyways..."

     

    Steel Challenge has rimfire divisions, so why not USPSA? You get to start from low ready and never face up-range, but that's a precedent already established by the PCC, so why not? Or even allow rimfire PCCs and have them compete against the 9s, with the same scoring. Also, let's change the rules that poppers don't have to fall when hit with .22 LR and if they are activators, the swinger is considered a disappearing target for .22. I mean, that would be really convenient for those who would like to shoot .22 LR in USPSA, no? 

     

    /sarcasm

  18. 2 hours ago, Jollymon32 said:

     (Makes you wonder if you can stick a gun fully through a "not really solid" solid plane, and once the gun is on the other side, fire rounds at targets.)

    2.2.3.4 says: "Shots cannot be fired though the barrier except at designated shooting ports or other designated openings," so you cannot stick your gun through the wall and shoot because you'd be firing outside the designated openings. 

     

    Even if we (try to) play the "glossary definition game" which defines "shot" as: "A bullet which passes completely through the barrel of a firearm," it won't work. Bullet passing through the barrel defines that a shot has occurred, but if your gun is pushed through the wall, you have shot through the barrier outside the designated area and that is not allowed per 2.2.3.4.

     

    You can try to argue that the next sentence, the one about "hits that result from full diameter shots [through hard cover]," implies that a hit resulting from sticking your arms through the wall should count because the bullet didn't pass through hard cover. Well, that sentence doesn't say that. It only specifies one type of shots that doesn't count, the full diameter hits. Other types of shots are not excluded by that sentence alone. Given that we have an explicit prohibition on shooting through non-designated openings, between the implied and stretched interpretation that the shot should count and the explicit prohibition on that type of shot, any arbitration would simply say "no way." 

  19. 3 hours ago, euxx said:

    Again, it won't be "any shooter" and with last few stages left the people who have a shot at messing up other stages HHFs is are more or less known and you can use that information for your analysis.

    Agreed, obviously - it's good analysis for the top level guys who know who can and cannot touch them...

     

    Was just pointing out math issues since I've seen way too many shooters who don't understand scoring at all or at least not enough to understand that points are a tricky business as the HHF is moved around. Heck, in the last match I shot, last Saturday at Prado, in the overall standing I beat two Limited Masters, but in the Limited alone they beat me. It was within a few points, obviously, and was a consequence of some inconsistencies in my stages (fun things to work on as a homework, nothing too serious) which resulted in my scores fluctuating a bit more than usual. How many, even on this forum, understand these types of inversions and can tell with certainty how it happens? That's why I added my warning... 

  20. I haven't shot many majors, in fact I shot exactly one that was local to me. I intend to change it, but in the meantime, here is my very limited experience. 

     

    Checking scores between days is great. Based on who shoots which stages on day one, I could end up very high up, take a screen shot and act as if I'm a marathon runner currently in the lead. Of course, it doesn't work that way and it's meaningless, but it's still fun as a joke, especially when showing it to people who don't understand how scoring works (and there are enough of competitors who fall into this category, unfortunately). In fact, taking a snapshot of me in the lead is very similar to paying attention how you do in your class - pick and choose who to compare against and, voila, you're the best... 

     

    On a more serious note, I would check how the top guys are doing on stages I've already shot to get a feel for the level of competition and how I'm doing relative to them. If a stage hasn't been shot by the top guys yet, there's no point in looking at it. 

  21.  

    On 8/19/2020 at 6:59 AM, euxx said:

    Similar situation from USPSA MG Nationals. Before going to the last stage Joel Turner had 10 points "potential" lead.

    He had to complete his last stage in over 90% to win the match. He did better than that.

     

    When viewing results in the PractiScore Competitor app you can see how many points you still have available with an "Available" flag in the main app menu. 

     

    image.png.13eb4578e04fa194b3e633bcb96875f0.png    image.png.3a277db74ffcfa9231e4ecd49cdc4f79.png

     

    It's only useful on the very last stage and when everyone else has shot all the courses and Joel is the absolutely last shooter. Otherwise a change in HHF can change the base score, which is precisely what happens here to Scott - he starts at 1097 and loses points because the HHF is bumped up by Joel and this happens through no action of Scott's. If there were other unfinished stages with at least one shooter remaining, the analysis would be meaningless because some other competitor could win a (different) stage, change HHF and completely mess up the base scores. 

     

    So, unless Joel is the last shooter of all shooters on all stages, this analysis is only good enough for the very top guys who count on nobody bumping any of the HHF-s on any other stage. Short of that, any shooter on any stage bumping up the HHF will mess up the picture above in somewhat unpredictable way (can be analyzed, but requires quite a bit of data). 

     

  22. One important aspect of visualization is to know the number of targets at each position and be able to count the full round count for the stage. It's too easy to think "go to the port, shoot all targets, move two steps right, shoot the array on the right..."

     

    The part in italic is what will get you in trouble for two reasons. First, you can miss targets if you're just relying on your vision because they can be spread out or require a lean. Second, when stages get more complicated, you can see same target from multiple locations and you have to know which targets are part of you plan and when. Otherwise, you'll end up shooting some targets twice and missing some others. 

     

    Make it a part of you visualization to count the rounds (which you should always do). Instead of "bam, bam, turn, bam, bam" think "one, two, turn, three, four." It's important for ammo management and it will help you with not missing targets since you will know when your count is off during visualization. 

  23. Two separate issues - first one is the optimal order of engagement, the second one is the execution of your plan.

     

    The second one is easier to answer. If you overshoot and find yourself on the incorrect target, you engage it, then continue with your plan. This is what you did and it's correct - continue to the left, then return to the right. No different from messing up any other aspect of the stage and finding yourself, e.g., running dry at unexpected position. You reload, then you reload again at your scheduled reload location so you can return to the original plan. 

     

    As for the optimal order, I would agree with the other posters that you want to minimize transitions if possible. There are reasons why you'd change the order, such as to facilitate more efficient position entry or exit, but the basic rule of thumb is that you shoot them as they become available, which in your case would be right to left. 

     

    Another way to look at it is that what you did is the same as engaging RTL, missing the first target, finishing with the remaining two in the RTL order (middle, then left), coming back to the missed target and engaging it with a makeup shot. You didn't pull the trigger so it's not as slow as a makeup, but you did cross it and could've engaged it by briefly pausing to settle the gun on it. Adding a tenth of a second to shoot the rightmost target as you sweep it vs. at least a few tenths of a second for the full transition from the leftmost target back to the rightmost target... Not too bad, just not optimal. 

     

     

     

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