markcic Posted November 6, 2006 Share Posted November 6, 2006 It is amazing just how many penalty points you can rack up when you forget one. Link to comment Share on other sites More sharing options...
Merlin Orr Posted November 6, 2006 Share Posted November 6, 2006 Amazing but not amusing..... Been there... Link to comment Share on other sites More sharing options...
Micah Posted November 6, 2006 Share Posted November 6, 2006 Now the real fun is skipping the mandatory reload and shooting an array while standing outside of the fault line Link to comment Share on other sites More sharing options...
Flexmoney Posted November 6, 2006 Share Posted November 6, 2006 Now the real fun is skipping the mandatory reload and shooting an array while standing outside of the fault line Hmmmmm... I wouldn't think you would get more penalties than the number of required hits on the targets you are shooting at? 10.2.3 Where multiple penalties are assessed in the above cases, they must not exceed the maximum number of scoring hits that can be attained by the competitor. For example, a competitor who gains an advantage while faulting a Fault or Charge Line where only 4 metal targets are visible will receive 1 procedural penalty for each shot fired while faulting, up to a maximum of 4 procedural penalties, regardless of the number of shots actually fired. Link to comment Share on other sites More sharing options...
Micah Posted November 6, 2006 Share Posted November 6, 2006 Hmmmmm... I wouldn't think you would get more penalties than the number of required hits on the targets you are shooting at? I see what you mean, and stand corrected once again. At least it's by another Glock shooter Link to comment Share on other sites More sharing options...
wide45 Posted November 6, 2006 Share Posted November 6, 2006 (edited) Now the real fun is skipping the mandatory reload and shooting an array while standing outside of the fault line Hmmmmm... I wouldn't think you would get more penalties than the number of required hits on the targets you are shooting at? 10.2.3 Where multiple penalties are assessed in the above cases, they must not exceed the maximum number of scoring hits that can be attained by the competitor. For example, a competitor who gains an advantage while faulting a Fault or Charge Line where only 4 metal targets are visible will receive 1 procedural penalty for each shot fired while faulting, up to a maximum of 4 procedural penalties, regardless of the number of shots actually fired. 10.2.3 Where multiple penalties are assessed in the above cases, Mandatory reloads are 10.2.4 and are not above 10.2.3 Edited November 6, 2006 by wide45 Link to comment Share on other sites More sharing options...
Flexmoney Posted November 6, 2006 Share Posted November 6, 2006 Yep...interesting huh? Double Jeopardy ??? Link to comment Share on other sites More sharing options...
shooting4fun Posted November 8, 2006 Share Posted November 8, 2006 It is amazing just how many penalty points you can rack up when you forget one. G'day Mark, and et al., I feel your pain! Nothing like those self imposed oopses that make you just want to cut loose with some really colorful metaphors. [That English as a second language thing can be pretty handy as most people won't know just what you said] You recovered with style for the rest of the match. Just work on focusing on what you need to "see" for each shot and take the time during the walk through to program things in. Got that ?... GOOD! Now, get your gear and schedule in line for mid-March so you won't replay that performance for the Dust Devil Classic 2007! I'll see you there! Cheers! Link to comment Share on other sites More sharing options...
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