mdschappell Posted May 8, 2013 Share Posted May 8, 2013 If you had to pick one or two USPSA classifiers as a test to determine if a shooter was competent to shoot matches, which would you pick? Which classifiers do you feel fully reflect most or all of the skills required to compete (speed, accuracy, reloading, moving, etc)? Your input is appreciated... Link to comment Share on other sites More sharing options...
bikerburgess Posted May 8, 2013 Share Posted May 8, 2013 It sounds like you are wanting to do something like the intro to USPSA class that we run in our section. I don't think Classifiers are ideal as a teaching tool for new shooters, but if I had to choose one or two to use I would go with. CM 08-03 Six, because it is easy to set up and gives the shooter some experience on steel and turning then drawing. you could if using it for training also add a reload and re engagement on the paper. Mike Link to comment Share on other sites More sharing options...
mdschappell Posted May 8, 2013 Author Share Posted May 8, 2013 We want to use classifiers so that we can show the new shooters where they would fall in the classification system... Link to comment Share on other sites More sharing options...
Ben Stoeger Posted May 8, 2013 Share Posted May 8, 2013 Lefty's Revenge Link to comment Share on other sites More sharing options...
56hawk Posted May 8, 2013 Share Posted May 8, 2013 These are the classifiers that are most like normal USPSA stages: 99-27 Lefty’s Revenge 99-36 After Work Blues 99-52 Cash ‘n’ Carry 99-56 On The Upper Pad II 09-08 Crackerjack 09-10 Life's Little Problems Link to comment Share on other sites More sharing options...
MoNsTeR Posted May 10, 2013 Share Posted May 10, 2013 These are the classifiers that are most like normal USPSA stages: 99-27 Lefty’s Revenge 99-36 After Work Blues 99-52 Cash ‘n’ Carry 99-56 On The Upper Pad II 09-08 Crackerjack 09-10 Life's Little Problems This is a good list. To it I would add... Stage-like: CM99-60 Cut and Run CM99-45 Easy Street CM99-43 Color Blind Table starts: CM09-13 Table Stakes CM09-03 Oh No Movement: CM99-57 Bookout's Boogie CM03-03 Take em Down CM03-09 On the Move CM03-12 Ironsides CM99-10 Times Two Link to comment Share on other sites More sharing options...
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