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Silver_Surfer

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Posts posted by Silver_Surfer

  1. So how do you guys gauge a stage? I look over a stage and predetermine on how long I should take to shoot this or that stage.

    I never thought or cared about how long it would take me, or how long I should take, to shoot a stage.

    Instead I would visualize just what I needed to see to shoot every target in the stage. However long it took me to do what I'd visualized - I'd learn that when I finished the stage.

    be

    Call me Murphy but how do you stay on track(Keep from going into HOSE mode) after you clear a jam, slide lock or your mag falls out? Sorry to get off topic!

  2. This is not actually true. The rule says you cannot have more than 10 rounds in a magazine at the start of the course of fire. The course of fire does not start with the buzzer it starts with the Make Ready command.

    If a shooter gets caught with an 11 round magazine after the make ready command is given he has only two options, shoot in the open class if one is available. or shoot for a zero score.

    This is a common misconception that causes no end to ill fillings, however you want to protect those learning.

    Jgross

    That is not correct.

    The rules actually say that you cannot have more than 10 rounds in the mag after the start signal.

    Item #9 in Appendix D3 (for L-10 Division) and Item #9 in App D4 (for Production Division). Even Single Stack Division has a similar restriction based upon the start signal.

    So, you can use an 11-rd mag to load as long as that happens before the start signal. Not a good idea when you have an unloaded start.

    Wow, If I did that in Obamas birthplace(Where I live) I'd go to jail. :surprise:

  3. I experimented with both. Had Benny Hill lighten the 6" slide(helped alot!). The only advantages I found the 6" had was the extended sight radius and the gun was easier to load for major(less powder :) . Too keep things short I ended up with a 5" bushing barrel gun with a Lighten slide and switched over to the GI style guide rod & plug.

  4. OK, this would have worked if the shooter did'nt follow the RO & score keeper around and THEN ask for reshoot. Maybe one should have treated this like a P-Popper that failed to fall and stop?

    Hmmmm.......

    I fail to understand the relashionship.

    There is no rule which authorizes the RO to stop the action when a PP fails to fall. A calibration challenge (by the shooter, after he's finished the stage) is the only legitimate process.

    :sight:

    I meant the shooter stopped himself.

    Kinda OT for the thread, but if he stops himself before finishing the stage he would take a big chance of eating a bunch of penalties if that popper falls on calibration. Not a good idea.

    It was a steel plate.... if it was hit it was a range failure if it didn't fall, but that wasn't stated here, only that he got tagged.

    Sorry George... didn't see the reference to the popper above...

    The plate did fall. The call would have been easier if it did'nt.

  5. OK, this would have worked if the shooter did'nt follow the RO & score keeper around and THEN ask for reshoot. Maybe one should have treated this like a P-Popper that failed to fall and stop?

    Hmmmm.......

    I fail to understand the relashionship.

    There is no rule which authorizes the RO to stop the action when a PP fails to fall. A calibration challenge (by the shooter, after he's finished the stage) is the only legitimate process.

    :sight:

    I meant the shooter stopped himself.

  6. I don't think you can "cookie cutter" this one. It all depends on the circumstance at the moment.

    Asking for a reshoot after the stage is done and the shooter has seen his time and targets suggests that the event did not rise to interference.

    IF the RO suspects the shooter has been injured and is in need of treatment (or could be further injured), the RO should call STOP immediately. It's all about safety.

    I don't particularly think we need to involve "other external influence". If it's bad enough to cause actual interference, I suggest the safety concern trumps everything else.

    IMO, a Range Officer who stops the action for a suspected safety concern is never wrong.

    :cheers:

    Agreed! This is a hard one to judge. We were following the shooter(Behind him!) seen him flinch and rub at his forehead and continued the COF. The shooter never turned around so we could see what happen. After the, "IF Finished Unload & Show Clear" we noticed his head was bleeding. I dont think he even knew he was bleeding.

  7. Shouldn't this apply:

    8.6.4 In the event that inadvertent contact from the Range Officer or another

    external influence has interfered with the competitor during a course of

    fire, the Range Officer may offer the competitor a reshoot of the course

    of fire. The competitor must accept or decline the offer prior to seeing

    either the time or the score from the initial attempt. However, in the

    event that the competitor commits a safety infraction during any such

    interference, the provisions of Section 10.3 may still apply.

    If you got smacked in the forehead with splatter, hard enough to cause bleeding, I would say that is an external influence and would cause and interference.

    OK, this would have worked if the shooter did'nt follow the RO & score keeper around and THEN ask for reshoot. Maybe one should have treated this like a P-Popper that failed to fall and stop?

  8. This happen this past Sunday. Should a Shooter get a "Reshoot" if the falling plates he was engaging caused splatter to come back and hit him in the forehead? The NEW plates were set dead on to the shooter and not at an angle at more than the minim distance. The injury was bad enough to almost make him stop. Blood was present and the shooter was able to finish the stage. He did ask for a reshoot but was denied.

  9. Forget transitions and splits. Those are just words used to describe the time something takes.

    Call you shots. The time depends on how fast you see the sights for the next shot. That's all it is.

    Yes!

    Arbitrary divisions such as split or transition, slow or fast, all disappear when you see everything.

    be

    So how do you guys gauge a stage? I look over a stage and predetermine on how long I should take to shoot this or that stage. Everyone has a plan and goes over it in their mind before shooting a stage.

  10. It's not hard cover, just an area that doesn't exist, would you have as much trouble if they just cut those parts of the target off?

    No, then it would be one Loooong head. Maybe I'll go visit the "Zen" forum :).

  11. Then you are probably looking at the hard cover, the gun will go where the eyes look. Focus on the A zone.

    LOL! Maybe thats why I can shoot headshots with no problem. Next time I'll try zoning out the hard cover and just call my shots. :cheers:

  12. My problem lately seems to be the opposite. Aiming TOO MUCH at targets at that distance. Which is basically the same thing....

    For me its the targets with the side of the targets covered with hard cover(Only the A Zone). If the targets were all full I can buzz by the with A hits but cover the outsides and I tend to pull it into the hard cover if not slowing. :angry2:

  13. Agree with Pat on "The Eyes lead the gun and your body will figure out how to get there." This works on both Stand and Shoots and Field courses. Your gun indexes on what the eyes locks on. :ph34r::wacko::surprise:

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