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mtheaded

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  1. Flinch you gotta fix, but unless trigger freeze happens a lot I would forget about it. It happens even to the best from time to time. I agree trigger freeze is more frequent when “trying” as opposed to doing, so being comfy with fast speed helps instead of pushing beyond what you are capable is important. Comfort with speed comes from proper practice. And relaxation is key to going fast in any sport. But there is a real dilemma because it is physiologically impossible to totally relax the trigger finger when applying significant grip force with dominant hand. So your choices are less but still firm neutral grip or transferring all or most of grip to non dominant hand (which one you do, depends on your school of thought for technique).
  2. I "thought" I knew what a neutral grip was until last weekend when I was chatting with friend in Navy Special Forces who had just returned from deployment. He said what they were taught in special forces is "Master Grip." When he showed and described it, it looked and sounded like neutral grip to me. Any of you guys have military experience and is there a difference between "Master Grip" and "Neutral Grip" or is it just a term of art difference?
  3. mtheaded

    Dot Flip

    I think its important to separate concept of rhythm vs recoil, although they are related. Recoil per se if not controlled causes flip and excess dot movement. Rhythm is how the gun feels and manifested by dot movement patterns, such as dot dipping or other instability, and speed of dot recovery to zero. Rhythm is controlled by the interaction of the shooter and the gun. The usual suspects in bad rhythm, exemplified by dot dip, are mismatch of powder to gun (as in excess gas or powder that burns too slowly), comps, slide too heavy or spring too heavy, or bad grip. Flip can be mitigated by some of same factors as rhythm, but getting back to OP’s question, what can you do besides powder to reduce flip? Two easiest things are to increase grip strength and recoil management with a thumbrest. In my experience, the thumb rest works the best. That will decrease flip dramatically to virtually no movement. A properly tuned gun will not have dot leave center of scope and will be perfectly up and down which IMHO is best achieved with thumbrest. And BTW 3 port comps work fine, I have tried many and settled on simple 3 port comp and dot hardly moves. Some great shooters like Jerry Barnhart and Chris Tilley have had excellent results with only 3 ports.
  4. Foxbat’s post where he said he tried a bunch of angles for thumb rest and figured 55-60 degrees was best got me thinking. I pulled out the thumb rest I obtained from sponsor at Area One last year and measured it. The one billed as the original measured 58 degrees, right in middle of what Foxbat said. Makes me think, hmmm maybe those original guys got it right all along. And NICE JOB on machining, Foxbat
  5. I would disagree with G-Man Bart, at least in regard to high angle such as the *thumb rest [generic]*. He might be right about low angle ones, I cant say. , But off balance, or odd ball shots is where the *thumb rest [generic]* excels. It is very easy to get very tight doubles around a barricade. In fact you rarely need to lean or turn your shoulders because you get a much bigger arc of fire with gun staying upright most of the time, compared to classic neutral grip. It also gives big advantage in tight ports with wide arc of fire. When you do have the occasional odd off angle or non upright shot the dot hardly moves Because the higher angle unlocks your wrist, you get roughly 30 degrees more arc or fire each way without needing to move your upper body hardly at all.
  6. IMHO, this is one of the most misunderstood and possibly one of the most important subjects in Open shooting. In a nutshell, it DEPENDS. It depends on your shooting style. If you prefer the classic thumbs forward, sometimes called “neutral”as popularized by Leatham and Enos, you will want either no thumb rest or if you want an index but still no involvement of thumb, you will want a low or no angle thumbrest. Examples of top shooters who use this are most and virtually all the old guard. It is highly effective. Something like the Arredondo If you are one of new school shooters who want their wrist less cammed forward you will want a higher angle of thumbrest. Examples of these shooters are are Eric Graufel and KC Esubio. Examples of this “hybrid” thumb accessory are the RHT. If you actively want to control recoil and use your thumb for recoil control and your wrists for rapid acquisition, you will want higher angle placed farther aft. This “unlocks” the cammed forward wrist and allows it to participate more actively. The *thumb rest [generic]* has a higher angle but also controls windage error as well as flip which others don’t. It also enables multiple arm and torso positions as opposed to the other methods which dictate upper body position. Example of top shooter who uses this is Chris Tilley. So there is a spectrum of possibilities for you to choose as an individual to see what is best for you. Whether one method pushes the limit of human performance better than others, time will tell. Some shooters use the newer method but most are still using the classic method quite effectively.
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