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Match Concept - thinking about putting one of these on


Alan Adamson

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I've been toying with creating a match as below. Just curious what others would change/tweak on it?

2 primary goals

- no long waits to shoot - I don't know how to define that just yet.

- 40+ shooters, done in one day, preferably by 2-3p

Would you think this if feasible? Fun? Interesting, etc?

Note, yes I know it's similar to the Prairie Dog shoots that some organization do, it was based upon that as a starting point.

Thanks for looking/commenting... I'm most likely going to run a test squad in the next few days/weeks to see what the overall squad timing becomes to help determine how a typical match might flow/last.

Alan

Practical/Tactical Rifle Match

 

Overview:

A Par-time based, points only Practical/Tactical Rifle Match with distances

out to 600yrds. Organized in Squads of 5 shooters, utilizing either a Prone, standing

or a Seated shooting position designated by stage description. Utilizing a common firing line.

 

Distance targets will be some form of *flashing* steel. At each

distance a unique *colored* flag will be placed to be visible from the

firing line. These flags will be utilized in the stage descriptions to

designate engagement of specific targets - order of targets may be

specified. There will be at least 4 and hopefully 8 different distances

designated, and each will be highlighted with a different colored flag (ooh, means I have to come up

with 8 colors... hmmm).

 

There will be 4 courses of fire (stages) that each squad will have to shoot.

Each stage will be composed of at least 3 different colors of flags

(distances) that can be engaged. One of the colors for each stage will be

designated the *primary* color. The Primary color distance will score 5pts

for a hit, and -5pts for a mike. The other 2 colors will score 3 points

each and will be scored as hits only with no penalty for misses. Each stage

will be Par-timed for 15 seconds (TBD based upon testing). Overage shot

will not count for hits, but will also not be penalized. Only one hit per

target will score. The combined total of the hit (or miss) on each color/distance will be

counted as the shooters score for that stage (primary + bonuses).

 

Some stages may specify a start position that is not at the firearm and some

may allow loaded vs. unloaded starts. Each, however, will specify a start position.

 

Final scoring will be the summary total of all stages, sorted with the highest

point score by division.

 

Shooters requirements:

Some form of bolt or repeating rifle utilizing center fire cartridges.

Grouped by less than 30 caliber or greater than 30 caliber. Divisions will

be created for optics vs. irons and maybe bolt vs. auto.

 

Spotters requirements:

We will need at least 3 spotting scopes/binoculars and shooters who are not

shooting in the current squad will be utilized as spotters calling hits on

the associated targets for the current squad.

NOTE: given this approach, we *may* be able to shoot 2 squads at the same

time (on different colored targets/distances obviously), if this happens we would need

at least 6 spotting scopes/binoculars and spotters.

 

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