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JAFO

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Posts posted by JAFO

  1. I'm using 3.2gr of Titegroup with Blue Bullets and, while I do have some noticeable smoke coming from the comp when I watch myself in videos, there doesn't seem to be a lot of it.  I don't shoot indoors, so perhaps it would be more noticeable there.

     

    I do plan to switch to jacketed, but that's mainly because I am getting some lead buildup in the comp.  I get a lot less since I lowered my powder charge from 3.6gr (my pistol load), but I still have to scrape it out every so often.

  2. On ‎12‎/‎12‎/‎2018 at 11:34 AM, MemphisMechanic said:

     

    Explain the existance of a HiPoint to me then. That’s wasted. Could have made space in the safe for a quality firearm. ;) 

     

    Once you remove the firing pin, the Hi-Point is a perfectly good handgun-shaped doorstop and/or paperweight.  And then it doesn't need to take up space in the safe.  😉

  3. I don't see this as extremely burdensome to the RO's.  It's pretty easy to tell if a shooter has a gun with a manual safety.  I agree it's not equitable for someone with a manual safety M&P or 320 to be required to use the safety if someone else with a non-safety version doesn't, but USPSA didn't choose your gun, you did.  This would be more of a DQ hazard for the uninformed shooter who may have used their manual safety pistol without the safety previously.

  4. My old club did it once - a short course followed by a speed shoot.  We went through ULSC after the first, and allowed for a short mental prep time for the shooter prior to MR for the second.  We recorded times immediately, but scored targets after both were shot (we were using paper sheets then).  I guess we could have left the shooter hot, but most people want to go through their normal MR routine and be sure they have a fresh mag.

  5. 46 minutes ago, RJH said:

     

    Right, if you could see the target.  If you could see it, you would have to stomp/activate  it.  Or at least that is what i got from your question and his response.  Is that what you are saying too?

     

    In the case of the video where the shooter stood on the wall support to see the swinger at rest, there would have been no penalty for not activating the box.

     

    Once the new draft is finalized, shooting from a position like that will no longer be legal, so that target would not be visible from anywhere in the shooting area.  Skipping the activator in that scenario would incur FTSA and miss penalties, whether the target is disappearing or not.

     

    If this was a Level I that had a WSB that stated that all movers must be activated prior to being engaged, then he would have had 2 procedurals for the two shots fired prior to activation.

  6. I sent this to Troy:

     

    In a situation (LII or above) where a swinger is inadvertently available at rest and the shooter engages it with two rounds but fails to activate the mechanism before "Range Is Clear", I am a little unclear on the penalties and associated rule.  Does 9.9.3 assess 2 Mikes and 1 FTSA on the target, regardless of the fact that it was engaged and any hits present?  Or is there another rule that assesses a penalty specifically for not activating the mechanism?

     

     

    This was the response, which would seem to indicate that, unless the WSB mandates it, you don't have to step on the stomp pad at all...

     

    If it's available in it's set position, L2 or above, it may be shot without being activated.  The requirement for activation applies to targets that are hidden from view prior to activation.  In the case of targets that disappear, they must be activated, but don't have to be shot at or hit if they are shot at.  For other, appearing and remains visible targets, they must be hidden prior to activation, and since they don't disappear, must be engaged, and miss penalties apply.  Consider a max trap with only the upper A zone visible prior to activation--that target can be engaged prior to being activated, and need not be activated at all.  If it's not triggered by a falling piece of steel, competitors need not activate it.  FTSA and miss penalties will apply, obviously.

  7. 31 minutes ago, regor said:

     

    So If I'm reading this correctly, that was not a legal target, but if there had been a fault line at the base of the wall it would have been since it would then be impossible to use this approach. 

     

    What's supposed to happen at a match if there are illegal targets? 

     

    I think they thought it would be legal, because they didn't expect someone to stand on the wall support on the opposite side of the wall from the shooting area.  For anyone actually staying inside the shooting area, the target would have been obscured at rest.  He broke the stage through an unusual interpretation, and there is currently nothing in the rulebook to penalize him for it.  It's a completely asinine gamer move, IMHO, and I'm glad they are correcting it in the current draft.

     

    If it was a mover that was inadvertently visible at rest from another part of the shooting area, then I think they either fix it or toss the stage.  If they fix it, everybody who has shot it already has to reshoot the stage.

  8. 4 minutes ago, theWacoKid said:

     

    Great, another rule I've run into confusion on.  From the most recent interpretation I've heard is 9.9.3 applies to disappearing targets that would normally not incur FTSA and miss penalties.  This only keeps you from not activating a moving target that is disappearing and that you plan to skip.  Otherwise, shooting a mover with all hits before activating means there is no way you can apply a FTSA or miss pentalties, the target was engaged and shot.  For these targets it must be in the written stage briefing that it must be activated in order to apply a penalty for not activating.

     

    9.9.1 Moving scoring targets which present at least a portion of the highest scoring area when at rest following the completion of their designed movement, or which continuously appear and disappear, will always incur failure to shoot at and/or miss penalties (exception see Rule 9.2.4.4). See Appendix B2 or B3 for the percent of target to be pre-sented.

     

    ^^^ This imposes FTSA and miss penalties to moving targets that present a portion of the A zone at rest, or which are in continuous movement.

     

     

    9.9.2 Moving scoring targets, which do not comply with the above criteria are considered disappearing targets and will not incur failure to shoot at or miss penalties except where Rule 9.9.3 applies.

     

    ^^^ This exempts disappearing targets from the penalties in 9.9.1 except where 9.9.3 applies.

     

     

    9.9.3 Moving scoring targets will always incur failure to shoot at and miss penalties if a competitor fails to activate the mechanism which initiates the target movement. This includes no-shoot targets that must be activated when in front of scoring targets to expose them, penalties are based on number of shots required for the scoring target(s) behind the no-shoot.

     

    ^^^ This states that ALL moving scoring targets (disappearing or not), and moving no-shoots that must be activated to expose scoring targets, will incur FTSA and miss penalties if you don't activate the mechanism.

  9. 25 minutes ago, regor said:

     

    Funny, I just saw a different video day or two ago of a Production GM shooting the same COF without that trick. Thought it looked familiar. https://youtu.be/azWxYzxa8_E?t=33

     

    In the "gaming" clip, is there a rule that required him to activate the pad, or was that just to be cheeky? 

     

     

    9.9.3 Moving scoring targets will always incur failure to shoot at and miss penalties if a competitor fails to activate the mechanism which initiates the target movement. This includes no-shoot targets that must be activated when in front of scoring targets to expose them, penalties are based on number of shots required for the scoring target(s) behind the no-shoot.

     

    If the mover can be shot at rest before activating, as the shooter did by standing on the wall support, then they must still activate the mechanism or be penalized.  However, activating it as he did in the video didn't count towards the stage time, because it was done after the last shot fired.  Level I matches can stipulate in the WSB that movers must be activated prior to engaging (as some clubs may lack the props to hide them effectively at rest).

  10. 56 minutes ago, broadside72 said:

     

    If declared as part of the shooting area in the WSB I get, but what other conditions would have allowed that? I am trying to learn

     

     

    What rule #? Again, trying to learn.

     

    The first part of 10.2.1:

    10.2.1 A competitor who fires shots while any part of their body is touching the ground or while stepping on an object beyond a Shooting Box or a Fault Line, or who gains support or stability through contact with an object which is wholly beyond and not attached to a Shooting Box or Fault Line, will receive one procedural penalty for each occurrence.

     

    If an object (such as a wall) is constructed as part of the shooting area, meaning that there is no separate fault line in front of the wall, it can be used for support without penalty.  Some interpreted that to mean that if a wall extended beyond a perpendicular fault line, then you could stand on the wall support beyond the fault line.  If the double dashed line below is a wall, the bracket is the wall stand, and the single line is a perpendicular fault line, instead of standing at "A" to engage targets beyond the wall, people would straddle "A" and "B".

     

    =================] B

                             A |

                                 |

                                 |

     

    This is highly dependent on how the wall supports are constructed.  Clubs that use circular cement wall stands or triangular wooden struts were more at risk for people doing it.  We use thin, flat metal stands, so it would be nearly impossible to stand on ours while not touching the ground.

  11. 3 hours ago, nasty618 said:

     

    I thought i saw another discussion on the topic of having grip tape on frame for support hand thumb position , but cant seem to find it... 

     

    I am still a little unclear where this leaves Production shooters - can we or can we not have the tape in that location?  So wanted to clarify this with your help, gents.  

     

    Here is where i am a little hazy:

     

    Old verbiage taken from https://uspsa.org/viewer/Feb_2014_Handgun_Rules.pdf:

     

     

    Updated verbiage taken from https://uspsa.org/viewer/Appendix_D4.pdf:

     

     

    While it removed the reference to Appendix D4, it does leave the competitive advantage clause... I could potentially see a case where one would argue that the grip tape in that area allows for a better purchase on the gun with your support hand, therefore provides a competitive advantage...  also, taking into consideration this:

     

     

    Where does it leave us? Is it still a gray area or similar to the barber pole in the magwell - as per DNROI email JAFO mentioned in this thread -  technically not legal but also not enforced?  If an RO questions the grip tape in that location, what would be the correct reply? 

     

    Even though the section is titled "Grips", this is the part of D4 (Feb, 2017 release) that applies here...

    21.4

    Grips

    Grip modifications such as, but not limited to, undercutting/smoothing the trigger guard, adding or removing finger grooves, or adding stippling, grip tape, or checkering are allowed. Replacement grip panels are allowed provided they do not extend below the butt of the gun to form a make-shift magwell.

     

    The previous version (from the 2014 rulebook) referenced App E4 to show the extent to which texturing could be applied.  Since that reference is removed, there is no longer a restriction on placement of stippling, grip tape, or checkering.

     

  12. On ‎12‎/‎1‎/‎2018 at 10:11 PM, telligentgunner said:

    It's not clear if either of these are legal/illegal. All it says is that a light cannot be attached. If they are allowed, I'm going to hose some stages.

     

    toni.thumb.jpg.dd8f1f464e8e5589b6c39e6a9604f96b.jpg

     

    2c5425566bf10a1620bdef7da49b81f6.thumb.jpg.a004ece09b2d9fa349d0151e358207b8.jpg

     

    Just like in Production, there is nothing in App D7 that would allow anything to be attached to the gun in CO.  So I don't view either of those as legal.

  13. 5 minutes ago, echotango said:

    Isn't this a game?

    I do table starts like that all the time. Not sure why that is not ok? It is available for everyone to do. If you chose not to, that is your decision. I never recall it saying magazine must be X inches away from gun. Sometimes there is an X for your gun and an X for the mag. 

     

     

    Depending on the table surface, I've seen some guys pick up nasty splinters that way, too.  Roll the dice and take your chances if it's an old plywood table.  I wouldn't advise it for tightly loaded mags, though.  Too easy to not seat the mag properly.

     

    One thing I see (and do) involves running outside the shooting area around a wall to avoid backtracking.

  14. 33 minutes ago, waktasz said:

    If the start position is inside a box, that happens to be inside of a shooting area, I think the same rules apply. If you are "faulting" outside the start box, you're not in the box. 

     

    OK, it's a one-way application.  It works for "outside the shooting area/box", but not inside.  I was mis-remembering some discussion on "wholly inside" vs "wholly outside" the box, or some variation.  This is why you don't quote rules from memory.

  15. On ‎11‎/‎25‎/‎2018 at 3:46 PM, chenault said:

    Man that is short.  I'm at 1.55 col with 124 pd jhp

     

    He must have a Walther or CZ in the stable.  😁  I had to reduce my COL from 1.13" to 1.08" to fit my wife's PPQ.  I understand that CZ have notoriously short chambers, too.

  16. Mine had extraction issues that popped up immediately.  I ran several hundred rounds through it consisting of several different brands of ammo to be sure it wasn't a break-in issue or ammo-specific (plus I was getting used to it - it's easy to push left with it).  Sig took it back and fixed it.  No problems since.  I'm up to ~1200 rounds now.  The grip is a bit narrow side-to-side, but the grip module texture is pretty good and I don't have any problems with it moving around.  GGI makes laser-etched grip modules, if you want something a little more aggressive.  I really don't like the flush fit 10-rd mag, but the extended 10 and the 12's are fine for me.  Activating the mag release takes a little getting used to, considering the small size.  I actually ended up using the middle finger of my firing hand, just reaching up with it from my normal grip.  Sounds awkward, but it's actually easier for me to do than shift my grip on such a little gun.

     

    The only complaint I really have with it is that the curve of the trigger gives me a sore spot on the underside of my trigger finger on long range sessions (200-300 rounds).  I'm planning on trying a straight trigger in it to see if that makes the problem go away.  Then again, it's not really a gun designed for shooting 300 rounds at a time.

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