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The 3rd Saturday of every month the Pima Pistol Club hosts an American Confederation of Tactical Shooters match. ACTS is designed to test a competitors practical skills with carbine and pistol. The main thing that makes ACTS different from other multigun matches is stage design. Awkward shooting positions through narrow firing windows are common. Stages that physically stress a shooter are common. Short Par times are also common. Under it's current management, AZ ACTS has pushed me to better my skills in areas I previously had neglected. This is one match where the equipment used does not matter as much as being technically proficient.

Every month ACTS has a particular theme or additional challenge that keeps it interesting. This months match limited the number of rounds total available to you, 120 rifle 45 pistol. Resupply could occur at a penalty of 5 seconds per rifle round, 1 second per pistol round.

Examples of the types of stages you'll encounter:

Stage 1:

Me: http://www.youtube.com/watch?v=z-HSUIeEI_Y

Karl: http://www.youtube.com/watch?v=NvvHgL5b1h8

SETUP: The shooter will begin in the surrender position in the start box. His pistol will be fully loaded and holstered. His rifle will be staged on the table, magazine inserted, with no round chambered.

PROCEDURE: At the buzzer, the shooter will move to the barrels and engage the Steel Target with 2 rounds from over the top of the barrels and 2 rounds from each side. He will then proceed to the table and engage the Texas Star. He will then retrieve his rifle and engage the Steel Target with 6 rounds from under the table. Finally, he will return to the barrels and engage the paper target with 6 rounds.

SCORING: The paper target requires at least one hit in the -0 zone to be considered neutralized. Shooting the Texas Star with the rifle will result in an immediate disqualification, and the shooter must pay for any damage done to the target. All other ACTS rules apply.

Stage 2:

Kelly Neal http://www.youtube.com/watch?v=Ns1jIsKGt8M

Me: http://www.youtube.com/watch?v=p0hBCoHXYnw

Karl: http://www.youtube.com/watch?v=03Su_DTaG34

SETUP: The shooter will begin standing in the low-ready in the start box. His rifle will be fully loaded, and his pistol may be loaded and holstered.

PROCEDURE: At the buzzer, the shooter will engage the Steel Targets with 2 hits each all 4 levels of the stairs. He will then engage the Steel Targets with 2 hits each from the left shoulder from the left side of the barrier. He will engage the Steel Targets with 2 rounds each from over the top of the barricade, using the stairs. He will then engage the Steel Targets with 2 rounds each from under the barricade. He will then engage the Steel Targets with 2 rounds each from the right side of the barricade, using the right shoulder.

During the course of fire, the shooter must also get 2 hits on each paper target, from any position.

There is a 120 second par-time.

SCORING: Using the incorrect shoulder will result in a 5-second Procedural penalty for each shot fired.

Stage 3:

Kelly Neal http://www.youtube.com/watch?v=vUKI2xOSQjY

Montage: http://www.youtube.com/watch?v=qcoNSTr5D10

SETUP: The shooter will begin seated, hands on his thighs, pistol holstered, and fully loaded.

PROCEDURE: At the buzzer, the shooter will draw his pistol, go prone, and engage the targets as they become visible. In order to neutralize the target, the shooter must have at least one hit in the -0 zone.

SCORING: Any target that does not have a hit in the -0 zone will result in a 15 second Failure to neutralize Penalty, in addition to the target points. All other standard ACTS rules apply.

Stage 4:

Kelly Neal http://www.youtube.com/watch?v=PrxjMSRa1Ls

Me: http://www.youtube.com/watch?v=qSQrWEcbc1E

Karl: http://www.youtube.com/watch?v=IwRBKfVMUwY

SETUP: The shooter will begin standing. His rifle will be grounded, fully loaded.

PROCEDURE: At the buzzer, the shooter will perform 5 jumping jacks, go to prone and engage the two static targets with 2 hits each, and one hit on each lollipop. He will perform this 8 times, for a total of 40 jumping jacks.

SCORING: Each jumping jack not performed will incur a 30-second Circumvention of Game Spirit penalty.

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