Jump to content
Brian Enos's Forums... Maku mozo!

Arizona State Sub-machine Gun Championship


Recommended Posts

The Famous Sam’s Arizona State Subgun Match

SEVEN STAGES TO TEST YOUR EVERYDAY SUBGUN SHOOTING SKILLS

The benefits of Subguns in the solutions to everyday problems

Date: October 29, 2005    Walk through: 8:00 am, Start shooting 9:00 am

Modern Open - Post WWII with optics

Modern Limited - Post WWII iron sights

Classic - WWII or earlier any configuration

Buzz Gun - Gun runs faster than 1000 RPM

Location: Rio Salado Sportsmen’s Club - Mesa, Arizona  Match Fees:  Pre-register by October 1 - $20.00,  after October 1 - $25.00

Don't have a subgun?

Rent one from Cavalry Arms!

We have a number of Colt pattern 9mm Sub-Machine Guns, one .45 ACP CAV-16, and one CZ26 7.62x25mm. Cost to rent for the match is $40.00...you provide your own ammo. With the exception of the CZ, all ammunition must be new US manufacture, not reloads...winchester white box value pack ammo runs great in all the guns.

Link to comment
Share on other sites

  • 3 weeks later...

The match today was a lot of fun…the weather was cool most of the time with a nice breeze. There were a total of 37 competitors at this match…Everyone shot in Modern Open, Modern Limited, and Buzzgun. There were no Classic division competitors this time.

Stages posted in the order we shot them.

All stages are shot entirely on full auto.

Stage 7: Sub-machine Gun El Presidente

6 USPSA targets at ~40 yards. Each Target must have 3 rounds on it to be neutralized.

Standing in the doorway, the shooter will engage the bottom 3 targets, reload, then engage the tope 3 targets.

Kevin:

http://www.cavalryarms.com/subgun/stage-7-1.wmv

Me:

http://www.cavalryarms.com/subgun/stage-7-2.wmv

Eric:

http://www.cavalryarms.com/subgun/stage-7-3.wmv

Stage 5: Bowling Pins

7 bowling pins must be knocked down firing continuously full auto. Every time the shooter stops shooting is a 5 second penalty. Failure to nock down a pin is a 5 second penalty.

Warren:

http://www.cavalryarms.com/subgun/stage-5-1.wmv

Dave:

http://www.cavalryarms.com/subgun/stage-5-2.wmv

Stage 6: Shipping Raid

The outside of the stage looks like a pirate/cargo ship

12 USPSA paper targets in 3 arrays of 4 each. Two steel poppers.

The shooter runs into the ship, and engages the first target of each array with a minimum of one round, then the second targets minimum of 2, then the third targets a minimum of 3, and the fourth targets with four rounds

1-1-1

2-2-2

3-3-3

4-4-4

poppers shot whenever you like.

Me:

http://www.cavalryarms.com/subgun/stage-6-1.wmv

Warren:

http://www.cavalryarms.com/subgun/stage-6-2.wmv

Kevin:

http://www.cavalryarms.com/subgun/stage-6-3.wmv

Dave:

http://www.cavalryarms.com/subgun/stage-6-4.wmv

Stage 1: Shooter vs Shooter

2 shooters start at their tables with guns unloaded. Outside plate racks are shot weak hand, then shooters must perform mandatory reload. Inside plate racks are then shot strong hand, and the 2 paper targets must have 3 rounds to be neutralized. A mandatory reload must be performed before shooting the stop plate.

Winner gets 0 time

Loser gets 5 seconds

+ 5 seconds for targets not neutralized.

Me vs Warren. Winner = me

http://www.cavalryarms.com/subgun/stage-1-1.wmv

Dave vs Kevin. Winner = Dave

http://www.cavalryarms.com/subgun/stage-1-2.wmv

Eric vs Me. Winner = me

http://www.cavalryarms.com/subgun/stage-1-3.wmv

Stage 4: Pumping gas

Shooter starts with gun unloaded on back seat of car, one hand on the car and one on gas pump.

At start signal shooter engages targets on the right first 3 barrels, then advances to the second box and engages the remaining targets.

Targets must have 2 rounds each to be neutralized.

+ 5 seconds for targets not neutralized.

Warren:

http://www.cavalryarms.com/subgun/stage-4-1.wmv

Kevin:

http://www.cavalryarms.com/subgun/stage-4-2.wmv

Stage 3: Barrel Clearing?

There were a number of USPSA targets on this stage, each required 2 rounds, and only one could be engaged from between each port.

Warren:

http://www.cavalryarms.com/subgun/stage-3-1.wmv

Me:

http://www.cavalryarms.com/subgun/stage-3-2.wmv

Kevin:

http://www.cavalryarms.com/subgun/stage-3-3.wmv

Stage 2: Lots of moving targets (a stage worthy of the San Angelo boys)

Shooter starts about 20 yards from the first shooting position. At start, shooter runs forward to box a and engaged 2 USPSA targets, one popper activator, and a swinger. Shooter moves to box B stepping on activator box to start the drop-turner target which must be engaged in box B, along with a couple more USPSA targets. Box C had another popper activator/swinger Box D had several more USPSA targets. Then the shooter activated the 3 moving targets at the back and advanced to box E…each target needed 4 rounds to be neutralized.

Warren:

http://www.cavalryarms.com/subgun/stage-2-1.wmv

Me:

http://www.cavalryarms.com/subgun/stage-2-2.wmv

Kevin:

http://www.cavalryarms.com/subgun/stage-2-3.wmv

Dave:

http://www.cavalryarms.com/subgun/stage-2-4.wmv

Results to be posted later…

Edited by SinistralRifleman
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...