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Therealkoop

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Posts posted by Therealkoop

  1. 1145fps remington gun club, 1 1/8th shot, if theres a tough target ive got 1300+fps stuff and then the turkey loads.

    I can run 900fps, but I dont bother except for fun. Seems like its more important to know the recoil impulse rather than reducing it by an amount, and I dont shoot enough 900fps to really tune myself in with it.

  2. I just let the rain hit it. Ill case it when I can of course.

    When staging, if the rifle is staged muzzle down ill put an empty shotgun shell box over the back of the scope, or a sandwich bag I can peel off when I pick the rifle up. Just to keep water from pooling on the lense.

  3. When you say Xrail, do you mean a 10-12 round mag tube, or a full blown Xrail?

    If its just the mag tube, did you replace the mag spring with a new/extended unit?

    Sometimes the shell release will not work, because it cannot overcome the force of the mag spring and shells pressing against it. It can be fixed by decreasing mag spring strength or by doing some file/polish work to the shell release where it contacts the shell.

    Poor release from the shell release can cause issues with the bolt hanging up or "locking back" prematurely. I would try to fix the first issue, and then work on the second later.

  4. How was the firearm being abandoned? In a bucket? On a table?

    If you abandon a firearm on a table, and its pointing downrange, and its loaded, and you walk in front of it, you are going to DQ. Now obviously, stages shouldnt be set up in a manner that would allow this, but people will sometimes do it when they shouldve used an appropriate dump tube.

    If the competitor dumps a firearm into a tube into an appropriate dump tube, then no, there is nothing stopping them from running circles around it or sprinting downrange. There is no requirement to unload the firearm, only that the firearm is either

    1. Completely and totally unloaded, safety off

    or

    3. Safety engaged.

    BTW, If you guys are running matches down there ill try to make one next year!

  5. Find a magnification you like for offhand shots, and get used to it. Ive heard many people complain about how they normally use X power but used X instead and couldnt get on target.

    Learn to deal with the wobble. It will always exist, no matter what you do. The more you learn how your body moves the easier it will be to predict. I cant say I agree with drawing figure 8's. If I could consciously draw shapes I would probably be better off just drawing my dot right to the target.

    Respect the trigger. It might not seem like it matters too much on an offhand target, but those small split seconds are enough to turn what looks like a hit into a miss.

    As far as standing position, I would just do whatever is comfortable. For 3 gun purposes I just hold the rifle in the same manner I would for any other rifle target.

  6. Weakhand might be faster from a table.

    Stronghand is more maneuverable in tight spaces or tight turns.

    Either one will do you fine, I havnt ran into a stage yet that prevented me from loading stronghand, and Ive been in some tight spots. I dont really go nuts for reload time, but Ive seen people pull sub 3 with either method.

  7. This is a race is never an argument that Ive agreed with when it comes to raw time matches. The game is more technical than getting from point A to point B the fastest. Saying this is a race is like racing in a slalom and ignoring all the poles, and hitting the bottom the fastest to proclaim victory.

    Ive also never 100% agreed with the "You cant come back from bombing a stage" argument for points. That just makes it seem like you want a pass for poor performance.

    My issue with points vs raw time comes from how the stages are weighted, and how competitors approach those stages based upon that weight. When there are multiple stages that range from 40-100 seconds, running raw time makes the match LARGELY decided upon how a competitor shot the "passing lane" stages, and negates the performance of the shorter stages. A competitor can really hook up a passing lane stage, and then play the short stages very conservatively knowing that the competition cannot possibly pass them. You can shoot 80% on a 100s stage, and then be required to 80% your competition on 3 40s stages just to break even. Running raw time puts a large emphasis on the performance of long range rifle stages, and heavy shotgun count stages. Im of the opinion that all skills in 3 gun are equally important, and should be treated as such.

    Now, I agree that points can create the same effect in the opposite direction if the stages are hyper short. It doesnt matter however if you use raw time or points, having a match with huge extremes in stage times (10 vs 100 for example) will always cause problems.

    Points is a much better representation of your match as a whole than raw time. Raw time is just your time at the end of the day, which ignores the complexity of the sport and the stages. Points represent your performance directly based upon the performance of your peers, and thats my main reason for supporting it.

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