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time plus scoring


ironman5669

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You have your stage time. A zone hits add zero to your time. B, C & D zone hits add to your time. It can be a fixed amount or it is often done in points down like in IDPA. The total points down are divided by 2 and added to your time. Penalties for misses, hits on non-threats, and procedurals also add to your time. Again they can have fixed time values or points down that are divided by 2 and added to your time.

Scoring is simple. Low score wins.

The greater the penalty for C & D hits and misses, the more meaningful clean runs are to a good score. One camp likes this. The other camp hates it.

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Often three gun matches will use neutralization scoring on targets. One A or two hits anywhere on the target will result in no time added to your score. For example, 2A, 1A 1M, and 2D will all score the same, +0. However a 1C, 1M will add a Fail to Neutralize penalty. You need to check the rules to see which scoring method is being used. The scoring method Steve talks about will probably be referred to as Horner, Blue Ridge or IDPA scoring. If you are shooting a match with Horner scoring, accuracy is much more important than in a traditional IMGA match.

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Often three gun matches will use neutralization scoring on targets. One A or two hits anywhere on the target will result in no time added to your score. For example, 2A, 1A 1M, and 2D will all score the same, +0. However a 1C, 1M will add a Fail to Neutralize penalty. You need to check the rules to see which scoring method is being used. The scoring method Steve talks about will probably be referred to as Horner, Blue Ridge or IDPA scoring. If you are shooting a match with Horner scoring, accuracy is much more important than in a traditional IMGA match.

You are absolutely right that he needs to check the rules. There are 4 relatively common rules sets for 3 gun: USPSA, IDPA variations, IMGA rules and Horner Scoring. Since his message could refer to any of the last 3, he needs to be sure what he is required to do.

Steve is talking about IDPA or other time based scoring (like at LaRue Tactical 3 Gun). Most of the big matches Hit Factor your scores using "Time Plus" to determine a value in points - not time. And Horner Scoring, as used at Ft. Benning and Blue Ridge, is also Hit Factored. At all the hit factored matches "time plus penalties" determines your placement on a stage, but that placement is converted to a fixed number of points. Steve's post appears to be all about time.

Lunda Chico (L-2035)

Columbia SC

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This thread is in the USPSA/IPSC forum.

Which would lead me to believe that he is talking about USPSA time plus.

MG 9.1: Scoring per stage will be straight time with bonus’ for accuracy.

9.1.1

Any IPSC cardboard target, designated as a “shoot” target must have either

one (1) “A” hit OR two (2) hits anywhere inside the scoring perforations on

the target (i.e. minimum 2 “D” hits) to avoid a penalty.

Examples of neutralized targets include:

a. One hit in upper A/B zone

b. One “A” hit on lower A zone

c. Two hits anywhere in scoring area (i.e. – minimum of two “D” hits) to

avoid penalty.

9.1.2

Example of scoring and penalties on paper targets:

a. One “A” zone hit = no penalty

b. Two hits in any combination “C or D” = no penalty

c. One C or D hit only = 5 second penalty (Failure to neutralize)

d. No hits on target but target was engaged = 10 second penalty

e. Target Not Engaged (TNE)= 10 second penalty for not making the minimum

two hits anywhere on the target plus 5 seconds, per target, for the

TNE PROCEDURAL for a total penalty of 15 seconds per target added

to time.

9.1.3

Designated “No Shoot” targets that are hit will incur a 5 second penalty for

each hit.

9.1.4

Knock down style targets (i.e. poppers) must fall to score. Poppers will be

calibrated using the proper calibration gun and ammo for the discipline being

used on such targets

9.1.5

Failure to engage a frangible, knock down or swinging style target will result

in a 15-second penalty. (10 seconds for not making the hit and 5 seconds

TNE.)

9.1.6

Engaging a frangible, knock-down or swinging style target but not breaking

it (one BB hole is a break), knocking it down or causing the target to react

will result in a 10 second penalty per target. R.O. may call hits.

9.1.7

Procedural penalties, 5 seconds per shot, may be assessed for failing to follow

the stage directions as written in the stage description.

9.1.8

Procedural penalties, 5 seconds, may be assessed for failing to follow stage

procedures.

9.1.9

Stage Not Fired (SNF) penalty, 500 seconds per stage not fired.

9.1.10

Maximum penalty time for any stage (including target penalties) is 500 seconds.

MG 9.2: Stage Points

9.2.1

First Place (lowest time) for each stage, in each division, will receive 100

points; Second Place and below will figure points on a percentage basis of

the 100 from 1st Place.

9.2.2

Total points accumulated for all stages will determine the match placement

by division.

9.2.3

Highest score wins.

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