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Draw speed


old558

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On ‎4‎/‎13‎/‎2018 at 4:48 AM, rowdyb said:

steel challenge is a surrender draw. change your hand and arm position so that you can just rotate your forearms down at the elbow to the gun versus rotating the whole arm down from the shoulder. and most my steel challenge draws are 1.3 btw.

Good suggestion here.  Being 5'7" with a relatively short torso, this will be an entirely different set of mechanics for me.

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people saying draws don't matter are incorrect.  Most of the top guys will always draw well under second to a 7 yd target in matches.  My normal draw to that is about an .80.  
Being an M or GM is about doing everything faster.  Stop limiting yourself by saying "I don't need to get better at this"  
In a hypothetical with 10 stages in a match.  If I hit .80 on every draw and you draw at 1.5 because that is all you "need" at the end of the day I am 7 seconds faster on the match than you, all other things being equal.  

If you want to win, it all matters.  Draws, splits, transitions, entries, exits, reloads.  Perfect it all.  

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23 hours ago, Shadyscott999 said:

...
In a hypothetical with 10 stages in a match.  If I hit .80 on every draw and you draw at 1.5 because that is all you "need" at the end of the day I am 7 seconds faster on the match than you, all other things being equal.  

If you want to win, it all matters.  Draws, splits, transitions, entries, exits, reloads.  Perfect it all.  

 

In a hypothetical 10 stage match how many stand and draw stages would there be? Other than a classifier stage I have yet to see a stage where one does not move while drawing. I agree that all the skills have to be there. However, in a match I would think one would scale down to a pace that is consistent 10 out of 10 within their abilities. If one is getting A hits out of 1.20 draw consistently and either having to adjust their grip or get Cs ,Ds or mikes at 1.0 draw I submit a slightly slower draw is more bang for the buck. 

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2 hours ago, tanks said:

 

In a hypothetical 10 stage match how many stand and draw stages would there be? Other than a classifier stage I have yet to see a stage where one does not move while drawing. I agree that all the skills have to be there. However, in a match I would think one would scale down to a pace that is consistent 10 out of 10 within their abilities. If one is getting A hits out of 1.20 draw consistently and either having to adjust their grip or get Cs ,Ds or mikes at 1.0 draw I submit a slightly slower draw is more bang for the buck. 

 

You're missing his point entirely.

 

Not to mention a fast draw is typically a good analogue for how proficient you are in your gunhandling tasks as a whole.

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Since the OP was speaking about Steel Challenge, ask yourself how much differential would there be between (his) average 1.7 draw and a, say, 1.2 draw - which would be a really good average for all 8 stages - over an entire match? 39 draws @.5 (roughly) ea. Seems like 19.5 seconds?

Yeah, that would be worth a little work...

 

PS

Mine run around 1.25 to 1.4 on most stages. Roundabout and (of course) S&H tend to be a little quicker.

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8 hours ago, tanks said:

 

In a hypothetical 10 stage match how many stand and draw stages would there be? Other than a classifier stage I have yet to see a stage where one does not move while drawing. I agree that all the skills have to be there. However, in a match I would think one would scale down to a pace that is consistent 10 out of 10 within their abilities. If one is getting A hits out of 1.20 draw consistently and either having to adjust their grip or get Cs ,Ds or mikes at 1.0 draw I submit a slightly slower draw is more bang for the buck. 

At area 6 this year 80% of the stages were start anywhere in the fault lines.  Lots of draws and shots from the starting position.  If you set yourself up right, then multiple targets were available also.  Getting your eyes on the sights fast from the draw will also help you get your eyes on the sights fast when coming into a shooting position which is a draw, just not from the holster. 

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Economy of motion and consistency. Dryfiring at a mirror is a way I learned and practiced a fast draw. 

Also, think of the start of your draw stroke as a “twitch” and practice twitching your hand onto the gun more than any other part of the draw stroke, except maybe the press out

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Your draw speed will be faster or slower depending on the stage.  For example,  your draw will be slower on 5 to go since you are drawing to a 10" plate 30' away.  obviously it will take longer to get the sights on target since the plate is smaller.  Smoke and Hope should be a very fast draw (one second) because you are drawing to a 18x24 plate 7 yards away.  It's hard to say your draw has to be (x)  it will be dependent on the stage.  If you are looking to improve in steel challenge, you need to dry fire the stages.  Work on pyramid training and practice.

Here's my spreadsheet for pyramid training.  You should be looking at your overall times on the stage and determining your times.  Then use the pyramid training to break down the stage to determine your weakness.  The times  I have listed are for me shooting PCC.  I used the shootsteelbanners.com steel challenge banners and dry fire 5 days a week to make GM in steel challenge in 8 months.

11 8.5 7.5 12 9.5 10.5 10.5 8.5
  Five To Go Showdown Smoke & Hope Outer Limits Accelerator Pendulum Speed Option Roundabout
DRAW 0.75 0.75 0.60 0.80 0.75 0.75 0.75 0.75
TRANSITION 1 0.5 0.33 0.22 0.35 0.28 0.40 0.38 0.33
TRANSITION 2 0.5 0.35 0.40 2.05 0.45 0.45 0.50 0.35
TRANSITION 3 0.5 0.35 0.22 0.35 0.45 0.45 0.50 0.35
TRANSITION 4 0.5 0.35 0.45 0.45 0.45 0.55 0.50 0.35
TOTAL 2.75 2.13 1.89 4.00 2.38 2.60 2.63 2.13
PLATES 1-2 1.25 1.08 0.82 1.15 1.03 1.15 1.13 1.08
PLATES 1-2-3 1.75 1.43 1.22 3.20 1.48 1.60 1.63 1.43
PLATES 1-2-3-4 2.25 1.78 1.44 3.55 1.93 2.05 2.13 1.78
PLATES 1-2-3-4-STOP 2.75 2.13 1.89 4.00 2.38 2.60 2.63 2.13
100% 11 8.5 7.5 12 9.5 10.5 10.5 8.5
PER STRING 2.75 2.13 1.88 4.00 2.38 2.63 2.63 2.13
My Current % 104.66 103.53 93.52 87.77 91.70 97.40 91.94 108.56
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