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IDPA is a GAME!


jhgtyre

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Around 30 or so years ago someone said that if it required using a timer then it was a game.  Get some trigger time, have fun, doesn’t matter which “game” or “sport”.  I learned that the time I spend with friends at the match is what’s important to me.  

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  • 1 month later...
On 1/26/2018 at 12:37 PM, Flatland Shooter said:

 

That attitude will get you killed in the streets.

 

(Real lame but first time I ever got to use that phrase.) :lol:

IDPA, is what will get you killed. Stoping to pick up a dropped mag while you are in a shoot out will get you an extra hole in your head. It is all a game, unless you are shooting at some one shooting at you... Just a thought.

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There isn't any sane way to simulate an actual gunfight.

 

And, most gunfights consist of three shots in three seconds.

 

And, take place in the dark.  Many at contact range.  And, the

bad guy gets to take the first shot    :ph34r:

 

That would be a boring game.  BUT a Very Exciting actual gunfight.

 

Shooting games try their best to add stress (but can't even

begin to compete with the amount of stress in an actual

gunfight).   But, they are ALL games, that can be of some

assistance in learning how to use a firearm to protect yourself    :) 

 

 

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  • 1 month later...

Don't shoot my EDC in IDPA 'cause it is plain not competitive in SSP Master. Shot my Shield in BUG and finished 5th OA out of 71 shooters. I use a Red Hill Tactical OWB holster and competition mag pouches. Not that the gun isn't shootable, but in a 90 rd local match you do 6 more reloads in BUG than in SSP/ESP. In a sport where I've won (and lost) the overall by less than a full second that difference is insurmountable.

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  • 3 months later...
38 minutes ago, Salsantini said:

IDPA is a Game.  A Member at my club says he won't shoot USPSA because it is not Real World and IDPA is more real world..  I say its all good trigger time.

IDPA is not real world.

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  • 2 weeks later...
On 4/23/2018 at 8:11 AM, Hi-Power Jack said:

There isn't any sane way to simulate an actual gunfight.

 

And, most gunfights consist of three shots in three seconds.

 

And, take place in the dark.  Many at contact range.  And, the

bad guy gets to take the first shot    :ph34r:

 

That would be a boring game.  BUT a Very Exciting actual gunfight.

 

Shooting games try their best to add stress (but can't even

begin to compete with the amount of stress in an actual

gunfight).   But, they are ALL games, that can be of some

assistance in learning how to use a firearm to protect yourself    :) 

 

 

Agreed, but it would seem to me for most of us civilians the stress of a violent encounter is after the fact (IMHO being scared s@#$less doesn't necessarily count as stress while it's happening), the stress of a competition is before/during (you have time to think/dwell on your actions).   Living is exciting, competing is exciting but a gun fight is not something I find exciting.  I'm a big sissy I just don't want to get hurt???? But I understand what you are saying.

Question though, if guns are involved but not fired is it a ?gunfight?

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18 minutes ago, pskys2 said:

 the stress of a violent encounter is after the fact  

 

But, there are side effects of the violent encounter during the violence that are well documented.

 

Tunnel Vision (I didn't see the 2nd bad guy) ,  time slowing down (I shot him dead center and he

didn't fall down ???   WTF  ????)   , and many people freeze (not fight or flight, but the

third F word -  FREEZE). 

 

Auditory exclusion (hey, my gun didn't go off ???? WTF ???).

 

You may not feel in those three seconds that you were "stressed", but you were.

 

No way to create that kind of stress in a game (apart from the games played

at the Coliseum and at the Spanish Inquisition).

 

 

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5 hours ago, Hi-Power Jack said:

No way to create that kind of stress in a game (apart from the games played

at the Coliseum and at the Spanish Inquisition).

 

2 hours ago, Steve RA said:

Are the football games at the Coliseum really all that stressful ???

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  • 4 weeks later...
7 hours ago, telligentgunner said:

It's a game where the rules have gotten worse over the years with 1 second for every point down and now "oblong holes"  not being counted. I'm about done.

Very close to the same rule as USPSA, 9.5.5.

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  • 3 weeks later...
On 10/30/2018 at 6:12 AM, JackinSD said:

Very close to the same rule as USPSA, 9.5.5.

 

IDPA 4.6.1 omits the last half of USPSA 9.5.5, the "...unless there is visible evidence..." part which makes rather a huge difference.

 

The IDPA rule is significantly different from the USPSA version.

 

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