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Waco 3 Gun Stage Overview


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THIS IS A SHORT OVERVIEW OF THE STAGES THAT WE WILL HAVE. FUTHER DIRECTION WILL BE GIVEN DURING STAGE BRIEF

STAGE #1

SHOTGUN/PISTOL

(BOWLING PIN FIGHT)

SHOOTER STARTS WITH SHOTGUN AND PISTOL. SHOTGUN LOADED WITH 4 ROUNDS, CHAMBER CLEAR SAFETY ON. PISTOL IS LOADED WITH ROUND IN THE CHAMBER. ON THE TIMER SHOOTER ENGAGES FOUR SHOTGUN TARGETS (6” CIRCLES). AFTER KNOCKING DOWN THESE, SHOOTER MUST KNOCK DOWN A BOWLING PIN WITH PISTOL. SHOOTER THEN ENGAGES FOUR MORE SHOTGUN TARGETS AND THEN BOWLING PIN. AFTER SHOOTING WEAPON DRY SHOOTER CAN RELOAD AS DESIRED WITH SHOTGUN. A TOTAL OF 12 SHOTGUN TARGETS WILL BE TAKEN DOWN WITH BOWLING PINS SHOT AFTER EACH 4 TARGETS.

STAGE #2

SHOTGUN

(MADE MINUTE)

SHOOTER STARTS OUT WITH WEAPON LOADED WITH UP TO SIX ROUNDS. ON THE TIMER SHOOTER ENGAGES 15 PEPPER POPPERS IN THREE DIFFERENT LANES. TIME STOPS WHEN ALL ARE KNOCKED DOWN

STAGE #3

LONG RANGE RIFLE

(TANK BUSTER)

SHOOTER STARTS FROM THE 200-YARD LINE ON THE 1000-YARD RANGE. SHOOTER WILL BE PRONE BEHIND A M82A1. ON THE TIMER SHOOTER WILL FIRE ONE ROUND AT TANK. SHOOTER WILL THEN MOVE TO RIFLE AND FIRE 30 ROUNDS ON THE TIMER AT TARGET. HITS WILL BE SCORED AND DIVIDED BY TIME. SHOOTER CAN FIRE FROM ANY POSITION THAT IS SAFE.

STAGE #4

PISTOL

(WHO’S YOUR BAD GUY)

SHOOTER IS STANDING IN NORTH PISTOL BAY. ON THE TIMER SHOOTER WILL TURN OVER ONE OF THREE BLOCKS. THE COLOR OF THE BLOCK TURNED OVER WILL NOT BE SHOT. SHOOTER MOVES FROM PLATE RACK TO PLATE RACK IDENTIFING WHICH COLOR DESIGNATED THE NO SHOOT TARGET.

STAGE #5

PISTOL

(SQUEEZE CAN)

SHOOTER IS IN NORTH 2 AND IS STANDING IN THE STARTING BOX. ON THE TIMER SHOOTER MOVES TO FIRST SHOOTING POSITION AND REMOVES CAN FROM STAKE. AFTER REMOVING CAN SHOOTER FIRES AND HITS STEEL TWICE. SHOOTER THEN MOVER TO SECOND SHOOTING POSITION AND REPEATS IT. SHOOTER REPEATS THIS A TOTAL OF FIVE TIMES FROM FIVE DIFFERENT POSITIONS. SHOOTER CANNOT MOVE FROM POSITION UNTIL TARGER IS HIT TWICE.

STAGE #6

RIFLE/PISTOL

(BLACK HAWK DOWN)

SHOOTER IS SEATED IN THE HELICOPER WITH RIFLE LOADED, ROUND IN THE CHAMBER AND SAFETY ON. PISTOL IS IN THE HOLSTER AND ROUND IN THE CHAMBER. ON THE TIMER SHOOTER WILL ENGAGE ALL STEEL WITH PISTOL. AFTER SHOOTING ALL STEEL THE SHOOTER WILL THEN ENGAGE ALL PAPER WITH RIFLE. SHOOTER MUST TAKE ALL SHOTS FROM INSIDE THE HELICOPTER

STAGE #7

RIFLE

(VEHICLE ASSAULT)

SHOOTER IS STANDING BEHIND COVER WITH RIFLE LOADED, ROUND IN THE CHAMBER AND SAFETY ON. ON THE TIME SHOOTER WILL ENGAGE ALL TARGETS VISIBLE. HOWEVER, SHOOTER MUST USE COVER, AND ONLY SHOOT ONE SHOT FROM EACH POSITION OF COVER. SHOOTER MUST ALSO MOVE FROM EACH BARRICADE AFTER EVERY TWO SHOTS. TARGETS WILL BE INSIDE AND OUT SIDE OF TWO VEHICLES.

STAGE #8

SHOTGUN/PISTOL

SHOOTER IS STANDING BEHIND TABLE WITH SHOTGUN LOADED WITH FIVE ROUNDS. ON THE TIMER A SKEET WILL BE THROWN AND ENGAGED BY SHOOTER. AFTER SHOOTING AT SKEET SHOOTER WILL ENGAGE 4 PEPPER POPPERS. AFTER KNOCKING DOWN PEPPER POPPERS SHOOTER WILL GROUND WEAPON AND HIT ALL STEEL WITH PISTOL TWO TIMES

STAGE #9

PISTOL

(TUNNEL RATE)

SHOOTER IS KNEELING IN FRONT OF TUNNEL OPENING. ON THE TIMER SHOOTER ENTERS THE TUNNEL AND ENGAGES ALL TARGET OBSERVED. WHEN SHOOTER REACHES TUNNEL END, SHOOTER EXITS TUNNEL AND SHOOTS ALL TARGETS TARGERS. SHOOTER MAY USE ANY FLASH LITE.

STAGE #10

RIFLE

(HOUSE ASSAULT)

SHOOTER IS STANDING IN STARTING BOX. ON THE TIME SHOOTER WILL ENGAGE ALL TARGERS VISIBLE. SHOOTER WILL THEN MOVE TO THE SHOOT HOUSE, MAKE ENTRY AND ENGAGE ALL TARGETS

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