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What makes a good stage?


CrashDodson

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On 1/6/2017 at 7:30 AM, M1911 said:

What I like are stages that can be shot several ways -- stages that make you think when coming up with a stage plan.

Yup, this. Something that can be shot different ways - there's always a chuckle from the crowd when someone says "hell, I hadn't thought of doing it that way" :-)

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On 1/6/2017 at 11:00 PM, Kiwishoot said:

Yup, this. Something that can be shot different ways - there's always a chuckle from the crowd when someone says "hell, I hadn't thought of doing it that way" :-)

Especially when the guy who says that is the guy who designed the stage.  :lol:

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  • 1 month later...

As RO I just wish builders would remember us from time to time. A good RO is normally within arms reach from the competitor. I hate having to peer around a corner to what the competitor is up to. As competitor I love options, the more the better. No builder should build a stage while keeping a Division in mind. I absolutely love scenarios. 

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