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Rio Salado: Multi-Gun/Long-Gun Matches In March


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This will be your last chance to warm up for the 2012 Superstition Mountain Mystery 3-Gun match later on in March. We will be fine-tuning several stage concepts that will feature in SMM3G. For those of you who did not get into SMM3G, or who would like to see what a major 3-gun match looks like, we encourage you to come and check it out:

Tactical Shotgun and Pistol Caliber Carbine Match: Wednesday March 7th

A tactical shotgun and pistol caliber carbine match will be held on the first Wednesday this month on the pistol bays. Shooter meeting at 3:45pm, registration starts at 4pm with last signup at 6pm. Match Fee is $14.00 for members or $16.00 for non-members. New shooters should come in time to attend the New Shooter Orientation just after 4pm before they shoot. The match format will be practical scenario-based and similar to what you would encounter at a 3-gun match, except that you only need to bring one gun - you choose either shotgun or PCC. There will be separate divisions for shotgun (Open, Limited and Pump) and carbine (Optic and Iron). Any tactical shotgun suitable for 3-gun competition will work well in this match, or you can shoot a pistol caliber carbine (straight walled pistol calibers only please - .22LR is OK). Check out the match rules for more details. Also, check out this

of a recent match.

Multigun/3-Gun Match: Saturday March 10th

A multigun match will be held on the second Saturday this month. Registration starts at 8am with last signup at 9:30am; register at the Practical Pistol stat shack. Match Fee is $14.00 for members or $16.00 for non-members. New shooters should come in time to attend the New Shooter Orientation at 8:30am before they shoot. We run this match under IMA rules. To get a feel for what to expect, check out the videos from our previous matches. Our usual format is 3 short-range shotgun and/or rifle stages, plus 1 long-range rifle stage. We usually try to include a small amount of pistol too so folks can practice their transitions, but this is always optional. Bring 150 rounds of rifle ammo, 50 shotgun birdshot (#6bird or smaller), 25 rounds of buckshot (12ga=00, 20ga=#3buck) and a few boxes of shotgun slugs just in case.

A few of you are already following us on Twitter (@RioSalado3Gun). Sign up to stay informed of all the latest match news. For range location info etc., visit the Rio Salado website.

Edited by StealthyBlagga
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UPDATE: Stages and ammo requirements for tomorrow's match will be as follows:

Stage 1) 1 steel reactive rifle target and 4 pop-up rifle targets at 100-200 yards. Ammo: 17 rifle minimum (bring LOTS more)

Stage 2) 23 steel falling shotgun birdshot targets and 1 IPSC Metric shotgun slug target . Ammo: 23 birdshot, 1 slug

Stage 3) 2 steel rifle plates, 3 frangible rifle targets, 3 IPSC Metric rifle targets, 8 steel falling shotgun birdshot targets, 2 flipper clay shotgun birdshot targets. Ammo: 8 rifle, 10 birdshot

Stage 4) 20 steel falling shotgun birdshot targets and 4 IPSC Metric shotgun slug/buckshot/pistol targets. The IPSC Metrics can be shot with buckshot, slugs or a pistol.

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We are planning to run some military pop-up targets on the long range rifle stage this month. These computer-controlled targets are very challenging and a lot of fun - a rare treat that you won't want to miss :devil:

heh...

On a serious note, I just re-qualified with my weapon last weekend on a Brand NEW Army qualification range, the target color? Orange and Blue, Being a colorblind person myself I approve. Shot my best 40/40 to date :devil:

Edited by DocMedic
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We are planning to run some military pop-up targets on the long range rifle stage this month. These computer-controlled targets are very challenging and a lot of fun - a rare treat that you won't want to miss :devil:

image012.jpg

you are jokeing ....Rite :mellow:

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We are planning to run some military pop-up targets on the long range rifle stage this month. These computer-controlled targets are very challenging and a lot of fun - a rare treat that you won't want to miss :devil:

image012.jpg

you are jokeing ....Rite :mellow:

Not joking. I am British - we don't have a sense of humour :roflol:

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I'm confused about that stage (first one in the Video)In each set of Targets, it seems you only shoot one of the pop-ups multiple times while not engaging the other one. Do you only need to hit it once for it to fall or multiple times?

Edited by DocMedic
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I'm confused about that stage (first one in Video) it seems you only shoot one of the pop-ups multiple times while not engaging the other one, for each set, Do you only need to hit it once for it to fall or multiple times?

Oh thats it I should start being confused rite now instead of waiting :mellow::sight:

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:eatdrink::blink: but But so the scoreing isue from last year is ....worked out? I hate hitting targets and having a lower score than -Not- hitting targets

Yes, that will NOT be an issue this year. We changed the rules for 2012 to provide for enhanced penalties on high value targets (something that was not possible before). These targets will most definitely be worth hitting. Some shots will also be a lot tighter, so AIMING will be highly advantageous :devil:

I'm confused about that stage (first one in the Video)In each set of Targets, it seems you only shoot one of the pop-ups multiple times while not engaging the other one. Do you only need to hit it once for it to fall or multiple times?

I confess, the guy rolling around on the floor is me, but the target footage was filmed by me when someone else (far less talented than I) was shooting. :roflol: .

We can do lots of different and cool things with these targets. In this case, each of the four targets required 4 cumulative hits to be "killed". Each of the targets would pop up for various timed exposures (usually more than one target exposed at a time), remembering how many times it got hit, until it received 4 cumulative hits in total, at which time it immediately fell and stayed down. Some exposures were short, so targets would pop up and then go down together, neither having received the fatal number of hits - that is what you see in the video. It sounds complicated, but when you are there and watch someone shooting them, you get the idea pretty quickly. As for tactics - how many to shoot on which targets - well, that's up to the shooter. :devil:

Edited by StealthyBlagga
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:eatdrink::blink: but But so the scoreing isue from last year is ....worked out? I hate hitting targets and having a lower score than -Not- hitting targets

Yes, that will NOT be an issue this year. We changed the rules for 2012 to provide for enhanced penalties on high value targets (something that was not possible before). These targets will most definitely be worth hitting. Some shots will also be a lot tighter, so AIMING will be highly advantageous :devil:

I'm confused about that stage (first one in the Video)In each set of Targets, it seems you only shoot one of the pop-ups multiple times while not engaging the other one. Do you only need to hit it once for it to fall or multiple times?

I confess, the guy rolling around on the floor is me, but the target footage was filmed by me when someone else (far less talented than I) was shooting. :roflol: .

We can do lots of different and cool things with these targets. In this case, each of the four targets required 4 cumulative hits to be "killed". Each of the targets would pop up for various timed exposures (usually more than one target exposed at a time), remembering how many times it got hit, until it received 4 cumulative hits in total, at which time it immediately fell and stayed down. Some exposures were short, so targets would pop up and then go down together, neither having received the fatal number of hits - that is what you see in the video. It sounds complicated, but when you are there and watch someone shooting them, you get the idea pretty quickly. As for tactics - how many to shoot on which targets - well, that's up to the shooter. :devil:

That kinda clears it up.. So once a Target gets its 4 "fatal" hits does it stay down, or will it still come up with target rotation? Also if you manage to hit one target 3 on its first rotation. On the next rotation will it automatically go down after you hit it a 4th time, or will it stay up until the rotation finishes?

Edited by DocMedic
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That kinda clears it up.. So once a Target gets its 4 "fatal" hits does it stay down, or will it still come up with target rotation? Also if you manage to hit one target 3 on its first rotation. On the next rotation will it automatically go down after you hit it a 4th time, or will it stay up until the rotation finishes?

Yes, once a target gets it's fatal 4 hits, it immediately goes down and stays down. It will not come back up with it's subsequent programmed exposures. Yes, if it gets 3 hits on one exposure, then another hit on a subsequent exposure, it will immediately go down and stay down.

Despite all the griping you might hear, I have found this particular target system (the Meggitt system) to be exceptionally reliable. With electronic muffs on, you can actually hear the bullet hit the plastic target face and see the hit total increment upwards by 1 on the computer screen in real time. I am truly more confident in these targets than I am in, say, R&R or MGM flash type targets which are subject to the vagaries of the human eye. I just wish we could afford to have them around for every match (maybe the Army will forget they loaned them to us :D).

Edited by StealthyBlagga
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