walter hornby Posted September 4, 2011 Share Posted September 4, 2011 i am looking through the stages for the Open Nationals and i see references to "bear traps" targets. i am wondering if these are the same as what we call clams up here. the way the clams works is something activates it and the back target starts to raise. once it is up about 30 degrees it activates the front target that is usually a no shot. you are usually ended up with a partial covered target when everything quits moving. is a bear trap the same? if not how does it work? Link to comment Share on other sites More sharing options...
Chills1994 Posted September 4, 2011 Share Posted September 4, 2011 according to Max's website, a "clam shell" and a "bear trap" are one and the same: http://www.gunsteel.com/clam.html There is however, a MAX trap: http://www.gunsteel.com/maxtrap.html Link to comment Share on other sites More sharing options...
bassochist Posted September 4, 2011 Share Posted September 4, 2011 (edited) clam shell in action. max trap but there are a lot of people that call the maxtrap a beartrap. Edited September 4, 2011 by bassochist Link to comment Share on other sites More sharing options...
Flexmoney Posted September 4, 2011 Share Posted September 4, 2011 Clam shells and bear traps are different. I don't know which is which though. lol - One works as suggested in the opening post, probably a bear trap, ...where a target comes up from horizontal/back, and triggers a NS that comes up in front of it from horizontal/front. - The other, probably a clam shell, has the shoot target static, the NS is already in front of it, when activated, the NS flops forward and out of the way (where the weight falls off), and then returns to cover the shoot target again. Link to comment Share on other sites More sharing options...
walter hornby Posted September 4, 2011 Author Share Posted September 4, 2011 Flex, we call those appearing/disappearing targets. we don't use them much up here since there are no penalties for not engaging a disappearing target all you have to do is activate it. Ok, i am going to plan on the assumption that bear traps and clam shells are the same. i am just trying to rough out plans on how to shoot the stages that will of course change once i actually see the stages. Link to comment Share on other sites More sharing options...
bofe954 Posted September 4, 2011 Share Posted September 4, 2011 To me a bear trap is just an activator- like this shows: http://www.gunsteel.com/Bear.html Must be regional prop names or something... Link to comment Share on other sites More sharing options...
Outsydlooknin75 Posted September 4, 2011 Share Posted September 4, 2011 Flex, we call those appearing/disappearing targets. we don't use them much up here since there are no penalties for not engaging a disappearing target all you have to do is activate it. Ok, i am going to plan on the assumption that bear traps and clam shells are the same. i am just trying to rough out plans on how to shoot the stages that will of course change once i actually see the stages. Keep in mind the targets could be set so that a portion of the A zone is left and not considered a disappearing target after activation. Sent from my PG06100 using Tapatalk Link to comment Share on other sites More sharing options...
Flexmoney Posted September 5, 2011 Share Posted September 5, 2011 You won't want too skip them if the stage is properly designed, and it likely will be. Link to comment Share on other sites More sharing options...
calishootr Posted September 5, 2011 Share Posted September 5, 2011 our 'bear traps' are activators that when stepped on, activate one or more targets, most of the time we also use em as a shooting position, you haveto stand on it to engage whatever array's its activating Link to comment Share on other sites More sharing options...
Poppa Bear Posted September 5, 2011 Share Posted September 5, 2011 It would appear that stage 6 has a Max Trap, which is called that on the diagram. Stage 20 appears to have what most of us would refer to as a Clam Shell, but they call it a Bear Trap. Appearances are also that the heads will remain available after activation because there is no notation of any target disappearing. Link to comment Share on other sites More sharing options...
walter hornby Posted September 5, 2011 Author Share Posted September 5, 2011 ok so what is a Max Trap? Link to comment Share on other sites More sharing options...
Poppa Bear Posted September 5, 2011 Share Posted September 5, 2011 (edited) ok so what is a Max Trap? Target is obscured in the start position. Upon engagement of the activator the front NS target drops away for a brief period of time exposing the shoot target. The usual practice is a weight will fall off the front NS target when it tips fully to the front, at which point it comes back up to obscure the shoot target again. Edited September 5, 2011 by Poppa Bear Link to comment Share on other sites More sharing options...
Braxton1 Posted September 30, 2011 Share Posted September 30, 2011 ok so what is a Max Trap? Target is obscured in the start position. Upon engagement of the activator the front NS target drops away for a brief period of time exposing the shoot target. The usual practice is a weight will fall off the front NS target when it tips fully to the front, at which point it comes back up to obscure the shoot target again. And they are merciless beasts... At the Limited/Prod Nationals, they were set up so that only HALF of the upper-A/B zone was visible after the thing was at rest. The appearance was very fast, so most guys ended up having to take said shot. The speed of a Max Trap is adjustable. If the weight that falls off is put out towards the end of its rod, it causes the target to open faster, but the weight also falls off earlier and closes it faster. I hated it, but I'm buying one for our club. What does that say? Link to comment Share on other sites More sharing options...
pjb45 Posted September 30, 2011 Share Posted September 30, 2011 My last stage, second target, 1 Alpha, 1 Mike, 1 No Shoot on the Bear. Merciless beasts is an understatement. It was extremely fast. The head shot on the clam shell was 2 Alphas. I dipped my sights on the second shot and nailed the No Shoot. We do not have them at our club so I am not familiar with shooting them. I thought I was going to shoot high, oops. Link to comment Share on other sites More sharing options...
Braxton1 Posted September 30, 2011 Share Posted September 30, 2011 My last stage, second target, 1 Alpha, 1 Mike, 1 No Shoot on the Bear. Merciless beasts is an understatement. It was extremely fast. The head shot on the clam shell was 2 Alphas. I dipped my sights on the second shot and nailed the No Shoot. We do not have them at our club so I am not familiar with shooting them. I thought I was going to shoot high, oops. I feel your pain. Same thing; same target. The only saving grace for me was that this debacle was intertwined with the rest of the day which was known to me as "Suck Day 2". Did well on the first day; did well on the third. The Second Day...not so much. Link to comment Share on other sites More sharing options...
bbbean Posted September 30, 2011 Share Posted September 30, 2011 I dipped my sights on the second shot and nailed the No Shoot. We do not have them at our club so I am not familiar with shooting them. I thought I was going to shoot high, oops. I shot several Bear Trap No Shoots before the message got through: The rushed double tap is not your friend! BB Link to comment Share on other sites More sharing options...
pjb45 Posted October 1, 2011 Share Posted October 1, 2011 My second day was a train wreck. I was first up on 20 and my last stage was 19. UGH! Link to comment Share on other sites More sharing options...
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