bluenite Posted June 5, 2011 Share Posted June 5, 2011 After reading the Sketchup Tips here, I downloaded it and give it a try. The most helpful tip was where to grab an object when you want to move it. Well anyway here is my first try, am hopeing some people will think it is a hoser stage and screw the pooch. Link to comment Share on other sites More sharing options...
Tom Mainus Posted June 5, 2011 Share Posted June 5, 2011 (edited) I'll give you credit, I have been trying to figure out sketch-up and have given up. Can't make heads or tails of it. Your stage design looks good on paper, but the shoot through issue is going to be a problem. Depending on how the target heights are when you set it up, I don't see this one working. And if the front targets are lower than the back, then you have bullets impacting the ground instead of the berm. My club is in a pretty residential area, we have to be certain of where our bullets are going, if you are setting this up in the middle of no-where, not such a big issue then. Tom Edited June 5, 2011 by Tom Mainus Link to comment Share on other sites More sharing options...
Mark R Posted June 5, 2011 Share Posted June 5, 2011 (edited) With front targets up high, you have a very serious "shoot through" possibility. If you lower the front targets to lay back or set them real low, then it may be a fun stage. However, with short walls downrange or lack of barriers you now allow someone to start at left or right end of shooting box and hose most of that targets from one location. I'd put in some barrels or more walls to prevent shooting from one location...make the shooter move and give multiple locations to take some of the targets, but not all....remember, the name of the game is freestyle. edited to add: Looks like your sketchup skills are coming along...keep it up...I'd like to see more of your stages. Edited June 6, 2011 by Mark R Link to comment Share on other sites More sharing options...
bluenite Posted June 6, 2011 Author Share Posted June 6, 2011 We have fairly high berms here and pretty much in middle of no-where. I set up two targets to check shoot-throughs and such, that is how I got the height of 3 ft at the shoulders for the close targets, should be no shoot-through unless someone kneels down. The barrels and noshoots are to force movement, but I wanted some to think it was a hosier stage, if they can make a 6”x6” shot at 60ft while hosing, then sweet for them. I am working on another but it don’t look as good as I had hoped. I have been wanting to set up a stage using fence the type that has intermediate slats on both sides. (I have the Fence) It won’t allow straight on shots through the fence, only angled through the slats. I had to make a component of the fence, (could not find one) made it 8ft x 6ft, it looks great panning around looking through it, but can’t seem to capture it as well in a pic. Leonard Link to comment Share on other sites More sharing options...
bluenite Posted June 7, 2011 Author Share Posted June 7, 2011 Double Barrel Star And Steel Leonard Link to comment Share on other sites More sharing options...
bluenite Posted June 8, 2011 Author Share Posted June 8, 2011 Twister Leonard Link to comment Share on other sites More sharing options...
Skydiver Posted June 8, 2011 Share Posted June 8, 2011 Twister Leonard Looks interesting, but unfortunately from the angles I can see on the diagram it looks like the shooter is forced to shoot 11 shots from one location/view in the uprange left corner. The 11 shots I see are the 5 poppers and 3 paper targets on the left side of the course. Or are you saying that the poppers on the left are available from more than one location and therefore the stage is legal because the shooter can engage them anywhere along the entire rear diagonal fault line? Link to comment Share on other sites More sharing options...
bluenite Posted June 8, 2011 Author Share Posted June 8, 2011 The poppers are available in the shooting area from the red X’s all the way to the first corner and can be shot while moving or straight on shots at the corner. The three targets and barricade are set to crowd the shooter in the corner and force leaning around the barricade to engage them. Some thing I did not think to include in the notes is splatter hazard from the steel, depending on the range it could be a factor, the 2 usp’s can be fixed with the barricade at them being solid wood 6’x8’. All barricades were meant to be 6’x8’ reaching the ground, I grabbed the wrong barricade and went with it. I may make some barricades as most I’ve seen look like screens and don’t touch the ground and I would like some to look wood and touch the ground. Thanks for your input. I’ve only been at this for 3 days now and still have a lot to learn. Leonard Link to comment Share on other sites More sharing options...
Heckler Posted June 8, 2011 Share Posted June 8, 2011 I think they all look great. I love all the detail you include, measurements and the notes. Great job! Link to comment Share on other sites More sharing options...
bluenite Posted June 8, 2011 Author Share Posted June 8, 2011 Thanks Heckler. We don’t get as much variety in stages here as I would like to see. We need more props so I have been building some, we now have a door with activator and windows that can be used as ports, and it is standard width so the ports have depth that you don’t get with just a hole in plywood, also made a barrel and making another. I try to include “speed, accuracy and power” as much as I can in the stages. However only paper reflects power. I’m finding drawing them out to be much easier then coming up with good ideas. Leonard Link to comment Share on other sites More sharing options...
Mark R Posted June 8, 2011 Share Posted June 8, 2011 Twister Leonard Looks interesting, but unfortunately from the angles I can see on the diagram it looks like the shooter is forced to shoot 11 shots from one location/view in the uprange left corner. The 11 shots I see are the 5 poppers and 3 paper targets on the left side of the course. Or are you saying that the poppers on the left are available from more than one location and therefore the stage is legal because the shooter can engage them anywhere along the entire rear diagonal fault line? Yes I agree with Skydiver. Instead, I would move the 3 paper targets backwards/more downrange...that would give the shooter the option (freestyle) to take where steel is or allow them to engage them after the wall and after engaging the steel on the right. Makes them swing hard right, then left. Skill set is coming along...good job. Link to comment Share on other sites More sharing options...
Mark R Posted June 8, 2011 Share Posted June 8, 2011 And you might put a vision barrier between door and right back steel...forcing the back right steel to be taken from beginning area. Link to comment Share on other sites More sharing options...
bluenite Posted June 8, 2011 Author Share Posted June 8, 2011 (edited) I would move the 3 paper targets backwards/more downrange That could work fine. I set it as is, because leaning around a wall (more so for right handed shooters) is more challengeing then shooting targets that are out in the open. But would make for faster times and might be more fun. Good idea. And you might put a vision barrier between door and right back steel Any shots to the left past the vision barrer as it is set would break the 180. Some times I am a bit dense, I did not understand your words correctly until I read them a couple times. I see it now the 4 USP’s can be taken from the door. That was not my intension when I drew it, but it dose add to the freestyle aspect of it, and still legal as they can be taken elsewhere. But you are right needs a barrier to fit what I was intending. As is it give an advantage to the 10rd shooters I did not expect, they can clear the plates and the USP’s with 1 mag at the door. (That sucks for me I shoot a revolver.) Thanks for the input. Edited to fix stupidity Leonard Edited June 9, 2011 by bluenite Link to comment Share on other sites More sharing options...
bluenite Posted June 9, 2011 Author Share Posted June 9, 2011 Could not find an idea for a freestyle stage, so I did this. Leonard’s Standards Leonard Link to comment Share on other sites More sharing options...
Mark R Posted June 10, 2011 Share Posted June 10, 2011 Thanks for the input. Edited to fix stupidity Leonard No problem Leonard...I figured you see it once you thought about it more. My bad, I should have described it further to clarify...i.e. right rear steel can be shot from the door as is. When I build stages, I look at every location you can possibly shoot targets and see how many you can take from a given location. When I hit the door, I saw a few extra. That's part of the gaming we do. Find where you can take the most hit with the least amount of movement. Then when you find the hole that the gamers will find...patch it up. Sometimes we don't always get them all patched. But that's part of the stage design learning process. You'll get there...just keep it up. Link to comment Share on other sites More sharing options...
spanky Posted June 10, 2011 Share Posted June 10, 2011 Yep, just takes time. Seeing holes in your stages once theyre on the ground just opens your eyes to more things to be aware of when drawing them. Link to comment Share on other sites More sharing options...
Mark R Posted June 10, 2011 Share Posted June 10, 2011 Yep, just takes time. Seeing holes in your stages once theyre on the ground just opens your eyes to more things to be aware of when drawing them. Yea...been there...done that. ha lol. Link to comment Share on other sites More sharing options...
bluenite Posted June 10, 2011 Author Share Posted June 10, 2011 Need the holes in the targets not the stages. Especially with all those gamers out the using guns that hold more then 6 rounds at a time. Nasty gamers! Think I evened it up some with the standards, all though it’s some of the open and limited shooters that don’t practice mag changes as much as they should. I see production shooters whip up on them some times on stages like this. Leonard Link to comment Share on other sites More sharing options...
Skydiver Posted June 10, 2011 Share Posted June 10, 2011 (edited) Could not find an idea for a freestyle stage, so I did this. Leonard's Standards Leonard Nice back to basics! I hope you don't mind me borrowing the layout, but changing the stage procedure to be: String 1: Turn, draw, and engage T1 - T6 with one round each freestyle, perform a mandatory reload, and engage only T1, T3, and T5 with two rounds each strong hand only. String 2: Turn, draw, and engage T1-T6 with one round each freestyle, perform a mandatory reload and engage only T2, T3, and T6 with two rounds each weak hand only. Edited June 10, 2011 by Skydiver Link to comment Share on other sites More sharing options...
bluenite Posted June 10, 2011 Author Share Posted June 10, 2011 (edited) Go for it. I was just trying to even the divisions up a bit, close targets take away the dot sights and mag changes catch those that don't practices them. Feel free to use and change as you see fit. Edited to add wish I could have came up with a better name. Leonard Edited June 10, 2011 by bluenite Link to comment Share on other sites More sharing options...
bluenite Posted June 10, 2011 Author Share Posted June 10, 2011 I have all stages in word .doc they are just larger then needed to upload here. If you want one to edit just email me. l.russell@bluenitesystems.com Leonard Link to comment Share on other sites More sharing options...
Skydiver Posted June 10, 2011 Share Posted June 10, 2011 (edited) Go for it. I was just trying to even the divisions up a bit, close targets take away the dot sights and mag changes catch those that don't practices them. Feel free to use and change as you see fit. Edited to add wish I could have came up with a better name. Leonard Well I'm glad that you didn't go the same route Linus Torvalds went with naming his version of Unix: Linux... We would have ended up with Leotards. :-) Edited June 10, 2011 by Skydiver Link to comment Share on other sites More sharing options...
Mark R Posted June 10, 2011 Share Posted June 10, 2011 Could not find an idea for a freestyle stage, so I did this. Leonard's Standards Leonard Nice back to basics! I hope you don't mind me borrowing the layout, but changing the stage procedure to be: String 1: Turn, draw, and engage T1 - T6 with one round each freestyle, perform a mandatory reload, and engage only T1, T3, and T5 with two rounds each strong hand only. String 2: Turn, draw, and engage T1-T6 with one round each freestyle, perform a mandatory reload and engage only T2, T3, and T6 with two rounds each weak hand only. Skydiver...don't you mean T2, T4, and T6 on string 2? T3 would be shot on both strings twice...but I know what you mean. Link to comment Share on other sites More sharing options...
bluenite Posted June 10, 2011 Author Share Posted June 10, 2011 All this T1-T3-T5 stuff is too much for my feeble brain in a match. I would probably 0 the stage if I shot it with you, on procedurals alone. I still screw up at times just counting to 6. I am going to put all the files (.jpg, .doc, .skp) up on the net. I will post the URL once it is done. Leonard Link to comment Share on other sites More sharing options...
bluenite Posted June 10, 2011 Author Share Posted June 10, 2011 I got most of the files up. There was one that was very large (I will go back into it and try to make it smaller). I will also put any new files I create up there. USPSA Stages I have designed Leonard Link to comment Share on other sites More sharing options...
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