spanky Posted February 17, 2011 Share Posted February 17, 2011 (edited) I want to start by saying these stages are derivatives and/or came from ideas that I got from looking at some stages on stageexchange. I can't really take credit for them but I did change them up a bit to give them my own little flair. Right or Left 14 Metric, 4 Poppers Starting in Box A, hands relaxed at sides. Handgun loaded and holstered. Miracle Mile 15 Metric, 2 Poppers Starting facing downrange, hands on XX's. Handgun loaded and holstered. Down the Hall Too 12 Metric, 2 Poppers, 5 plates Starting grasping door handle with strong hand, weak hand relaxed at side. Handgun loaded and holstered. PP2 activates swinger T7. It's a Circus 13 Metric, 2 poppers, 5 plates Standing inside of shooting area with heels touching rear fault line. Handgun loaded and holstered. Get Your Groove On 16 Metric Standing outside of shooting area with toes touching rear fault line. Handgun loaded and holstered. Edited February 17, 2011 by spanky Link to comment Share on other sites More sharing options...
spanky Posted February 17, 2011 Author Share Posted February 17, 2011 (edited) double tap Edited February 17, 2011 by spanky Link to comment Share on other sites More sharing options...
spanky Posted February 17, 2011 Author Share Posted February 17, 2011 (edited) Busy Busy 14 Metric, 2 Poppers Standing inside of shooting area with heels touching rear fault line. Handgun loaded and holstered. I am iffy on the wording on this one so please correct/shorten/suggest alternatives: Box Cars 12 Metric, 3 poppers, 5 plates Standing inside of shooting area, unloaded handgun placed unsupported on either barrel with slide forward or cylinder closed and hammer down and one magazine or speed loader on opposite barrel. Upon signal shooter must load the handgun from the magazine or speed loader on the barrel then engage targets as visible from within the shooting area. Edited February 17, 2011 by spanky Link to comment Share on other sites More sharing options...
Skydiver Posted February 17, 2011 Share Posted February 17, 2011 Nice stages! I may have to borrow some ideas from them. On "Get Your Groove On", how do you prevent shoot thru's from T5 and T12 from hitting T8-T9 and the no shoot? Or is T8-T9 and no shoot set much closer to the shooting area, or much further back from the shooting area? Link to comment Share on other sites More sharing options...
spanky Posted February 17, 2011 Author Share Posted February 17, 2011 The spaces may need to be altered slightly but they are spaced so that any angle you engaged T5 or T12 from should go past the far targets. I'll post another pic in a second. Link to comment Share on other sites More sharing options...
spanky Posted February 17, 2011 Author Share Posted February 17, 2011 Link to comment Share on other sites More sharing options...
spanky Posted February 18, 2011 Author Share Posted February 18, 2011 Bump Link to comment Share on other sites More sharing options...
heckle Posted February 18, 2011 Share Posted February 18, 2011 I am iffy on the wording on this one so please correct/shorten/suggest alternatives: Box Cars 12 Metric, 3 poppers, 5 plates Standing inside of shooting area, unloaded handgun placed unsupported on either barrel with slide forward or cylinder closed and hammer down and one magazine or speed loader on opposite barrel. Upon signal shooter must load the handgun from the magazine or speed loader on the barrel then engage targets as visible from within the shooting area. If you leave it (one magazine or speed loader on opposite barrel) then the shooter doesnt have to use it, since you didnt say they had to. How about this. Standing behind barrel b1 or b2, handgun is unloaded(rule8.1.3) on b1 or b2 with trigger guard centered on X, first loading device must come from opposite barrel. The only problem I see is that if its madetory to use the first loading device and I drop it in the dirt do I still have to use it? At what point have I used the (first loading device must come from barrel)? Link to comment Share on other sites More sharing options...
Skydiver Posted February 18, 2011 Share Posted February 18, 2011 I am iffy on the wording on this one so please correct/shorten/suggest alternatives: Box Cars 12 Metric, 3 poppers, 5 plates Standing inside of shooting area, unloaded handgun placed unsupported on either barrel with slide forward or cylinder closed and hammer down and one magazine or speed loader on opposite barrel. Upon signal shooter must load the handgun from the magazine or speed loader on the barrel then engage targets as visible from within the shooting area. This may increase the level of difficulty but, how about: Start position: Standing inside shooting area. Unsupported unloaded (rule 8.1.3) hand gun on either barrel laying flat with trigger guard center on X. All loading devices to be used on this stage on the opposite barrel. Stage Procedure: On start signal, engage all targets as visible from within the shooting area. Link to comment Share on other sites More sharing options...
kimmie Posted February 18, 2011 Share Posted February 18, 2011 Your stages are 'da bomb'. Can I borrow some for Area 7????? I'll definitely give you credit Link to comment Share on other sites More sharing options...
spanky Posted February 18, 2011 Author Share Posted February 18, 2011 Your stages are 'da bomb'. Can I borrow some for Area 7????? I'll definitely give you credit Thank you so much. You most certainly may. Link to comment Share on other sites More sharing options...
Duke Nukem Posted February 18, 2011 Share Posted February 18, 2011 Nice stages. How about some opinions for the fastest way around them. Link to comment Share on other sites More sharing options...
spanky Posted February 18, 2011 Author Share Posted February 18, 2011 Nice stages. How about some opinions for the fastest way around them. Way too subjective to even begin to speculate. Link to comment Share on other sites More sharing options...
spanky Posted February 18, 2011 Author Share Posted February 18, 2011 (edited) I did a revision of "It's a Circus" and closed it up a bit but still have a few multiple-presentations and have the shooting using lots of real-estate. Edited February 18, 2011 by spanky Link to comment Share on other sites More sharing options...
Skydiver Posted February 18, 2011 Share Posted February 18, 2011 With the closed up "It's a Circus", where can I engage the paper target between the star and the popper? It looks hidden by the wall separating the star and the popper? Is it visible by standing/leaning in the corner formed by the forward fault lines, and the 8 foot wall section downrange of the port? Link to comment Share on other sites More sharing options...
spanky Posted February 18, 2011 Author Share Posted February 18, 2011 Link to comment Share on other sites More sharing options...
Skydiver Posted February 18, 2011 Share Posted February 18, 2011 Thanks, Jeremy. I love that view with 7 shots, but revolver shooters probably hate it. :-) Link to comment Share on other sites More sharing options...
Mark R Posted February 18, 2011 Share Posted February 18, 2011 Spanky...I really like the asymmetrical stages of Miracle Mile, Down the Hall Too, and It's a Circus, but not a big fan of symmetrical stages....granted they lay an even playing field for the southpaw shooters, or disadvantage the right hand shooters. But to me, stages that look the same left and right are just boring...IMO. I'd like to use the others for local matches this year. Thanks for the ideas. Link to comment Share on other sites More sharing options...
spanky Posted February 18, 2011 Author Share Posted February 18, 2011 Spanky...I really like the asymmetrical stages of Miracle Mile, Down the Hall Too, and It's a Circus, but not a big fan of symmetrical stages....granted they lay an even playing field for the southpaw shooters, or disadvantage the right hand shooters. But to me, stages that look the same left and right are just boring...IMO. I'd like to use the others for local matches this year. Thanks for the ideas. Yeah, it's sort of hit and miss on asymmetrical versus symmetrical. i try to mix it up as much as possible but how do symmetrical stages disadvantage rightys? Link to comment Share on other sites More sharing options...
Sarge Posted February 18, 2011 Share Posted February 18, 2011 Spanky, great work. The stages are pretty good. Where do you suggest I start in learning to use sketchup? Link to comment Share on other sites More sharing options...
spanky Posted February 18, 2011 Author Share Posted February 18, 2011 Spanky, great work. The stages are pretty good. Where do you suggest I start in learning to use sketchup? Thanks man. I made a tutorial video but it's rough (no notes or sound) but it should give you some ideas. If you want a copy of my blank berm and props file, send me your e-mail in a PM. Link to comment Share on other sites More sharing options...
Sarge Posted February 18, 2011 Share Posted February 18, 2011 Spanky, great work. The stages are pretty good. Where do you suggest I start in learning to use sketchup? Thanks man. I made a tutorial video but it's rough (no notes or sound) but it should give you some ideas. If you want a copy of my blank berm and props file, send me your e-mail in a PM. I'll do that thanks! Link to comment Share on other sites More sharing options...
spanky Posted February 18, 2011 Author Share Posted February 18, 2011 (edited) A revision (bastardization?) of "Right or Left" Edited February 18, 2011 by spanky Link to comment Share on other sites More sharing options...
Mark R Posted February 18, 2011 Share Posted February 18, 2011 but how do symmetrical stages disadvantage rightys? Guess disadvantage was the wrong word...righty's are just not advantaged as they could be if you build an asymmetrical stage...since most folks are right handed, the MD's usually build stages fitting for RH shooters (that is if he/she is RH). I really like the new "Right or Left" stage. I'll grab that one for sure. Good Job! Link to comment Share on other sites More sharing options...
spanky Posted February 18, 2011 Author Share Posted February 18, 2011 (edited) but how do symmetrical stages disadvantage rightys? Guess disadvantage was the wrong word...righty's are just not advantaged as they could be if you build an asymmetrical stage...since most folks are right handed, the MD's usually build stages fitting for RH shooters (that is if he/she is RH). I really like the new "Right or Left" stage. I'll grab that one for sure. Good Job! I kind of assumed you meant that they lose their advantage. Being a lefty, I wholeheartedly agree that most MDs build stages for right handed shooters. Edited February 18, 2011 by spanky Link to comment Share on other sites More sharing options...
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