joestefano Posted January 12, 2011 Share Posted January 12, 2011 Does any know of any kind of IPSC/Steel Challenge video simulation software available? Any Type? With all the new interactive games out there it is a wonder that someone hasn't come up with a good USPSA shooting simulation. Does any one know any software/game designers? Link to comment Share on other sites More sharing options...
CiDirkona Posted January 12, 2011 Share Posted January 12, 2011 (edited) Burkett has some on his Predator Tactical page IIRC? Bingo: http://www.predatortactical.com/cart.php?m=knowledgebase_detail&id=5 Edited January 12, 2011 by CiDirkona Link to comment Share on other sites More sharing options...
Jr0402 Posted January 12, 2011 Share Posted January 12, 2011 Does any know of any kind of IPSC/Steel Challenge video simulation software available? Any Type? With all the new interactive games out there it is a wonder that someone hasn't come up with a good USPSA shooting simulation. Does any one know any software/game designers? Joe my brother and I that shoot USPSA talked about that and have been looking for the last 3 weeks and have not been able to find anything that resembles what we do. Link to comment Share on other sites More sharing options...
joestefano Posted January 12, 2011 Author Share Posted January 12, 2011 We need to find someone that can write a program. Link to comment Share on other sites More sharing options...
DT Guy Posted January 13, 2011 Share Posted January 13, 2011 There's no reason we can't get an XBox game and realistic controller for this-jeez, I'd have to play a video game if they did that. Imagine-courses of fire from major matches, and you could 'be' Burkett, Leatham, etc..... Larry Link to comment Share on other sites More sharing options...
Erik S. Posted January 20, 2011 Share Posted January 20, 2011 They could make something that goes in the bore of your real gun for an aiming device...heck, the Wii's have a remote that moves stuff on the TV, they could just put the sensor on your gun somehow. Link to comment Share on other sites More sharing options...
Corey Posted January 20, 2011 Share Posted January 20, 2011 30 years ago, there was Duck Hunt... We can't do anything along those lines with modern technology? Link to comment Share on other sites More sharing options...
DyNo! Posted January 20, 2011 Share Posted January 20, 2011 30 years ago, there was Duck Hunt... We can't do anything along those lines with modern technology? There's the old shooting USA videogame. Even it is extremely dated... Link to comment Share on other sites More sharing options...
Corey Posted January 20, 2011 Share Posted January 20, 2011 i think a first person shooter (like Call of Duty) would be pretty cool. then you could dictate how the stage movement is done what shots are taken where, when to reload, etc etc. it would just be a video game with controller vs having a gun to hold and point around. You could actually make it pretty cool the more i think about this: have a calendar set up with local club matches you can attend, majors you can travel too (at a higher cost), classifiers to rank you up. Winnings from matches would be cash so you could buy new guns for new divisions, upgraded parts for guns, mags, etc or you could pick items from a prize table like we do in real life. It would basically be like the Greg Hastings paintball game series but with USPSA (and hopefully better graphics, haha) I wish i had connections at a video game place... Link to comment Share on other sites More sharing options...
carlosa Posted January 20, 2011 Share Posted January 20, 2011 (edited) yeah i think the biggest obstacle to design a game like this, is how do you control movement... for it to be realistic having some sort of way of controlling movement is imperative.. economy of movement, shifting speed, leaning into shots, weight distribution... this are all big parts of the game.. if left out i think a game like this would get pretty boring soon. we could programmer the stage creating what is know as a rail shooter but then the game would just be a shooting gallery with only half of the challenge. i would love to have a ipsc video game/simulator.. but i think it's hard to truly generate compelling experience and not end up watering it down. Here's an interesting thought dough... if we ware to remove the concept of a light gun all together and design the game mechanics so that the navigation of a stage is done with the joysticks using pressure sensitive buttons to control, for speed of movement, leaning, etc and use and auto target or indexing button to engage targets mixed with a wobble zone (would be bigger or smaller based on the players smoothness thorough the stage), this way could concentrate on manipulating the shooter, with simple but challenging shooting mechanics,you auto aim at the target, but do you wait for your sight to finishing wobbling? or do you call the shot as your gun wobbles, which could result in a mike?. with this concept you wouldn't be using your gun.. but you would be able to shot and control the finer aspects of your movement at the same time, and the wobble zone effect would allow you to experience calling your shots.. Anyway if anyone want's to program it.. i can create all the art/assets for it... i can produce all the digital model and animation characters props stages etc.. so all we would need is some one with experience in a game engine such as Unreal, or half-life engine, or any video game sdk really, who can program the game play... Edited January 20, 2011 by carlosa Link to comment Share on other sites More sharing options...
mda Posted January 29, 2011 Share Posted January 29, 2011 Does any know of any kind of IPSC/Steel Challenge video simulation software available? Any Type? With all the new interactive games out there it is a wonder that someone hasn't come up with a good USPSA shooting simulation. Does any one know any software/game designers? Try these websites www.lasershot.com www.imarksman.com I have used the Lasershot system. No USPSA movement type of stages but you can setup classifer type stages with targets and steel. MDA Link to comment Share on other sites More sharing options...
GLOCK PILOT Posted January 29, 2011 Share Posted January 29, 2011 This is pretty cool, check it out. LINK- Alex Link to comment Share on other sites More sharing options...
Shadowrider Posted January 29, 2011 Share Posted January 29, 2011 (edited) yeah i think the biggest obstacle to design a game like this, is how do you control movement... for it to be realistic having some sort of way of controlling movement is imperative.. economy of movement, shifting speed, leaning into shots, weight distribution... this are all big parts of the game.. if left out i think a game like this would get pretty boring soon. we could programmer the stage creating what is know as a rail shooter but then the game would just be a shooting gallery with only half of the challenge. i would love to have a ipsc video game/simulator.. but i think it's hard to truly generate compelling experience and not end up watering it down. Here's an interesting thought dough... if we ware to remove the concept of a light gun all together and design the game mechanics so that the navigation of a stage is done with the joysticks using pressure sensitive buttons to control, for speed of movement, leaning, etc and use and auto target or indexing button to engage targets mixed with a wobble zone (would be bigger or smaller based on the players smoothness thorough the stage), this way could concentrate on manipulating the shooter, with simple but challenging shooting mechanics,you auto aim at the target, but do you wait for your sight to finishing wobbling? or do you call the shot as your gun wobbles, which could result in a mike?. with this concept you wouldn't be using your gun.. but you would be able to shot and control the finer aspects of your movement at the same time, and the wobble zone effect would allow you to experience calling your shots.. Anyway if anyone want's to program it.. i can create all the art/assets for it... i can produce all the digital model and animation characters props stages etc.. so all we would need is some one with experience in a game engine such as Unreal, or half-life engine, or any video game sdk really, who can program the game play... I would think that you could use the WiiFit board for this (see highlight above). At least for some classifier and stationary steel challenge type stages. Edited January 29, 2011 by Shadowrider Link to comment Share on other sites More sharing options...
carlosa Posted January 29, 2011 Share Posted January 29, 2011 yeah i think the biggest obstacle to design a game like this, is how do you control movement... for it to be realistic having some sort of way of controlling movement is imperative.. economy of movement, shifting speed, leaning into shots, weight distribution... this are all big parts of the game.. if left out i think a game like this would get pretty boring soon. we could programmer the stage creating what is know as a rail shooter but then the game would just be a shooting gallery with only half of the challenge. i would love to have a ipsc video game/simulator.. but i think it's hard to truly generate compelling experience and not end up watering it down. Here's an interesting thought dough... if we ware to remove the concept of a light gun all together and design the game mechanics so that the navigation of a stage is done with the joysticks using pressure sensitive buttons to control, for speed of movement, leaning, etc and use and auto target or indexing button to engage targets mixed with a wobble zone (would be bigger or smaller based on the players smoothness thorough the stage), this way could concentrate on manipulating the shooter, with simple but challenging shooting mechanics,you auto aim at the target, but do you wait for your sight to finishing wobbling? or do you call the shot as your gun wobbles, which could result in a mike?. with this concept you wouldn't be using your gun.. but you would be able to shot and control the finer aspects of your movement at the same time, and the wobble zone effect would allow you to experience calling your shots.. Anyway if anyone want's to program it.. i can create all the art/assets for it... i can produce all the digital model and animation characters props stages etc.. so all we would need is some one with experience in a game engine such as Unreal, or half-life engine, or any video game sdk really, who can program the game play... I would think that you could use the WiiFit board for this (see highlight above). At least for some classifier and stationary steel challenge type stages. Yeah that could be cool.. Or even using the kinnect.. It might feel kind if cheese running in place dough Link to comment Share on other sites More sharing options...
ArmdCtzn Posted January 31, 2011 Share Posted January 31, 2011 The XBox Kinect would be awesome for leaning, turning, movement, etc. As long as it could track where your "gun" is aiming, it would be perfect. I have often wondered why there is such a lack of shooting games. Link to comment Share on other sites More sharing options...
Jeff Matzka Posted February 3, 2011 Share Posted February 3, 2011 This is pretty cool, check it out. LINK- Alex There's got to be a way to get this in a consumer-level product, wii, x-box, whatever. Don't we have any game programmers that are also shooters? Link to comment Share on other sites More sharing options...
cellguy030 Posted April 14, 2011 Share Posted April 14, 2011 They could make something that goes in the bore of your real gun for an aiming device...heck, the Wii's have a remote that moves stuff on the TV, they could just put the sensor on your gun somehow. like a combo snap cap/wimote or snapcap/sightbore laser. that would be cool Link to comment Share on other sites More sharing options...
McAllyn Posted April 14, 2011 Share Posted April 14, 2011 They could make something that goes in the bore of your real gun for an aiming device...heck, the Wii's have a remote that moves stuff on the TV, they could just put the sensor on your gun somehow. like a combo snap cap/wimote or snapcap/sightbore laser. that would be cool Except that single action and safe action guns would only be good for one shot. Mac Link to comment Share on other sites More sharing options...
McAllyn Posted April 14, 2011 Share Posted April 14, 2011 (edited) At the BitB, someone was talking about the Wii game "Reload" I've never seen it, but they say it's a pretty good static dry fire game. Mac EDIT: with the PS3 6-axis, Wii-motes, and I think the 360? the gyroscopic positioning would allow for leans, ducks, and reaches. The Move, Wii-fit board, and Kinect would allow for body position simulation. I still think the analog sticks would have to be used for movement though, because I think running in place wouldn't work as well as we would hope. (Although, no one on this forum needs the cardio worse than I do.) Edited April 14, 2011 by McAllyn Link to comment Share on other sites More sharing options...
Cd662 Posted April 17, 2011 Share Posted April 17, 2011 "It would basically be like the Greg Hastings paintball game series but with USPSA (and hopefully better graphics, haha)" Don't tell me you actually enjoyed that game... Link to comment Share on other sites More sharing options...
Delray Posted April 21, 2011 Share Posted April 21, 2011 This guy has made a pretty good start ... Using ps3 eye and microphone http://www.targettalk.org/viewtopic.php?t=28641&highlight=software Link to comment Share on other sites More sharing options...
Meta4 Posted April 22, 2011 Share Posted April 22, 2011 At the BitB, someone was talking about the Wii game "Reload" I've never seen it, but they say it's a pretty good static dry fire game. A family member gave me Reload for Christmas. Absolutely, positively horrible. It has absolutely no redeeming value, and may God have mercy on your soul if you buy it. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now