spanky Posted June 10, 2010 Share Posted June 10, 2010 (edited) Here are a couple that I drew today. Confuzzled The first one I may have to explain. Start anywhere in the shooting area. Barrel placement is such that the PP cannot be engaged from the middle port nor the farther side of either respective walls. They have to be engaged across the course. The USP can be engaged only between a small gap between the Outer walls and their respective middle walls. Joo Crazy This one, I will provide multiple views for so that it's easier than explaining. I got the idea from a video that I saw on youtube but I don't think they are very similar, I just didn't want to represent it as completely my idea. Starting with heels on rear fault line (X's will be added). Pictures are front (shooterish view), top, left then right. Tick Tock Standing in the Box, Facing Downrage, Loaded & Holstered, Upon Signal draw & engage T1-T3, perform a mandatory reload and engage USP1-USP4 and P1 & P2. Array may be engaged in any order. Failure to perform a mandatory reload will incur per shot penalties as per 10.2.4. Edited June 10, 2010 by spankaveli Link to comment Share on other sites More sharing options...
spanky Posted June 10, 2010 Author Share Posted June 10, 2010 (edited) Barrel Land Seated in Chair, Handgun loaded and placed lying flat and unsupported on table facing down range. Upon start signal engage targets as visible from within fault lines. All ammo must start on the table. Edited June 10, 2010 by spankaveli Link to comment Share on other sites More sharing options...
Dan Hefta Posted June 10, 2010 Share Posted June 10, 2010 Those look fun! What program are you using? It looks really cool. Link to comment Share on other sites More sharing options...
spanky Posted June 10, 2010 Author Share Posted June 10, 2010 Google Sketchup. Send me your e-mail and I'd be glad to send you a blank berm and a file full of props. Link to comment Share on other sites More sharing options...
Dan Hefta Posted June 10, 2010 Share Posted June 10, 2010 Cool, PM on the way! Link to comment Share on other sites More sharing options...
jkatz44 Posted June 10, 2010 Share Posted June 10, 2010 I really like barrel land. Link to comment Share on other sites More sharing options...
LT45 Posted June 10, 2010 Share Posted June 10, 2010 Here are a couple that I drew today. Confuzzled The first one I may have to explain. Start anywhere in the shooting area. Barrel placement is such that the PP cannot be engaged from the middle port nor the farther side of either respective walls. They have to be engaged across the course. The USP can be engaged only between a small gap between the Outer walls and their respective middle walls. Joo Crazy This one, I will provide multiple views for so that it's easier than explaining. I got the idea from a video that I saw on youtube but I don't think they are very similar, I just didn't want to represent it as completely my idea. Starting with heels on rear fault line (X's will be added). Pictures are front (shooterish view), top, left then right. Tick Tock Standing in the Box, Facing Downrage, Loaded & Holstered, Upon Signal draw & engage T1-T3, perform a mandatory reload and engage USP1-USP4 and P1 & P2. Array may be engaged in any order. Failure to perform a mandatory reload will incur per shot penalties as per 10.2.4. Stage 1:Confuzzled: The only thing that I see is, you will need to pay close attention to how far down range you set the two back poppers. Too far down range and you will be able to see both of them from one view, which might be an option that you want to leave in? Or you could put barrels in line with the poppers to block the view. All in all it looks like a fun stage... Good Job! Stage 2: Joo Crazy: The 5th target down the left side, the one just behind the barrel looks like it's so close to the fault line that it will end up having pasters blown off. Everything else looks Great! Stage 3: Tick Tock: This is strictly a Level I stage. I would make sure the paper targets are set far enough up or down range from the steel to prevent splatter. Stage 4: Barrel Land: Set it up and shoot it! Make sure that you include in the WSB that all ammo is on the table to start with. Keep up the good work.. you're coming up with fun and challenging stages. LT Link to comment Share on other sites More sharing options...
spanky Posted June 10, 2010 Author Share Posted June 10, 2010 LT45, I appreciate the critique. On Confuzzled, it does appear as though you can take each popper from the same port. That might be a bit of a gamble though (rightfully so) as it would be an angled shot and, of course, a bit further than taking it from a port you already have to go to anyway. Definitely see what you mean on Joo Crazy, I'll try to move that target and still keep it in. What makes Tick Tock level 1 only? It should be a legal speed shoot (Under 16rd total, under 8 with a reload) under 1.2.2.3. Thanks! Link to comment Share on other sites More sharing options...
Dan Hefta Posted June 10, 2010 Share Posted June 10, 2010 The only issue that I have found on those COF's is on Tic Toc, you may want to move the paper targets forward a bit so that they don't get fragged with splatter from the steel targets. Link to comment Share on other sites More sharing options...
spanky Posted June 10, 2010 Author Share Posted June 10, 2010 (edited) You can't really tell from the angle of the drawing but the paper is in line with the steel. Definitely something I'll have to keep in mind when it hits the ground, though. Edited June 10, 2010 by spankaveli Link to comment Share on other sites More sharing options...
LPatterson Posted June 10, 2010 Share Posted June 10, 2010 I would really, really hate to shoot barrel land with my Revo or SS. If you changed it to say all ammo must start on the table, then it is up to me how to get the reload where it is needed. Link to comment Share on other sites More sharing options...
Alan Adamson Posted June 10, 2010 Share Posted June 10, 2010 Spanky, As always, those are simply awesome... there are always those little things that we have to tweak when anyone actually implements a stage, but your description goes along way with *intent*. Make sure you post those to your warehouse library on the 3d warehouse, so I can borrow them - complete with rights mind you .. Thanks again, Alan Link to comment Share on other sites More sharing options...
LT45 Posted June 10, 2010 Share Posted June 10, 2010 LT45, I appreciate the critique. On Confuzzled, it does appear as though you can take each popper from the same port. That might be a bit of a gamble though (rightfully so) as it would be an angled shot and, of course, a bit further than taking it from a port you already have to go to anyway. Definitely see what you mean on Joo Crazy, I'll try to move that target and still keep it in. What makes Tick Tock level 1 only? It should be a legal speed shoot (Under 16rd total, under 8 with a reload) under 1.2.2.3. Thanks! Okay.. I just had my coffee... oops, forgot about the new rule 1.2.2.3 “Speed Shoot" you're good to go, and I'm awake now! Link to comment Share on other sites More sharing options...
spanky Posted June 10, 2010 Author Share Posted June 10, 2010 (edited) I would really, really hate to shoot barrel land with my Revo or SS. If you changed it to say all ammo must start on the table, then it is up to me how to get the reload where it is needed. I'm certainly not opposed to that at all. Thanks for the suggestion. Edited June 10, 2010 by spankaveli Link to comment Share on other sites More sharing options...
Dan Hefta Posted June 10, 2010 Share Posted June 10, 2010 Spank, I am impressed that you have the balls to post you COF's on BE for all of us tear apart, I have designed dozens of COF's for the club I run but would never post them here. You have some big brass ones, for sure. You will make a fine MD someday if you want to do it. Link to comment Share on other sites More sharing options...
spanky Posted June 10, 2010 Author Share Posted June 10, 2010 Thanks Dan. I really respect the crowd here and I certainly would much rather have the members here critique them before they hit the ground then find out that there are issues when it hits the ground. Link to comment Share on other sites More sharing options...
spanky Posted June 10, 2010 Author Share Posted June 10, 2010 The Journey Starting with toes touching anywhere along rearmost fault line. handgun Loaded & Holstered. Engage as visible. Notes: Steel is only visible from beginning of stage. Left most target at end of stage can be engaged from beginning or end of stage. There is a target behind each barrel. Link to comment Share on other sites More sharing options...
LT45 Posted June 10, 2010 Share Posted June 10, 2010 Barrel Land Seated in Chair, Handgun loaded and placed lying flat and unsupported on table facing down range. Upon start signal engage targets as visible from within fault lines. All ammo must start on the table. You could place a single barrel at each end of the shooting area to place ammo on. This should make the revolver and single stack guys happy. Link to comment Share on other sites More sharing options...
spanky Posted June 10, 2010 Author Share Posted June 10, 2010 From a Revo or SS perspective, would be it more appeasing to place barrels for ammo placement or let them take it off of the table at the start? Link to comment Share on other sites More sharing options...
LT45 Posted June 10, 2010 Share Posted June 10, 2010 The Journey Starting with toes touching anywhere along rearmost fault line. handgun Loaded & Holstered. Engage as visible. Notes: Steel is only visible from beginning of stage. Left most target at end of stage can be engaged from beginning or end of stage. There is a target behind each barrel. Set this one up and shoot it... looks great! Link to comment Share on other sites More sharing options...
Dan Hefta Posted June 10, 2010 Share Posted June 10, 2010 Barrel Land Seated in Chair, Handgun loaded and placed lying flat and unsupported on table facing down range. Upon start signal engage targets as visible from within fault lines. All ammo must start on the table. You could place a single barrel at each end of the shooting area to place ammo on. This should make the revolver and single stack guys happy. Or leave it the way it is and they will have to stuff mags or moon clips. Link to comment Share on other sites More sharing options...
LT45 Posted June 10, 2010 Share Posted June 10, 2010 From a Revo or SS perspective, would be it more appeasing to place barrels for ammo placement or let them take it off of the table at the start? I think the stage would run faster with ammo on the barrels, eliminating the fumbling of trying to put your ammo back onto you belt. Link to comment Share on other sites More sharing options...
spanky Posted June 10, 2010 Author Share Posted June 10, 2010 Good point. Link to comment Share on other sites More sharing options...
Dan Hefta Posted June 10, 2010 Share Posted June 10, 2010 From a Revo or SS perspective, would be it more appeasing to place barrels for ammo placement or let them take it off of the table at the start? I think the stage would run faster with ammo on the barrels, eliminating the fumbling of trying to put your ammo back onto you belt. True...but it sure is fun watching shooters fumble a bit Link to comment Share on other sites More sharing options...
LT45 Posted June 10, 2010 Share Posted June 10, 2010 From a Revo or SS perspective, would be it more appeasing to place barrels for ammo placement or let them take it off of the table at the start? I think the stage would run faster with ammo on the barrels, eliminating the fumbling of trying to put your ammo back onto you belt. True...but it sure is fun watching shooters fumble a bit Do you design stages? You seem to have the aptitude... Link to comment Share on other sites More sharing options...
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