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Showing results for tags 'stage design'.
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I'm currently working on getting stages created for my clubs upcoming indoor season. I'm trying to create a bank of new stages now so I don't have so much work during the winter months. We run 2-3 matches per month during the week. (1st, 3rd, and 5th Wednesday | Oct - May). We have two indoor bays with FBI Battle Walls (Allows 180 degree shooting for the front 15 yards of the range). 2 large field courses, medium/speed shoot, one classifier. Since I'm trying to create a whole lot all at once, I'm finding I'm creating similar types of stages with similar designs. I try avoiding shooting from Box "a" type stuff as much as possible. What do you guys do to keep it fresh at your club? Take major match stages and modify them for your own range? Start with creating weird fault lines and fill in the rest? I seem to be running out of ideas.
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I have a question about rule 6.9.2. 6.9.2. While blind stages are not allowed in IDPA, portions of a stage can have moveable non-threat indicators to allow for a shooter to make a shoot/no shoot decision as part of the CoF. These targets must be hidden from the view of the shooter prior to reaching the shooting position where the shoot/no shoot decision is made. In order to maintain a level playing field for all shooters, the first target and the last target will not be eligible as non-threats. Is it allowable to have the moveable non-threat indicators cover threats or does each moveable non-threat have to remain on its own stand. This past weekend, we were looking at a stage, reportedly from a major sanctioned match that actually had moveable non-threats that covered different threats for each shooter. Each ended up with the same number of threats, but the threats were effectively not in the same location for each shooter. In effect, both the non-threats and the threats moved. After a huge and long discussion, we still had two separate camps on this subject. One felt the non-threats couldn't be used to make the stage shoot differently for each shooter and the other felt it was definitely allowed by the rules. Which is right?
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Hi, I am stage designer of matches LIII ( Extreme Euro Open, GP Challenge) here in CZ. I designed a lot stages, feel free to download it in my new www. There is published 50+ stages and file include : .vsd original template ( MS Visio software) .jpg .pdf Jakub http://www.speedslide.com/
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- stages
- stage design
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I'm relatively new to stage design and I was wondering if there would be game-stopper safety or rules issues with having a knife (real or rubber?) as a stage prop which could be used to neutralize targets. Surprisingly a Google search seems to turn up naught as far as precedent stages or similar questions. I was envisioning a stage where competitors would be either compelled to carry the knife throughout the stage (necessitating the use of knife/pistol gripping techniques), or alternatively just to use the knife for the first few targets and then abandon or drop the knife afterwards. For a "knife", I was thinking something that poked small, easy to tape holes, like this old Chinese spike bayonet I have lying around. It sounds like loads of awesome fun to have the ability to use the knife to neutralize targets, although this opens up a can of worms as to scoring knife hits vice gun hits and puts the stage firmly into the "outlaw" category. Has anyone ever thought of or even tried something similar to this? Thanks.
- 21 replies
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- Knives!
- stage design
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Hey. I'm a long-time lurker and reader; I created an account to ask this question actually, as it's the first time I've seen a question that hasn't been answered. Has anyone given any thought to a multi-gun stage based upon Alvin York's CMOH citation? As a first stage, I'd like to design a stage based on Alvin York's Medal of Honor citation. As near as I can tell, someone posted it as a throwaway thought in a stage design thread, but no one's ever really discussed it much since. From what I've been able to glean from a bit of Google-fu, it sounds difficult even with modern optics and firearms. However, its distance (25 yards) and layout (I'm theorizing an L-shaped machine gun ambush), in addition to the fact that the feat was undertaken from a stationary position seem to make it well-suited for a rifle/handgun stage. So, there are 25-28 credited total kills for York's encounter, depending on whether the regimental account or the biographical account is taken. 6 handgun targets done far to near, per his diary, gives us 19-22 targets simulating machine gunners followed by six handgun targets. I do not know how many Germans it took to service a Maxim gun, but Wikipedia suggests a crew of four. This gives us 5 to 6 groups of 4 targets; let's call it 6 of 4 targets. All the machine gunner targets were taken with headshots; figure a clay disc or a decapitated USPSA target up against a berm at 25 yards could serve. Here, I am unfamiliar with the layout of machine gun ambushes. With two lines and six positions covering 270 degrees, is it as simple as two lines of three evenly spaced target groups? The handgun targets are a little easier for me to figure out. They were engaged from far to near while the targets were at a dead run from a distance of 25 yards. Ideally six targets with heads only exposed would charge upon completion of the upper array, but more feasibly, assuming Mr. York had a split time of 1 second (is that realistic?) we'd get an array of six USPSA targets with the bodies covered with black, spaced 2.5 yards yards apart; that means the nearest target is 10 yards away from the shooter. So the stage goes: Start with loaded rifle (five 5 round magazines if you want to be really authentic!) at low ready and loaded handgun. Engage 25-yard target arrays with rifle, one round each. Clear and abandon rifle and engage upper A-zone (perhaps this should be made clear with hard cover?) of the "running" handgun targets far to near. Does this sound sensible?
- 13 replies
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- military history
- CMOH
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